protected override IEnumerator AfterStart() { this.RegisterSelf(this); _multTextMeshProText = _multTextMeshProText.GetComponentFromDescendants(this, nameof(_multTextMeshProText)); _multSkillButton = _multSkillButton.GetComponentFromDescendants(this, nameof(_multSkillButton)); _plusTextMeshProText = _plusTextMeshProText.GetComponentFromDescendants(this, nameof(_plusTextMeshProText)); _plusSkillButton = _plusSkillButton.GetComponentFromDescendants(this, nameof(_plusSkillButton)); yield return(BrickMgrM.WaitModule <IPropertyTag>()); yield return(null); //按下按键尝试释放 _multSkillButton.OnClickAsObservable().Subscribe(__ => { MessageBroker.Default.Publish(new SkillTag_TryModifySkill()); MessageBroker.Default.Publish(new PropTag_ModifyMultiplyCount { value = -1 }); }).AddTo(this); _plusSkillButton.OnClickAsObservable().Subscribe(__ => { MessageBroker.Default.Publish(new SkillTag_TryPlusSkill()); MessageBroker.Default.Publish(new PropTag_ModifyPlusCount { value = -1 }); }).AddTo(this); // ---------------------- //更新plus BrickMgrM.PropertyModule.plusCount.current.SubscribeWithState(_plusTextMeshProText, (x, t) => t.text = x.ToString()).AddTo(this); //更新mult BrickMgrM.PropertyModule.multiplyCount.current.SubscribeWithState(_multTextMeshProText, (x, t) => t.text = x.ToString()).AddTo(this); }