コード例 #1
0
ファイル: ArzFile.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Gets the DBRecord for a particular ID.
        /// </summary>
        /// <param name="recordId">string ID of the record will be normalized internally</param>
        /// <returns>DBRecord corresponding to the string ID.</returns>
        public DBRecordCollection GetItem(string recordId)
        {
            if (string.IsNullOrEmpty(recordId))
            {
                return(null);
            }

            DBRecordCollection databaseRecord;

            recordId = TQData.NormalizeRecordPath(recordId);

            if (cache.ContainsKey(recordId))
            {
                databaseRecord = this.cache[recordId];
            }
            else
            {
                RecordInfo rawRecord;
                if (this.recordInfo.ContainsKey(recordId))
                {
                    rawRecord = this.recordInfo[recordId];
                }
                else
                {
                    // record not found
                    return(null);
                }

                databaseRecord = rawRecord.Decompress(this);
                this.cache.Add(recordId, databaseRecord);
            }

            return(databaseRecord);
        }
コード例 #2
0
ファイル: Database.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Gets a DBRecord for the specified item ID string.
        /// </summary>
        /// <remarks>
        /// Changed by VillageIdiot
        /// Changed search order so that IT records have precedence of TQ records.
        /// Add Custom Map database.  Custom Map records have precedence over IT records.
        /// </remarks>
        /// <param name="itemId">Item Id which we are looking up</param>
        /// <returns>Returns the DBRecord for the item Id</returns>

        public DBRecordCollection GetRecordFromFile(string itemId)
        {
            itemId = TQData.NormalizeRecordPath(itemId);

            if (this.ArzFileMod != null)
            {
                DBRecordCollection recordMod = this.ArzFileMod.GetItem(itemId);
                if (recordMod != null)
                {
                    // Custom Map records have highest precedence.
                    return(recordMod);
                }
            }

            if (this.ArzFileIT != null)
            {
                // see if it's in IT ARZ file
                DBRecordCollection recordIT = this.ArzFileIT.GetItem(itemId);
                if (recordIT != null)
                {
                    // IT file takes precedence over TQ.
                    return(recordIT);
                }
            }

            return(ArzFile.GetItem(itemId));
        }
コード例 #3
0
ファイル: Database.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Gets the Infor for a specific item id.
        /// </summary>
        /// <param name="itemId">Item ID which we are looking up.  Will be normalized internally.</param>
        /// <returns>Returns Infor for item ID and NULL if not found.</returns>
        public Info GetInfo(string itemId)
        {
            Info result = null;

            if (string.IsNullOrEmpty(itemId))
            {
                return(result);
            }

            itemId = TQData.NormalizeRecordPath(itemId);
            Info info;

            if (infoDB.ContainsKey(itemId))
            {
                info = this.infoDB[itemId];
            }
            else
            {
                DBRecordCollection record = null;

                // Add support for searching a custom map database
                if (this.ArzFileMod != null)
                {
                    record = this.ArzFileMod.GetItem(itemId);
                }

                // Try the expansion pack database first.
                if (record == null && this.ArzFileIT != null)
                {
                    record = this.ArzFileIT.GetItem(itemId);
                }

                // Try looking in TQ database now
                if (record == null || this.ArzFileIT == null)
                {
                    record = this.ArzFile.GetItem(itemId);
                }

                if (record == null)
                {
                    return(null);
                }

                info = new Info(record);
                this.infoDB.Add(itemId, info);
            }

            return(info);
        }
コード例 #4
0
ファイル: ArzFile.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Gets a database record without adding it to the cache.
        /// </summary>
        /// <remarks>
        /// The Item property caches the DBRecords, which is great when you are only using a few 100 (1000?) records and are requesting
        /// them many times.  Not great if you are looping through all the records as it eats alot of memory.  This method will create
        /// the record on the fly if it is not in the cache so when you are done with it, it can be reclaimed by the garbage collector.
        /// Great for when you want to loop through all the records for some reason.  It will take longer, but use less memory.
        /// </remarks>
        /// <param name="recordId">String ID of the record.  Will be normalized internally.</param>
        /// <returns>Decompressed RecordInfo record</returns>
        public DBRecordCollection GetRecordNotCached(string recordId)
        {
            recordId = TQData.NormalizeRecordPath(recordId);

