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C# (CSharp) Tactile Game_Unit.recover_hpの例
プログラミング言語:
C# (CSharp)
名前空間/パッケージ名:
Tactile
クラス/型:
Game_Unit
メソッド/関数:
recover_hp
hotexamples.comのコード掲載数:
1
C# (CSharp) Tactile Game_Unit.recover_hp - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
Tactile.Game_Unit.recover_hp
の実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
moved(13)
full_move(7)
has_canto(7)
is_attackable_team(6)
is_weapon_broke(4)
atk_spd(4)
start_attack(4)
move_cost(4)
store_state(3)
start_wait(3)
same_target_support_gain_display(3)
restore_state(3)
refresh_sprite(3)
is_on_siege(3)
add_attack_target(3)
weapon_use_count(2)
reset_skills(2)
visible_by(2)
update_move_range(2)
terrain_id(2)
hit_skill_update(2)
is_brave_blocked(2)
attacks_per_round(1)
can_open_door(1)
can_double_attack(1)
set_trample_loc(1)
skip_skill_update(1)
spell_animation(1)
staff_effect(1)
aid(1)
allowed_to_gain_exp(1)
stat(1)
rescue_ally(1)
take_ally(1)
take_refuge(1)
units_in_staff_range(1)
update_attack_graphics(1)
update_player_following_movement(1)
weapon_use(1)
rescue_support_gain_display(1)
continue_attacking(1)
refresh_unit(1)
charge_masteries(1)
different_team(1)
drop_ally(1)
enemies_in_old_swoop_range(1)
class_reel_unit(1)
give_ally(1)
halve_effectiveness(1)
has_attack_canto(1)
よく使われるメソッド
moved (13)
full_move (7)
has_canto (7)
is_attackable_team (6)
is_weapon_broke (4)
atk_spd (4)
start_attack (4)
move_cost (4)
store_state (3)
start_wait (3)
よく使われるメソッド
same_target_support_gain_display (3)
restore_state (3)
refresh_sprite (3)
is_on_siege (3)
add_attack_target (3)
weapon_use_count (2)
reset_skills (2)
visible_by (2)
update_move_range (2)
terrain_id (2)
hit_skill_update (2)
is_brave_blocked (2)
attacks_per_round (1)
can_open_door (1)
can_double_attack (1)
set_trample_loc (1)
skip_skill_update (1)
spell_animation (1)
staff_effect (1)
aid (1)
よく使われるメソッド
hit_skill_update (2)
is_brave_blocked (2)
attacks_per_round (1)
can_open_door (1)
can_double_attack (1)
set_trample_loc (1)
skip_skill_update (1)
spell_animation (1)
staff_effect (1)
aid (1)
allowed_to_gain_exp (1)
stat (1)
rescue_ally (1)
take_ally (1)
take_refuge (1)
units_in_staff_range (1)
update_attack_graphics (1)
update_player_following_movement (1)
weapon_use (1)
rescue_support_gain_display (1)
continue_attacking (1)
refresh_unit (1)
charge_masteries (1)
different_team (1)
drop_ally (1)
enemies_in_old_swoop_range (1)
class_reel_unit (1)
give_ally (1)
halve_effectiveness (1)
has_attack_canto (1)
よく使われるメソッド
allowed_to_gain_exp (1)
stat (1)
rescue_ally (1)
take_ally (1)
take_refuge (1)
units_in_staff_range (1)
update_attack_graphics (1)
update_player_following_movement (1)
weapon_use (1)
rescue_support_gain_display (1)
continue_attacking (1)
refresh_unit (1)
charge_masteries (1)
different_team (1)
drop_ally (1)
enemies_in_old_swoop_range (1)
class_reel_unit (1)
give_ally (1)
halve_effectiveness (1)
has_attack_canto (1)
check_magic_attack (1)
heal_support_gain_display (1)
is_mov_capped (1)
cover_ally (1)
changing_opacity (1)
is_passable_team (1)
add_exp_given (1)
kill (1)
max_range (1)
min_range (1)
cap_exp_given (1)
can_steal_item (1)
recover_hp (1)
can_pass_enemies (1)
コード例 #1
0
ファイルを表示
ファイル:
Scene_Map_Menus.cs
プロジェクト:
Nagraal/Tactile-Engine
public void DebugMenuHealUnit(Game_Unit unit) { unit.recover_hp(); close_map_menu(); }
x