internal void cellDomain_sendEntityMovement(MapChannel mapChannel, Actor aggregator, NetCompressedMovement movement) { }
internal void initForMapChannel(MapChannel mapChannel) { }
/// <summary> /// Called every 250 milliseconds for every creature on the map /// </summary> void creatureThink(MapChannel mapChannel, Creature creature) { }
internal void cellIntroduceCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount) { }
internal Creature createCreature(MapChannel mapChannel, string typeName, SpawnPool spawnPool) { return null; }
internal void missile_initForMapchannel(MapChannel mapChannel) { }
internal void cellDiscardCreaturesToClient(MapChannel mapChannel, MapChannelClient client, Creature creatureList, int creatureCount) { }
internal NpcData createNPC(MapChannel mapChannel, int classId, string name) { return null; }
internal void updateAppearanceItem(MapChannel mapChannel, NpcData npc, uint itemClassId, uint hue) { }
internal void cellIntroduceNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount) { }
internal void cellIntroduceNPCToClients(MapChannel mapChannel, NpcData npc, List<MapChannelClient> playerList, int playerCount) { }
internal void cellDiscardNPCsToClient(MapChannel mapChannel, MapChannelClient client, List<NpcData> npcList, int npcCount) { }
internal void updateName(MapChannel mapChannel, NpcData npc, string newName) { }
internal void pythonAddMethodCallRaw(MapChannel broadCastChannel, uint EntityID, uint MethodID, string pyObjString) { }
internal void removeFromWorld(MapChannel mapChannel, DynObject dynObject) { }
internal MapCell tryGetCell(MapChannel mapChannel, int x, int z) { return null; }
internal void missile_check(MapChannel mapChannel, int passedTime) { }
// add/remove object from the world internal void addToWorld(MapChannel mapChannel, DynObject dynObject) { }
internal void missile_launch(MapChannel mapChannel, Actor origin, ulong targetEntityId, int type, int damage) { }
// add/remove npc from the world internal void addToWorld(MapChannel mapChannel, NpcData npc) { }
internal void cellDiscardCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount) { }
// add/remove creature from the world internal void addToWorld(MapChannel mapChannel, Creature creature) { }
// cellMgr related internal void cellIntroduceCreatureToClients(MapChannel mapChannel, Creature creature, MapChannelClient playerList, int playerCount) { }
internal void doWork(MapChannel mapChannel) { }
internal Creature createCreature(MapChannel mapChannel, CreatureType creatureType, SpawnPool spawnPool) { return null; }
internal List<MapChannelClient> getNotifiedPlayers(MapChannel mapChannel, DynObject aggregator, int oCount) { return null; }
/* * Called every 250 milliseconds */ internal void mapChannelThink(MapChannel mapChannel) { }
internal bool initForMapChannel(MapChannel mapChannel) { return false; }
/// <summary> /// Called every 250 milliseconds for every NPC on the map /// </summary> void npcThink(MapChannel mapChannel, NpcData npc) { }
internal void cellDomain_pythonAddMethodCallRaw(MapChannel mapChannel, DynObject aggregator, uint EntityID, uint MethodID, string pyObjString) { }