public MainMenu(Rectangle windowSize, KeyboardState newKeyboardState, MouseState newMouseState) { windowWidth = windowSize.Width; windowHeight = windowSize.Height; keyboardState = newKeyboardState; mousestate = newMouseState; selection = Selection.Play; wallpaper = new Sprite(new Rectangle(0, 0, windowWidth, windowHeight), windowSize); wallpaperText = new Sprite(new Rectangle(0, 0, windowWidth, windowHeight), windowSize); nuages = new Sprite(new Rectangle(0, 0, windowWidth * 3, windowHeight), windowSize); nuages.Direction = new Vector2(-1, 0); nuages.Vitesse = 0.1f; // 1f = 1000 px/sec mouse = new ParticleEngine(windowSize, new DecimalRectangle(-200, -200, 0, 0), new Vector3(1, 10, 10), new List<string>() { "particle/star"}, 10, 0.1f, 2f, -45f, 15f, 0f, 180f, -1f, 1f, 10f, 150f); mouse.SetColorRange(0, 100, 0, 30, 0, 30); relativeAmplitudeVibrationSelection = (float)amplitudeVibrationSelection / (float)(windowHeight + windowWidth); sprites = new List<AnimatedSprite>(); menuItems = new Dictionary<Selection, Sprite>(); menuItems.Add(Selection.Play, new Sprite(new Rectangle(112, 423, 124, 55), windowSize, "menu/textPlay")); menuItems.Add(Selection.Extra, new Sprite(new Rectangle(191, 480, 124, 55), windowSize, "menu/textExtra")); menuItems.Add(Selection.Options, new Sprite(new Rectangle(394, 470, 135, 55), windowSize, "menu/textOptions")); menuItems.Add(Selection.Credit, new Sprite(new Rectangle(562, 400, 124, 55), windowSize, "menu/textCredit")); menuItems.Add(Selection.Exit, new Sprite(new Rectangle(675, 480, 101, 55), windowSize, "menu/textExit")); }
public MainMenu(Rectangle windowSize, KeyboardState newKeyboardState, MouseState newMouseState) { windowWidth = windowSize.Width; windowHeight = windowSize.Height; keyboardState = newKeyboardState; mousestate = newMouseState; selection = Selection.Play; wallpaper = new Sprite(new Rectangle(0, 0, windowWidth, windowHeight), windowSize); wallpaperText = new Sprite(new Rectangle(0, 0, windowWidth, windowHeight), windowSize); nuages = new Sprite(new Rectangle(0, 0, windowWidth * 3, windowHeight), windowSize); nuages.Direction = new Vector2(-1, 0); nuages.Vitesse = 0.1f; // 1f = 1000 px/sec mouse = new AnimatedSprite(new Rectangle(-100, -100, 80, 100), windowSize, 8, 4, 40); relativeAmplitudeVibrationSelection = (float)amplitudeVibrationSelection / (float)(windowHeight + windowWidth); sprites = new List<AnimatedSprite>(); menuItems = new Dictionary<Selection, Sprite>(); menuItems.Add(Selection.Play, new Sprite(new Rectangle(112, 423, 124, 55), windowSize, "menu/textPlay")); menuItems.Add(Selection.Extra, new Sprite(new Rectangle(191, 480, 124, 55), windowSize, "menu/textExtra")); menuItems.Add(Selection.Options, new Sprite(new Rectangle(394, 470, 135, 55), windowSize, "menu/textOptions")); menuItems.Add(Selection.Credit, new Sprite(new Rectangle(562, 400, 124, 55), windowSize, "menu/textCredit")); menuItems.Add(Selection.Exit, new Sprite(new Rectangle(675, 480, 101, 55), windowSize, "menu/textExit")); Fire = new ParticleEngine(new Rectangle(0,windowSize.Height,windowSize.Width,0)); Fire.SetSpeedRange(0.2f, 2f, 90, 40); Fire.SetLifeTimeRange(20, 90); Fire.SetScaleRange(0.2f, 1.4f); Cursor = new ParticleEngine(new Rectangle()); Cursor.SetSpeedRange(0.2f, 1.6f, -45, 25); Cursor.SetAngularSpeedRange(0, 3); Cursor.SetLifeTimeRange(20, 50); Cursor.SetScaleRange(0.2f, 1.4f); Cursor.SetColorRange(0, 255, 0, 255, 0, 255, 0, 20); }
public SceneCredit(Rectangle windowSize, KeyboardState keyboardState, MouseState mouseState) { _windowSize = windowSize; _keyboardState = keyboardState; animations = new List<AnimatedSprite>(); animations.Add(new AnimatedSprite(new Rectangle(80, 250, 150, 70), _windowSize, "menu/beenTeam")); animations.Add(new AnimatedSprite(new Rectangle(394, _windowSize.Height, 280, 130), _windowSize, "menu/authors")); animations.Last<AnimatedSprite>().Direction = new Vector2(0, -1); animations.Last<AnimatedSprite>().Vitesse = 0.1f; animations.Add(new AnimatedSprite(new Rectangle(0, 0, _windowSize.Width, 2 * _windowSize.Height / 5), _windowSize, "menu/credit")); animations.Add(new AnimatedSprite(new Rectangle(-300, _windowSize.Height - 100, _windowSize.Width + 300, 100), _windowSize, "menu/lueur1_10x4r21r40", 10, 4, 15, 21, 40, 1)); _particles = new ParticleEngine(new Rectangle(0, 0, _windowSize.Width, 0), new List<string>() { "particle/ash" }, 3, 0.5f, 0.7f, -90, 20, 0, 0, -2, 2, 0.2f, 1f, 1000f, 1200f); _particles.SetColorRange(120, 120, 120, 120, 120, 120, 100, 255); }
public SceneTitre(Rectangle windowSize,KeyboardState keyboardState,MouseState mouseState) { _windowSize = windowSize; _mouseState = mouseState; _keyboardstate = keyboardState; _wallpaper = new Sprite(new Rectangle(0, 0, windowSize.Width, windowSize.Height), windowSize, "menu/wallpaper"); _wallpaperText = new Sprite(new Rectangle(0, 0, windowSize.Width, windowSize.Height), windowSize, "menu/wallpaperText"); _nuages = new Sprite(new Rectangle(0, 0, windowSize.Width * 3, windowSize.Height), windowSize, "general/nuages0"); _nuages.Direction = new Vector2(-1, 0); _nuages.Vitesse = 0.1f; // 1f = 1000 px/sec _text = new Sprite(new Rectangle(_windowSize.Width / 2 - 100, 4 * _windowSize.Height / 6+45, 200, 70), _windowSize, "menu/tittleText"); _particles = new ParticleEngine(windowSize, new DecimalRectangle(0, windowSize.Height, windowSize.Width, 0), new Vector3(1, 15, 15), new List<string>() { "particle/fire", "particle/smoke" }, 30, 0.2f, 1f, 90f, 20f, 0f, 360f, -2, 2, 20f, 200f); }
public SceneExtras(Rectangle windowSize, KeyboardState keyboardState, MouseState mouseState) { _windowSize = windowSize; _mouseState = mouseState; _keyboardState = keyboardState; selectedSprite = 0; currentSize = 150; tailleSelection = new Sprite(new Rectangle(0, 400, windowSize.Width, 85), windowSize); mouse = new AnimatedSprite(new Rectangle(-100, -100, 60, 80), _windowSize, 8, 4, 30); animations = new List<AnimatedSprite>(); textures = new List<AnimatedSprite>(); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/canalisation1_16x13", 16, 13)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion0_8x6", 8, 6)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion1_8x6", 8, 6)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion2_8x8", 8, 8)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion3_8x4", 8, 4)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/explosion4_8x8", 8, 8)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/fireWall_11x6r23r44", 11, 6)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/popGreen_8x4", 8, 4)); textures.Add(new AnimatedSprite(new Rectangle(), windowSize, "sprites/spriteElectric_11x3r12r23", 11, 3)); int c = textures.Count; int wi = windowSize.Width / c; for (int i = 0; i < c; i++) { textures.ElementAt<AnimatedSprite>(i).setRelatvePos( new Rectangle(i * wi, 485, wi, windowSize.Height - 485), windowSize.Width, windowSize.Height); } //particle test Snow = new ParticleEngine(new Rectangle(0,0,windowSize.Width,0)); Snow.SetSpeedRange(1.2f, 1.8f,-90, 40); Snow.SetAngularSpeedRange(0, 3); Snow.SetLifeTimeRange(20, 800); Snow.SetScaleRange(0.3f, 1.4f); Snow.SetColorRange(255, 255, 255, 255, 255, 255, 20, 30); Fire = new ParticleEngine(new Rectangle()); Fire.SetSpeedRange(0.3f, 1.4f, 90, 180); Fire.SetLifeTimeRange(20, 100); Fire.SetScaleRange(0.2f, 1.4f); //fin test }
public SceneCredit(Rectangle windowSize, KeyboardState keyboardState, MouseState mouseState) { _windowSize = windowSize; _keyboardState = keyboardState; animations = new List<Sprite>(); animations.Add(new TextSprite("SpriteFont1", _windowSize, new Rectangle(80, 250, 300, 75), Color.Red, "Team BEEN")); _authors = new MultipleTextSprite("SpriteFont1", _windowSize, new Rectangle(394, _windowSize.Height, 500, 2100), Color.Red); _authors.Direction = new Vector2(0, -1); _authors.Vitesse = 0.1f; foreach (string s in EugLib.IO.FileStream.readFileLines(INFO.ENG?"Content/AUTHORSa":"Content/AUTHORS")) _authors.Add(s); animations.Add(_authors); animations.Add(new AnimatedSprite(new Rectangle(0, 0, _windowSize.Width, 2 * _windowSize.Height / 8), _windowSize, "menu/credit")); animations.Add(new AnimatedSprite(new Rectangle(-300, _windowSize.Height - 100, _windowSize.Width + 300, 100), _windowSize, "menu/lueur1_10x4r21r40", 10, 4, 15, 21, 40, 1)); _particles = new ParticleEngine( _windowSize, new DecimalRectangle(0, 0, _windowSize.Width, 0), new Vector3(0.2f, 10f, 10f), new List<string>() { "particle/ash" }, 10, 0.3f, 1.2f, -90f, 25, 0, 180, -2, 2, 500f, 700f); _particles.SetColorRange(80, 80, 80, 80, 80, 80); }