public void DrawSprite(UIVertex[] uiVertices, int spriteCount)
 {
     if (m_inlineGraphicCanvasRenderer == null)
     {
         m_inlineGraphicCanvasRenderer = m_inlineGraphic.GetComponent <CanvasRenderer>();
     }
     m_inlineGraphicCanvasRenderer.SetVertices(uiVertices, spriteCount * 4);
     m_inlineGraphic.UpdateMaterial();
 }