static int Rebuild(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); TMPro.TextMeshPro obj = (TMPro.TextMeshPro)ToLua.CheckObject <TMPro.TextMeshPro>(L, 1); UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate)); obj.Rebuild(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }