public static TRex GetInstance() { if (_instance == null) { _instance = new TRex(); } return(_instance); }
private void InitComponents() { var director = new Director(); var builder = new GraphicsBuilder(); director.Builder = builder; PhysicsFactory physicsFactory = new PhysicsFactory(); director.BuildTRex(); Graphics g = new Graphics(); g.control = builder.GetProduct(); trex = TRex.GetInstance(); trex.graphics = g; trex.physics = physicsFactory.CreatePhysics("trex", trex.graphics, this); view.AddControl(trex); director.BuildGround(); g = new Graphics(); g.control = builder.GetProduct(); ground = new Entity(); ground.graphics = g; view.AddControl(ground); director.BuildLittleCactus(); g = new Graphics(); g.control = builder.GetProduct(); littleCactus = new Entity(); littleCactus.graphics = g; littleCactus.physics = physicsFactory.CreatePhysics("obstacle", littleCactus.graphics, this); view.AddControl(littleCactus); director.BuildLargeCactus(); g = new Graphics(); g.control = builder.GetProduct(); largeCactus = new Entity(); largeCactus.graphics = g; largeCactus.physics = physicsFactory.CreatePhysics("obstacle", largeCactus.graphics, this); view.AddControl(largeCactus); //score scoreGraphics = new ScoreGraphics(); view.AddControl(scoreGraphics.GetControl()); //timer gameTimer = new Timer(); gameTimer.Interval = 20; gameTimer.Tick += new EventHandler(this.GameTimerEvent); view.AddKeyDown(new KeyEventHandler(this.keyIsDown)); view.AddKeyUp(new KeyEventHandler(this.keyIsUp)); view.SetText("TRex Game"); viewWidthSize = 800; view.SetClientSize(new Size(800, 450)); }
public void SetContext(TRex trex) { this.trex = trex; }