public void EndGoldComboAnimate() { StartCoroutine(goldGainText.EaseScale(new Vector3(0.01f, 0.01f, 0.01f), 0.4f, FinishGoldAnimation)); StartCoroutine(goldGainText.EaseMove(GoldText.transform.position, 0.4f, () => { })); iTween.PunchScale(GoldText.gameObject, new Vector3(0.27f, 0.27f, 0.27f), 0.6f); }