            try
            {
                // If it is already in the cache no need not to use it
                return(this.cache[recordId]);
            }
            catch (KeyNotFoundException ex)
            {
                Log.Debug("record not found first attempt", ex);
                try
                {
                    return(this.recordInfo[recordId].Decompress(this));
                }
                catch (KeyNotFoundException exx)
                {
                    Log.Debug("record not found second attempt", exx);
                    return(null);
                }
            }
        }
コード例 #5
0
ファイル: ArzFile.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Reads the entire record table into memory from a stream.
        /// </summary>
        /// <param name="pos">position within the file.</param>
        /// <param name="numEntries">number of entries in the file.</param>
        /// <param name="reader">input BinaryReader</param>
        /// <param name="outStream">output StreamWriter.</param>
        private void ReadRecordTable(int pos, int numEntries, BinaryReader reader, StreamWriter outStream)
        {
            this.recordInfo = new Dictionary <string, RecordInfo>((int)Math.Round(numEntries * 1.2));
            reader.BaseStream.Seek(pos, SeekOrigin.Begin);

            if (outStream != null)
            {
                outStream.WriteLine("RecordTable located at 0x{0:X}", pos);
            }

            for (int i = 0; i < numEntries; ++i)
            {
                RecordInfo recordInfo = new RecordInfo();
                recordInfo.Decode(reader, 24, this);                 // 24 is the offset of where all record data begins

                this.recordInfo.Add(TQData.NormalizeRecordPath(recordInfo.ID), recordInfo);

                // output this record
                if (outStream != null)
                {
                    outStream.WriteLine("{0},{1},{2}", i, recordInfo.ID, recordInfo.RecordType);
                }
            }
        }
コード例 #6
0
ファイル: Database.cs プロジェクト: lvlvy/TQVaultAE
        /// <summary>
        /// Gets a resource from the database using the resource Id.
        /// Modified by VillageIdiot to support loading resources from a custom map folder.
        /// </summary>
        /// <param name="resourceId">Resource which we are fetching</param>
        /// <returns>Retruns a byte array of the resource.</returns>
        public byte[] LoadResource(string resourceId)
        {
            if (TQDebug.DatabaseDebugLevel > 0)
            {
                Log.DebugFormat(CultureInfo.InvariantCulture, "Database.LoadResource({0})", resourceId);
            }

            resourceId = TQData.NormalizeRecordPath(resourceId);

            if (TQDebug.DatabaseDebugLevel > 1)
            {
                Log.DebugFormat(CultureInfo.InvariantCulture, " Normalized({0})", resourceId);
            }

            // First we need to figure out the correct file to
            // open, by grabbing it off the front of the resourceID
            int backslashLocation = resourceId.IndexOf('\\');

            if (backslashLocation <= 0)
            {
                // not a proper resourceID.
                return(null);
            }

            string arcFileBase = resourceId.Substring(0, backslashLocation);

            if (TQDebug.DatabaseDebugLevel > 1)
            {
                Log.DebugFormat(CultureInfo.InvariantCulture, "arcFileBase = {0}", arcFileBase);
            }

            string rootFolder;
            string arcFile;

            byte[] arcFileData = null;

            // Added by VillageIdiot
            // Check the mod folder for the image resource.
            if (TQData.IsCustom)
            {
                if (TQDebug.DatabaseDebugLevel > 1)
                {
                    Log.Debug("Checking Custom Resources.");
                }

                rootFolder = Path.Combine(TQData.MapName, "resources");

                arcFile     = Path.Combine(rootFolder, Path.ChangeExtension(arcFileBase, ".arc"));
                arcFileData = this.ReadARCFile(arcFile, resourceId);
            }

