public CanonWeaponShot(Vector2 loc, CanonWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(0, 0, 73, 76), //Sprite new Vector2(-650, -650), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }
public CanonWeaponShot(Vector2 loc, CanonWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(0, 0, 73, 76), //Sprite new Vector2(-650, -650), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }