protected void update_rankings()
 {
     if (Ranking_Window.is_ready)
     {
         Ranking_Window           = null;
         Global.game_temp.menuing = false;
         return;
     }
 }
        protected void open_rankings()
        {
            Global.game_temp.menuing       = true;
            Global.game_temp.menu_call     = false;
            Global.game_temp.rankings_call = false;

            Global.Audio.BgmFadeOut(15);
            //Global.Audio.play_se("Battle Sounds", "Promotion3");
            Global.Audio.play_se("System Sounds", "Arena_Victory");
            Ranking_Window = new Window_Ranking();
        }