コード例 #1
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 internal void cellDomain_sendEntityMovement(MapChannel mapChannel, Actor aggregator, NetCompressedMovement movement)
 {
 }
コード例 #2
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 internal void initForMapChannel(MapChannel mapChannel)
 {
 }
コード例 #3
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 /// <summary>
 /// Called every 250 milliseconds for every creature on the map
 /// </summary>
 void creatureThink(MapChannel mapChannel, Creature creature)
 {
 }
コード例 #4
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 internal void cellIntroduceCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount)
 {
 }
コード例 #5
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 internal Creature createCreature(MapChannel mapChannel, string typeName, SpawnPool spawnPool)
 {
     return null;
 }
コード例 #6
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 internal void missile_initForMapchannel(MapChannel mapChannel)
 {
 }
コード例 #7
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 internal void cellDiscardCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount)
 {
 }
コード例 #8
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 internal NpcData createNPC(MapChannel mapChannel, int classId, string name)
 {
     return null;
 }
コード例 #9
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 internal void updateAppearanceItem(MapChannel mapChannel, NpcData npc, uint itemClassId, uint hue)
 {
 }
コード例 #10
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 internal void cellIntroduceNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount)
 {
 }
コード例 #11
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 internal void cellIntroduceNPCToClients(MapChannel mapChannel, NpcData npc, List<MapChannelClient> playerList, int playerCount)
 {
 }
コード例 #12
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 internal void cellDiscardNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount)
 {
 }
コード例 #13
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 internal void updateName(MapChannel mapChannel, NpcData npc, string newName)
 {
 }
コード例 #14
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 internal void pythonAddMethodCallRaw(MapChannel broadCastChannel, uint EntityID, uint MethodID, string pyObjString)
 {
 }
コード例 #15
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 internal void removeFromWorld(MapChannel mapChannel, DynObject dynObject)
 {
 }
コード例 #16
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 internal MapCell tryGetCell(MapChannel mapChannel, int x, int z)
 {
     return null;
 }
コード例 #17
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 internal void missile_check(MapChannel mapChannel, int passedTime)
 {
 }
コード例 #18
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 // add/remove object from the world
 internal void addToWorld(MapChannel mapChannel, DynObject dynObject)
 {
 }
コード例 #19
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 internal void missile_launch(MapChannel mapChannel, Actor origin, ulong targetEntityId, int type, int damage)
 {
 }
コード例 #20
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 // add/remove npc from the world
 internal void addToWorld(MapChannel mapChannel, NpcData npc)
 {
 }
コード例 #21
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 internal void cellDiscardCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount)
 {
 }
コード例 #22
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 // add/remove creature from the world
 internal void addToWorld(MapChannel mapChannel, Creature creature)
 {
 }
コード例 #23
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 // cellMgr related
 internal void cellIntroduceCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount)
 {
 }
コード例 #24
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 internal void doWork(MapChannel mapChannel)
 {
 }
コード例 #25
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 internal Creature createCreature(MapChannel mapChannel, CreatureType creatureType, SpawnPool spawnPool)
 {
     return null;
 }
コード例 #26
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 internal List<MapChannelClient> getNotifiedPlayers(MapChannel mapChannel, DynObject aggregator, int oCount)
 {
     return null;
 }
コード例 #27
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 /*
  * Called every 250 milliseconds
  */
 internal void mapChannelThink(MapChannel mapChannel)
 {
 }
コード例 #28
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 internal bool initForMapChannel(MapChannel mapChannel)
 {
     return false;
 }
コード例 #29
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 /// <summary>
 /// Called every 250 milliseconds for every NPC on the map
 /// </summary>
 void npcThink(MapChannel mapChannel, NpcData npc)
 {
 }
コード例 #30
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 internal void cellDomain_pythonAddMethodCallRaw(MapChannel mapChannel, DynObject aggregator, uint EntityID, uint MethodID, string pyObjString)
 {
 }