コード例 #1
0
        public MainMenu(Rectangle windowSize, KeyboardState newKeyboardState, MouseState newMouseState)
        {
            windowWidth = windowSize.Width;
            windowHeight = windowSize.Height;
            keyboardState = newKeyboardState;
            mousestate = newMouseState;
            selection = Selection.Play;
            wallpaper = new Sprite(new Rectangle(0, 0, windowWidth, windowHeight), windowSize);
            wallpaperText = new Sprite(new Rectangle(0, 0, windowWidth, windowHeight), windowSize);
            nuages = new Sprite(new Rectangle(0, 0, windowWidth * 3, windowHeight), windowSize);
            nuages.Direction = new Vector2(-1, 0);
            nuages.Vitesse = 0.1f; // 1f = 1000 px/sec
            mouse = new AnimatedSprite(new Rectangle(-100, -100, 80, 100), windowSize, 8, 4, 40);
            relativeAmplitudeVibrationSelection = (float)amplitudeVibrationSelection / (float)(windowHeight + windowWidth);
            sprites = new List<AnimatedSprite>();

            menuItems = new Dictionary<Selection, Sprite>();
            menuItems.Add(Selection.Play, new Sprite(new Rectangle(112, 423, 124, 55), windowSize, "menu/textPlay"));
            menuItems.Add(Selection.Extra, new Sprite(new Rectangle(191, 480, 124, 55), windowSize, "menu/textExtra"));
            menuItems.Add(Selection.Options, new Sprite(new Rectangle(394, 470, 135, 55), windowSize, "menu/textOptions"));
            menuItems.Add(Selection.Credit, new Sprite(new Rectangle(562, 400, 124, 55), windowSize, "menu/textCredit"));
            menuItems.Add(Selection.Exit, new Sprite(new Rectangle(675, 480, 101, 55), windowSize, "menu/textExit"));

            Fire = new ParticleEngine(new Rectangle(0,windowSize.Height,windowSize.Width,0));
            Fire.SetSpeedRange(0.2f, 2f, 90, 40);
            Fire.SetLifeTimeRange(20, 90);
            Fire.SetScaleRange(0.2f, 1.4f);

            Cursor = new ParticleEngine(new Rectangle());
            Cursor.SetSpeedRange(0.2f, 1.6f, -45, 25);
            Cursor.SetAngularSpeedRange(0, 3);
            Cursor.SetLifeTimeRange(20, 50);
            Cursor.SetScaleRange(0.2f, 1.4f);
            Cursor.SetColorRange(0, 255, 0, 255, 0, 255, 0, 20);
        }
コード例 #2
0
        public SceneExtras(Rectangle windowSize, KeyboardState keyboardState, MouseState mouseState)
        {
            _windowSize = windowSize;
            _mouseState = mouseState;
            _keyboardState = keyboardState;
            selectedSprite = 0;
            currentSize = 150;
            tailleSelection = new Sprite(new Rectangle(0, 400, windowSize.Width, 85), windowSize);
            mouse = new AnimatedSprite(new Rectangle(-100, -100, 60, 80), _windowSize, 8, 4, 30);

            animations = new List<AnimatedSprite>();
            textures = new List<AnimatedSprite>();
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/canalisation1_16x13", 16, 13));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion0_8x6", 8, 6));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion1_8x6", 8, 6));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion2_8x8", 8, 8));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion3_8x4", 8, 4));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion4_8x8", 8, 8));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/fireWall_11x6r23r44", 11, 6));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/popGreen_8x4", 8, 4));
            textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/spriteElectric_11x3r12r23", 11, 3));
            int c = textures.Count;
            int wi = windowSize.Width / c;
            for (int i = 0; i < c; i++)
            {
                textures.ElementAt<AnimatedSprite>(i).setRelatvePos(
                    new Rectangle(i * wi, 485, wi, windowSize.Height - 485), windowSize.Width, windowSize.Height);
            }

            //particle test
            Snow = new ParticleEngine(new Rectangle(0,0,windowSize.Width,0));
            Snow.SetSpeedRange(1.2f, 1.8f,-90, 40);
            Snow.SetAngularSpeedRange(0, 3);
            Snow.SetLifeTimeRange(20, 800);
            Snow.SetScaleRange(0.3f, 1.4f);
            Snow.SetColorRange(255, 255, 255, 255, 255, 255, 20, 30);

            Fire = new ParticleEngine(new Rectangle());
            Fire.SetSpeedRange(0.3f, 1.4f, 90, 180);
            Fire.SetLifeTimeRange(20, 100);
            Fire.SetScaleRange(0.2f, 1.4f);
            //fin test
        }