public ReplaySave( RecordManager records, int rtime, long scores, int charas, int levels, int stage) { this.data = new SaveData(Main.gameseed); this.data.record = records; this.score = scores; this.chara = charas; this.level = levels; this.FinalSave(rtime, stage); this.GetFileInfo(); this.nametemp = Main.nametemp; }
public ReplaySave( RecordManager records, int rtime, long scores, int charas, int levels, int bossstage, int barrageid) { this.data = new SaveData(Main.gameseed); this.data.record = records; this.bossstage = bossstage; this.barrageid = barrageid; this.spellcard = true; this.score = scores; this.chara = charas; this.level = levels; this.FinalSave(rtime, bossstage / 10); this.GetFileInfo(); this.nametemp = Main.nametemp; }