            // We either didn't load the resource or didn't find what we were looking for so check the normal game resources.
            if (arcFileData == null)
            {
                // See if this guy is from Immortal Throne expansion pack.
                if (TQDebug.DatabaseDebugLevel > 1)
                {
                    Log.Debug("Checking IT Resources.");
                }

                rootFolder = TQData.ImmortalThronePath;

                bool xpack = false;

                if (arcFileBase.ToUpperInvariant().Equals("XPACK"))
                {
                    // Comes from Immortal Throne
                    xpack      = true;
                    rootFolder = Path.Combine(Path.Combine(rootFolder, "Resources"), "XPack");
                }
                else if (arcFileBase.ToUpperInvariant().Equals("XPACK2"))
                {
                    // Comes from Ragnarok
                    xpack      = true;
                    rootFolder = Path.Combine(Path.Combine(rootFolder, "Resources"), "XPack2");
                }
                else if (arcFileBase.ToUpperInvariant().Equals("XPACK3"))
                {
                    // Comes from Atlantis
                    xpack      = true;
                    rootFolder = Path.Combine(Path.Combine(rootFolder, "Resources"), "XPack3");
                }


                if (xpack == true)
                {
                    // throw away that value and use the next field.
                    int previousBackslash = backslashLocation;
                    backslashLocation = resourceId.IndexOf('\\', backslashLocation + 1);

                    if (backslashLocation <= 0)
                    {
                        return(null);                       // not a proper resourceID
                    }
                    arcFileBase = resourceId.Substring(previousBackslash + 1, backslashLocation - previousBackslash - 1);
                    resourceId  = resourceId.Substring(previousBackslash + 1);
                }
                else
                {
                    // Changed by VillageIdiot to search the IT resources folder for updated resources
                    // if IT is installed otherwise just the TQ folder.
                    rootFolder = Path.Combine(rootFolder, "Resources");
                }

                arcFile     = Path.Combine(rootFolder, Path.ChangeExtension(arcFileBase, ".arc"));
                arcFileData = this.ReadARCFile(arcFile, resourceId);
            }

            // Added by VillageIdiot
            // Maybe the arc file is in the XPack folder even though the record does not state it.
            // Also could be that it says xpack in the record but the file is in the root.
            if (arcFileData == null)
            {
                rootFolder  = Path.Combine(Path.Combine(TQData.ImmortalThronePath, "Resources"), "XPack");
                arcFile     = Path.Combine(rootFolder, Path.ChangeExtension(arcFileBase, ".arc"));
                arcFileData = this.ReadARCFile(arcFile, resourceId);
            }

            // Now, let's check if the item is in Ragnarok DLC
            if (arcFileData == null && TQData.IsRagnarokInstalled)
            {
                rootFolder  = Path.Combine(Path.Combine(TQData.ImmortalThronePath, "Resources"), "XPack2");
                arcFile     = Path.Combine(rootFolder, Path.ChangeExtension(arcFileBase, ".arc"));
                arcFileData = this.ReadARCFile(arcFile, resourceId);
            }

            if (arcFileData == null && TQData.IsAtlantisInstalled)
            {
                rootFolder  = Path.Combine(Path.Combine(TQData.ImmortalThronePath, "Resources"), "XPack3");
                arcFile     = Path.Combine(rootFolder, Path.ChangeExtension(arcFileBase, ".arc"));
                arcFileData = this.ReadARCFile(arcFile, resourceId);
            }

            if (arcFileData == null)
            {
                // We are either vanilla TQ or have not found our resource yet.
                // from the original TQ folder
                if (TQDebug.DatabaseDebugLevel > 1)
                {
                    Log.Debug("Checking TQ Resources.");
                }

                rootFolder = TQData.TQPath;
                rootFolder = Path.Combine(rootFolder, "Resources");

                arcFile     = Path.Combine(rootFolder, Path.ChangeExtension(arcFileBase, ".arc"));
                arcFileData = this.ReadARCFile(arcFile, resourceId);
            }

            if (TQDebug.DatabaseDebugLevel > 0)
            {
                Log.Debug("Exiting Database.LoadResource()");
            }

