public unsafe void DroneMovement(FixedUpdateEvent e, DroneNode drone) { DroneOwnerComponent droneOwner = drone.droneOwner; Rigidbody body = drone.rigidbody.Rigidbody; DroneMoveConfigComponent droneMoveConfig = drone.droneMoveConfig; if (droneOwner.Incarnation.Alive && droneOwner.Rigidbody) { this.ApplyMovingForce(body, droneMoveConfig, droneOwner); } Rigidbody rigidbody = drone.rigidbody.Rigidbody; this.ApplyStabilization(rigidbody); Rigidbody rigidbody3 = null; if (drone.Entity.HasComponent <UnitTargetComponent>()) { Entity target = drone.Entity.GetComponent <UnitTargetComponent>().Target; if (target.HasComponent <RigidbodyComponent>()) { rigidbody3 = target.GetComponent <RigidbodyComponent>().Rigidbody; } } if (rigidbody3 != null) { Vector3 position = rigidbody3.position; Vector3 *vectorPtr1 = &position; vectorPtr1->y += 0.5f; this.ApplyTargetingForce(rigidbody, (position - rigidbody.position).normalized); } else if (droneOwner.Incarnation.Alive && droneOwner.Rigidbody) { this.ApplyTargetingForce(rigidbody, (droneOwner.Rigidbody.transform.forward - (Vector3.up * 0.5f)).normalized); } }
private void ApplyMovingForce(Rigidbody body, DroneMoveConfigComponent config, DroneOwnerComponent owner) { Vector3 vector3 = (owner.Rigidbody.transform.position + config.FlyPosition) - body.position; float magnitude = vector3.magnitude; Vector3 vector4 = vector3 / magnitude; if (magnitude > 1f) { body.AddForceSafe(vector4 * Mathf.Clamp(magnitude * config.Acceleration, 0f, config.MoveSpeed)); } }