protected void update_rankings() { if (Ranking_Window.is_ready) { Ranking_Window = null; Global.game_temp.menuing = false; return; } }
protected void open_rankings() { Global.game_temp.menuing = true; Global.game_temp.menu_call = false; Global.game_temp.rankings_call = false; Global.Audio.BgmFadeOut(15); //Global.Audio.play_se("Battle Sounds", "Promotion3"); Global.Audio.play_se("System Sounds", "Arena_Victory"); Ranking_Window = new Window_Ranking(); }