            return(arcFileData);
        }
コード例 #7
0
        /// <summary>
        /// Read the table of contents of the ARC file
        /// </summary>
        private void ReadARCToC()
        {
            // Format of an ARC file
            // 0x08 - 4 bytes = # of files
            // 0x0C - 4 bytes = # of parts
            // 0x18 - 4 bytes = offset to directory structure
            //
            // Format of directory structure
            // 4-byte int = offset in file where this part begins
            // 4-byte int = size of compressed part
            // 4-byte int = size of uncompressed part
            // these triplets repeat for each part in the arc file
            // After these triplets are a bunch of null-terminated strings
            // which are the sub filenames.
            // After the subfilenames comes the subfile data:
            // 4-byte int = 3 == indicates start of subfile item  (maybe compressed flag??)
            //          1 == maybe uncompressed flag??
            // 4-byte int = offset in file where first part of this subfile begins
            // 4-byte int = compressed size of this file
            // 4-byte int = uncompressed size of this file
            // 4-byte crap
            // 4-byte crap
            // 4-byte crap
            // 4-byte int = numParts this file uses
            // 4-byte int = part# of first part for this file (starting at 0).
            // 4-byte int = length of filename string
            // 4-byte int = offset in directory structure for filename
            this.fileHasBeenRead = true;

            if (TQDebug.ArcFileDebugLevel > 0)
            {
                Log.DebugFormat(CultureInfo.InvariantCulture, "ARCFile.ReadARCToC({0})", this.FileName);
            }

            try
            {
                using (FileStream arcFile = new FileStream(this.FileName, FileMode.Open, FileAccess.Read))
                {
                    using (BinaryReader reader = new BinaryReader(arcFile))
                    {
                        if (TQDebug.ArcFileDebugLevel > 1)
                        {
                            Log.DebugFormat(CultureInfo.InvariantCulture, "File Length={0}", arcFile.Length);
                        }

                        // check the file header
                        if (reader.ReadByte() != 0x41)
                        {
                            return;
                        }

                        if (reader.ReadByte() != 0x52)
                        {
                            return;
                        }

                        if (reader.ReadByte() != 0x43)
                        {
                            return;
                        }

                        if (arcFile.Length < 0x21)
                        {
                            return;
                        }

                        reader.BaseStream.Seek(0x08, SeekOrigin.Begin);
                        int numEntries = reader.ReadInt32();
                        int numParts   = reader.ReadInt32();

                        if (TQDebug.ArcFileDebugLevel > 1)
                        {
                            Log.DebugFormat(CultureInfo.InvariantCulture, "numEntries={0}, numParts={1}", numEntries, numParts);
                        }

                        ARCPartEntry[] parts   = new ARCPartEntry[numParts];
                        ARCDirEntry[]  records = new ARCDirEntry[numEntries];

                        if (TQDebug.ArcFileDebugLevel > 2)
                        {
                            Log.Debug("Seeking to tocOffset location");
                        }

                        reader.BaseStream.Seek(0x18, SeekOrigin.Begin);
                        int tocOffset = reader.ReadInt32();

                        if (TQDebug.ArcFileDebugLevel > 1)
                        {
                            Log.DebugFormat(CultureInfo.InvariantCulture, "tocOffset = {0}", tocOffset);
                        }

                        // Make sure all 3 entries exist for the toc entry.
                        if (arcFile.Length < (tocOffset + 12))
                        {
                            return;
                        }

                        // Read in all of the part data
                        reader.BaseStream.Seek(tocOffset, SeekOrigin.Begin);
                        int i;
                        for (i = 0; i < numParts; ++i)
                        {
                            parts[i]                = new ARCPartEntry();
                            parts[i].FileOffset     = reader.ReadInt32();
                            parts[i].CompressedSize = reader.ReadInt32();
                            parts[i].RealSize       = reader.ReadInt32();

