public void DrawSprite(UIVertex[] uiVertices, int spriteCount) { if (m_inlineGraphicCanvasRenderer == null) { m_inlineGraphicCanvasRenderer = m_inlineGraphic.GetComponent <CanvasRenderer>(); } m_inlineGraphicCanvasRenderer.SetVertices(uiVertices, spriteCount * 4); m_inlineGraphic.UpdateMaterial(); }