internal void pythonAddMethodCallRaw(ClientGamemain cgm, uint EntityID, uint MethodID, string pyObjString) { }
internal void testOpc(ClientGamemain cgm) { }
internal void entityMovementTest(ClientGamemain cgm, string pyObjString) { }
internal void cellDomain_sendEntityMovement(ClientGamemain cgm, NetCompressedMovement movement) { }
internal void PassClientToCharacterSelection(ClientGamemain cgm) { }
GAMEMAIN_STATE_RELIEVED = 3; // instance was passed to an other handler, we have to remove it asap #endregion Fields #region Methods internal ClientGamemain isolate(ClientGamemain cgm) { return null; }
internal bool pass(MapChannel mapChannel, ClientGamemain cgm) { return false; }