                            if (TQDebug.ArcFileDebugLevel > 2)
                            {
                                Log.DebugFormat(CultureInfo.InvariantCulture, "parts[{0}]", i);
                                Log.DebugFormat(CultureInfo.InvariantCulture
                                                , "  fileOffset={0}, compressedSize={1}, realSize={2}"
                                                , parts[i].FileOffset
                                                , parts[i].CompressedSize
                                                , parts[i].RealSize
                                                );
                            }
                        }

                        // Now record this offset so we can come back and read in the filenames
                        // after we have read in the file records
                        int fileNamesOffset = (int)arcFile.Position;

                        // Now seek to the location where the file record data is
                        // This offset is from the end of the file.
                        int fileRecordOffset = 44 * numEntries;

                        if (TQDebug.ArcFileDebugLevel > 1)
                        {
                            Log.DebugFormat(CultureInfo.InvariantCulture
                                            , "fileNamesOffset = {0}.  Seeking to {1} to read file record data."
                                            , fileNamesOffset
                                            , fileRecordOffset
                                            );
                        }

                        arcFile.Seek(-1 * fileRecordOffset, SeekOrigin.End);
                        for (i = 0; i < numEntries; ++i)
                        {
                            records[i] = new ARCDirEntry();

                            // storageType = 3 - compressed / 1- non compressed
                            int storageType = reader.ReadInt32();

                            if (TQDebug.ArcFileDebugLevel > 2)
                            {
                                Log.DebugFormat(CultureInfo.InvariantCulture, "StorageType={0}", storageType);
                            }

                            // Added by VillageIdiot to support stored types
                            records[i].StorageType    = storageType;
                            records[i].FileOffset     = reader.ReadInt32();
                            records[i].CompressedSize = reader.ReadInt32();
                            records[i].RealSize       = reader.ReadInt32();
                            int crap = reader.ReadInt32();                             // crap
                            if (TQDebug.ArcFileDebugLevel > 2)
                            {
                                Log.DebugFormat(CultureInfo.InvariantCulture, "Crap2={0}", crap);
                            }

                            crap = reader.ReadInt32();                             // crap
                            if (TQDebug.ArcFileDebugLevel > 2)
                            {
                                Log.DebugFormat(CultureInfo.InvariantCulture, "Crap3={0}", crap);
                            }

                            crap = reader.ReadInt32();                             // crap
                            if (TQDebug.ArcFileDebugLevel > 2)
                            {
                                Log.DebugFormat(CultureInfo.InvariantCulture, "Crap4={0}", crap);
                            }

                            int numberOfParts = reader.ReadInt32();
                            if (numberOfParts < 1)
                            {
                                records[i].Parts = null;
                                if (TQDebug.ArcFileDebugLevel > 2)
                                {
                                    Log.DebugFormat(CultureInfo.InvariantCulture, "File {0} is not compressed.", i);
                                }
                            }
                            else
                            {
                                records[i].Parts = new ARCPartEntry[numberOfParts];
                            }

                            int firstPart = reader.ReadInt32();
                            crap = reader.ReadInt32();                             // filename length
                            if (TQDebug.ArcFileDebugLevel > 2)
                            {
                                Log.DebugFormat(CultureInfo.InvariantCulture, "Filename Length={0}", crap);
                            }

                            crap = reader.ReadInt32();                             // filename offset
                            if (TQDebug.ArcFileDebugLevel > 2)
                            {
                                Log.DebugFormat(CultureInfo.InvariantCulture, "Filename Offset={0}", crap);

                                Log.DebugFormat(CultureInfo.InvariantCulture, "record[{0}]", i);
                                Log.DebugFormat(
                                    CultureInfo.InvariantCulture,
                                    "  offset={0} compressedSize={1} realSize={2}",
                                    records[i].FileOffset,
                                    records[i].CompressedSize,
                                    records[i].RealSize);

                                if (storageType != 1 && records[i].IsActive)
                                {
                                    Log.DebugFormat(
                                        CultureInfo.InvariantCulture,
                                        "  numParts={0} firstPart={1} lastPart={2}",
                                        records[i].Parts.Length,
                                        firstPart,
                                        firstPart + records[i].Parts.Length - 1);
                                }
                                else
                                {
                                    Log.DebugFormat(CultureInfo.InvariantCulture, "  INACTIVE firstPart={0}", firstPart);
                                }
                            }

                            if (storageType != 1 && records[i].IsActive)
                            {
                                for (int ip = 0; ip < records[i].Parts.Length; ++ip)
                                {
                                    records[i].Parts[ip] = parts[ip + firstPart];
                                }
                            }
                        }

                        // Now read in the record names
                        arcFile.Seek(fileNamesOffset, SeekOrigin.Begin);
                        byte[]        buffer = new byte[2048];
                        ASCIIEncoding ascii  = new ASCIIEncoding();
                        for (i = 0; i < numEntries; ++i)
                        {
                            // only Active files have a filename entry
                            if (records[i].IsActive)
                            {
                                // For each string, read bytes until I hit a 0x00 byte.
                                if (TQDebug.ArcFileDebugLevel > 2)
                                {
                                    Log.DebugFormat(CultureInfo.InvariantCulture, "Reading entry name {0:n0}", i);
                                }

                                int bufferSize = 0;

                                while ((buffer[bufferSize++] = reader.ReadByte()) != 0x00)
                                {
                                    if (buffer[bufferSize - 1] == 0x03)
                                    {
                                        // File is null?
                                        arcFile.Seek(-1, SeekOrigin.Current);                                         // backup
                                        bufferSize--;
                                        buffer[bufferSize] = 0x00;
                                        if (TQDebug.ArcFileDebugLevel > 2)
                                        {
                                            Log.Debug("Null file - inactive?");
                                        }

                                        break;
                                    }

                                    if (bufferSize >= buffer.Length)
                                    {
                                        Log.Debug("ARCFile.ReadARCToC() Error - Buffer size of 2048 has been exceeded.");
                                        if (TQDebug.ArcFileDebugLevel > 2)
                                        {
                                            var content = buffer.Select(b => string.Format(CultureInfo.InvariantCulture, "0x{0:X}", b)).ToArray();
                                            Log.Debug($"Buffer contents:{Environment.NewLine}{string.Join(string.Empty, content)}{Environment.NewLine}{string.Empty}");
                                        }
                                    }
                                }

                                if (TQDebug.ArcFileDebugLevel > 2)
                                {
                                    Log.DebugFormat(
                                        CultureInfo.InvariantCulture,
                                        "Read {0:n0} bytes for name.  Converting to string.",
                                        bufferSize);
                                }

                                string newfile;
                                if (bufferSize >= 1)
                                {
                                    // Now convert the buffer to a string
                                    char[] chars = new char[ascii.GetCharCount(buffer, 0, bufferSize - 1)];
                                    ascii.GetChars(buffer, 0, bufferSize - 1, chars, 0);
                                    newfile = new string(chars);
                                }
                                else
                                {
                                    newfile = string.Format(CultureInfo.InvariantCulture, "Null File {0}", i);
                                }

                                records[i].FileName = TQData.NormalizeRecordPath(newfile);

                                if (TQDebug.ArcFileDebugLevel > 2)
                                {
                                    Log.DebugFormat(CultureInfo.InvariantCulture, "Name {0:n0} = '{1}'", i, records[i].FileName);
                                }
                            }
                        }

                        // Now convert the array of records into a Dictionary.
                        Dictionary <string, ARCDirEntry> dictionary = new Dictionary <string, ARCDirEntry>(numEntries);
                        if (TQDebug.ArcFileDebugLevel > 1)
                        {
                            Log.Debug("Creating Dictionary");
                        }

                        for (i = 0; i < numEntries; ++i)
                        {
                            if (records[i].IsActive)
                            {
                                dictionary.Add(records[i].FileName, records[i]);
                            }
                        }

                        this.directoryEntries = dictionary;

                        if (TQDebug.ArcFileDebugLevel > 0)
                        {
                            Log.Debug("Exiting ARCFile.ReadARCToC()");
                        }
                    }
                }
            }
            catch (IOException exception)
            {
                Log.Error("ARCFile.ReadARCToC() - Error reading arcfile", exception);
            }
        }
コード例 #8
0
        /// <summary>
        /// Reads data from an ARC file and puts it into a Byte array (or NULL if not found)
        /// </summary>
        /// <param name="dataId">The string ID for the data which we are retieving.</param>
        /// <returns>Returns byte array of the data corresponding to the string ID.</returns>
        public byte[] GetData(string dataId)
        {
            if (TQDebug.ArcFileDebugLevel > 0)
            {
                Log.DebugFormat(CultureInfo.InvariantCulture, "ARCFile.GetData({0})", dataId);
            }

            if (!this.fileHasBeenRead)
            {
                this.ReadARCToC();
            }

            if (this.directoryEntries == null)
            {
                if (TQDebug.ArcFileDebugLevel > 1)
                {
                    Log.DebugFormat(CultureInfo.InvariantCulture, "Error - Could not read {0}", this.FileName);
                }

                // could not read the file
                return(null);
            }

            // First normalize the filename
            dataId = TQData.NormalizeRecordPath(dataId);
            if (TQDebug.ArcFileDebugLevel > 1)
            {
                Log.DebugFormat(CultureInfo.InvariantCulture, "Normalized dataID = {0}", dataId);
            }

            // Find our file in the toc.
            // First strip off the leading folder since it is just the ARC name
            int firstPathDelim = dataId.IndexOf('\\');

            if (firstPathDelim != -1)
            {
                dataId = dataId.Substring(firstPathDelim + 1);
            }

            // Now see if this file is in the toc.
            ARCDirEntry directoryEntry;

            if (directoryEntries.ContainsKey(dataId))
            {
                directoryEntry = this.directoryEntries[dataId];
            }
            else
            {
                // record not found
                if (TQDebug.ArcFileDebugLevel > 1)
                {
                    Log.DebugFormat(CultureInfo.InvariantCulture, "Error - {0} not found.", dataId);
                }
                return(null);
            }

            // Now open the ARC file and read in the record.
            using (FileStream arcFile = new FileStream(this.FileName, FileMode.Open, FileAccess.Read))
            {
                // Allocate memory for the uncompressed data
                byte[] data = new byte[directoryEntry.RealSize];

                // Now process each part of this record
                int startPosition = 0;

                // First see if the data was just stored without compression.
                if ((directoryEntry.StorageType == 1) && (directoryEntry.CompressedSize == directoryEntry.RealSize))
                {
                    if (TQDebug.ArcFileDebugLevel > 1)
                    {
                        Log.DebugFormat(CultureInfo.InvariantCulture
                                        , "Offset={0}  Size={1}"
                                        , directoryEntry.FileOffset
                                        , directoryEntry.RealSize
                                        );
                    }

                    arcFile.Seek(directoryEntry.FileOffset, SeekOrigin.Begin);
                    arcFile.Read(data, 0, directoryEntry.RealSize);
                }
                else
                {
                    // The data was compressed so we attempt to decompress it.
                    foreach (ARCPartEntry partEntry in directoryEntry.Parts)
                    {
                        // seek to the part we want
                        arcFile.Seek(partEntry.FileOffset, SeekOrigin.Begin);

                        // Ignore the zlib compression method.
                        arcFile.ReadByte();

                        // Ignore the zlib compression flags.
                        arcFile.ReadByte();

                        // Create a deflate stream.
                        using (DeflateStream deflate = new DeflateStream(arcFile, CompressionMode.Decompress, true))
                        {
                            int bytesRead;
                            int partLength = 0;
                            while ((bytesRead = deflate.Read(data, startPosition, data.Length - startPosition)) > 0)
                            {
                                startPosition += bytesRead;
                                partLength    += bytesRead;

                                // break out of the read loop if we have processed this part completely.
                                if (partLength >= partEntry.RealSize)
                                {
                                    break;
                                }
                            }
                        }
                    }
                }

                if (TQDebug.ArcFileDebugLevel > 0)
                {
                    Log.Debug("Exiting ARCFile.GetData()");
                }

                return(data);
            }
        }