public void StartAtPosition(CanvasPosition pos) { switch (pos) { case CanvasPosition.Main: desiredCanvasPosition = menuPosition [0]; break; case CanvasPosition.LevelSelection: desiredCanvasPosition = menuPosition [1]; break; case CanvasPosition.Progress: desiredCanvasPosition = menuPosition [2]; if (!hasProgressPlayed) { isProgressPlaying = true; } break; case CanvasPosition.Shop: desiredCanvasPosition = menuPosition [3]; break; } GameObject.FindGameObjectWithTag("UIRoot").GetComponent <RectTransform>().anchoredPosition = desiredCanvasPosition; }
public void PositionCanvas(CanvasPosition pos) { isInPositionTransition = true; positionStartPosition = thisTransform.anchoredPosition; switch (pos) { case CanvasPosition.Main: desiredCanvasPosition = menuPosition [0]; break; case CanvasPosition.LevelSelection: desiredCanvasPosition = menuPosition [1]; break; case CanvasPosition.Progress: desiredCanvasPosition = menuPosition [2]; if (!hasProgressPlayed) { isProgressPlaying = true; } break; case CanvasPosition.Shop: desiredCanvasPosition = menuPosition [3]; break; } }
/// <summary> /// Image pointer pressed event handler /// </summary> /// <param name="sender">The sender object</param> /// <param name="e">Pointer down event args</param> void Image_PointerPressed(object sender, PointerRoutedEventArgs e) { //Break if we have an active image or the slider happens to be active if (m_activeImage != null || m_sliderActive) { return; } //Cast the sender to get an image instance Image img = sender as Image; //Check if we got a valid image instance if (img != null) { //Set the current active image instance m_activeImage = img; //Set the image's z Index to 1 so it's rendered over other images Canvas.SetZIndex(m_activeImage, 1); //Store the images position m_activePosition = m_imagePositions[m_activeImage]; //Feed the gesture recognizer a pointer point relative to the image instance m_gestureRecognizer.ProcessDownEvent(e.GetCurrentPoint(img)); //Mark the event as handled e.Handled = true; } }
/// <summary> /// A helper method used to position the picker's images /// </summary> void UpdateImagePositions() { //Iterate over all of the picker's images foreach (Image img in m_images) { //Get the image's CanvasPosition CanvasPosition p = m_imagePositions[img]; //Set the image's y position taking the global offset into account Canvas.SetTop(img, p.Y - m_itemOffset); } }
/// <summary> /// Image pointer released event handler /// </summary> /// <param name="sender">The sender object</param> /// <param name="e">Pointer released event args</param> void Image_PointerReleased(object sender, PointerRoutedEventArgs e) { //Break if we have no active image if (m_activeImage == null || m_sliderActive) { return; } //Cast the sender to get an image instance Image img = sender as Image; //Check if we got a valid image instance if (img != null) { //Get the pointer point relative to the image PointerPoint imgPoint = e.GetCurrentPoint(img); if (!imgPoint.IsInContact) { //Feed the up pointer point to the gesture recognizer m_gestureRecognizer.ProcessUpEvent(imgPoint); } //Make the gesture recognizer complete the gesture m_gestureRecognizer.CompleteGesture(); //Mark the event as handled e.Handled = true; //Check if we have a drop target and a PictureDrop delegate is registered if (m_droppingTarget != null && PictureDropped != null) { //Get the pointer points relative to the target and picker PointerPoint canvasPoint = e.GetCurrentPoint(m_droppingTarget); PointerPoint pickerPoint = e.GetCurrentPoint(this); //Produce the target's and pickers bounding rectangles Rect canvasRect = new Rect(0.0, 0.0, this.DropTarget.ActualWidth, this.DropTarget.ActualHeight); Rect pickerRect = new Rect(0.0, 0.0, this.ActualWidth, this.ActualHeight); //Verify the pointer points position, making sure it's contained in the target but not in the picker if (ContainedIn(canvasPoint, canvasRect) && !ContainedIn(pickerPoint, pickerRect)) { //Adjust the drop position to compensate for the user's finger position relative to the image Point imgPos = new Point(canvasPoint.Position.X - imgPoint.Position.X, canvasPoint.Position.Y - imgPoint.Position.Y); //Raise the image dropped event this.PictureDropped(this, new PictureDropEventArgs(img.Source, imgPos)); } } //Restore the images z index Canvas.SetZIndex(m_activeImage, 0); //Clear state m_activeImage = null; m_activePosition = null; } }
/// <summary> /// Renders the game actor. /// </summary> public void Draw(SpriteBatch spriteBatch) { Animation animation; Animations.TryGetValue(AnimationIndex, out animation); if (animation == null) { return; } eventManager.Notify(new TextureDrawReadyEvent(animation.Spritesheet, CanvasPosition.ToVector2(), animation.SpriteSourceRectangle, DrawLayer.Game)); }
private void AddDiskToWhiteEatens(DiskElement disk) { var position = CanvasPosition.CreateBottomLeft(85, 92.5); if (EatenWhites.Count > 0) { position = EatenWhites.First() .CanvasPosition .AddVertical(-15) .NormalizeVertically(eatensColumNormalization); } disk.CanvasPosition = position; EatenWhites.AddFirst(disk); }
private CanvasPosition InitialCanvasPosition(int columnIndex) { if (columnIndex < 6) { return(CanvasPosition.CreateTopLeft(5, 5 + columnIndex * 15)); } if (columnIndex < 12) { return(CanvasPosition.CreateTopRight(5, 5 + (11 - columnIndex) * 15)); } if (columnIndex < 18) { return(CanvasPosition.CreateBottomRight(5, 5 + (columnIndex - 12) * 15)); } //if (columnIndex < 24) return(CanvasPosition.CreateBottomLeft(5, 5 + (23 - columnIndex) * 15)); }
public void LoadMenuAt(CanvasPosition pos) { SceneManager.LoadScene("Menu"); isLoadMenuAt = true; menuPos = pos; }