internal void pythonAddMethodCallRaw(ClientGamemain cgm, uint EntityID, uint MethodID, string pyObjString)
 {
 }
 internal void testOpc(ClientGamemain cgm)
 {
 }
 internal void entityMovementTest(ClientGamemain cgm, string pyObjString)
 {
 }
 internal void cellDomain_sendEntityMovement(ClientGamemain cgm, NetCompressedMovement movement)
 {
 }
 internal void PassClientToCharacterSelection(ClientGamemain cgm)
 {
 }
                    GAMEMAIN_STATE_RELIEVED = 3; // instance was passed to an other handler, we have to remove it asap

        #endregion Fields

        #region Methods

        internal ClientGamemain isolate(ClientGamemain cgm)
        {
            return null;
        }
 internal bool pass(MapChannel mapChannel, ClientGamemain cgm)
 {
     return false;
 }