コード例 #1
0
		void Awake(){
			instance = (AbilityManager)target;
			
			GetAbility();
			
			EditorUtility.SetDirty(instance);
		}
コード例 #2
0
ファイル: UI.cs プロジェクト: LiShuJun-spec/dumingjun
        void OnFPSMode(bool flag)
        {
            //FPSModeCrosshairObj.SetActive(flag);

                        #if UNITY_IPHONE || UNITY_ANDROID || UNITY_WP8 || UNITY_BLACKBERRY
            UIGameMessage.DisplayMessage("FPS mode is not supported in mobile");
                        #endif

            if (flag)
            {
                UIBuildButton.Hide();
                UIAbilityButton.Hide();
                UIPerkMenu.Hide();
                UIFPSHUD.Show();
            }
            else
            {
                if (UseDragNDrop())
                {
                    UIBuildButton.Show();
                }
                if (AbilityManager.IsOn())
                {
                    UIAbilityButton.Show();
                }
                if (PerkManager.IsOn())
                {
                    UIPerkMenu.Show();
                }
                UIFPSHUD.Hide();
            }
        }
コード例 #3
0
        void Awake()
        {
            instance = this;
            thisT    = transform;
            List <Ability> dbList = AbilityDB.Load();

            abilityList = new List <Ability>();
            for (int i = 0; i < dbList.Count; i++)
            {
                if (!unavailableIDList.Contains(dbList[i].ID))
                {
                    abilityList.Add(dbList[i].Clone());
                }
            }

            for (int i = 0; i < abilityList.Count; i++)
            {
                abilityList[i].ID = i;
            }
            if (defaultIndicator)
            {
                defaultIndicator        = (Transform)Instantiate(defaultIndicator);
                defaultIndicator.parent = thisT;
                defaultIndicator.gameObject.SetActive(false);
            }
        }
コード例 #4
0
        public void OnAbilityButton(GameObject butObj)
        {
            //if(FPSControl.IsOn()) return;

            //in drag and drop mode, player could be hitting the button while having an active tower selected
            //if that's the case, clear the selectedTower first. and we can show the tooltip properly
            if (UI.UseDragNDrop() && GameControl.GetSelectedTower() != null)
            {
                UI.ClearSelectedTower();
                return;
            }

            UI.ClearSelectedTower();

            int ID = GetButtonID(butObj);

            string exception = AbilityManager.SelectAbility(ID);

            if (exception != "")
            {
                UIGameMessage.DisplayMessage(exception);
            }

            //Hide();
        }
コード例 #5
0
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                if (BuildManager.UseDragNDrop() && BuildManager.InDragNDrop())
                {
                    return;
                }
                if (!UITowerView.IsOn() && !AbilityManager.IsSelectingTarget() && !UIPerkMenu.IsOn() && !UIFPS.IsOn())
                {
                    TogglePause();
                }
            }

            //keyboard for cursor based input start here
            if (!enableInput)
            {
                return;
            }

            if (Input.touchCount > 1)
            {
                return;
            }
            if (UI.IsCursorOnUI(0) || UI.IsCursorOnUI())
            {
                return;
            }

            if (Input.GetMouseButtonDown(0))
            {
                OnCursorDown(Input.mousePosition);
            }
        }
コード例 #6
0
ファイル: UITooltip.cs プロジェクト: asd540578/TD_Project
        public void _Show(Ability ability, Vector3 pos, int pivotCorner = 2, Vector3 offset = default(Vector3))
        {
            SetPivot(pivotCorner);

            labelName.text = ability.name;
            labelDesp.text = ability.desp;    labelDesp.enabled = true;

            if (AbilityManager.UseRscManagerForCost())
            {
                List <float> cost = ability.GetCostRsc();
                for (int i = 0; i < RscManager.GetResourceCount(); i++)
                {
                    rscItemList[i].imgMain.sprite = RscManager.GetRscIcon(i);
                    rscItemList[i].lbMain.text    = cost[i].ToString("f0");
                    rscItemList[i].SetActive(true);
                }
            }
            else
            {
                rscItemList[0].imgMain.sprite = AbilityDB.GetRscIcon();
                rscItemList[0].lbMain.text    = ability.GetCost().ToString("f0");
                for (int i = 1; i < RscManager.GetResourceCount(); i++)
                {
                    rscItemList[i].SetActive(false);
                }
            }

            minHeight = 120;

            rectT.position = pos + offset;

            canvasGroup.alpha = 1;
            thisObj.SetActive(true);
        }
コード例 #7
0
        private int currentButtonID = -1;       //last touched button, for touch mode only
        public void OnAbilityButton(GameObject butObj, int pointerID = -1)
        {
            int ID = GetButtonID(butObj);

            if (UIMainControl.InTouchMode())
            {
                if (currentButtonID >= 0)
                {
                    buttonList[currentButtonID].imgHighlight.enabled = false;
                }
                if (currentButtonID != ID)
                {
                    //OnAbilitySelectingTarget(true);	//to turn on cancel button
                    butCancelCanvasG.alpha        = 1;
                    butCancelCanvasG.interactable = true;

                    currentButtonID = ID;
                    buttonList[ID].imgHighlight.enabled = true;
                    OnHoverButton(butObj);
                    return;
                }
                ClearTouchModeButton();
            }

            string exception = AbilityManager.SelectAbility(ID, pointerID);

            if (exception != "")
            {
                UIMessage.DisplayMessage(exception);
            }
        }
コード例 #8
0
		void Awake(){
			instance=this;
			thisT=transform;
			
			if(startWithFullEnergy) energy=fullEnergy;
			
			List<Ability> dbList=AbilityDB.Load();
			
			abilityList=new List<Ability>();
			for(int i=0; i<dbList.Count; i++){
				if(!unavailableIDList.Contains(dbList[i].ID)){
					abilityList.Add(dbList[i].Clone());
				}
			}
			
			List<Ability> newList=PerkManager.GetUnlockedAbility();
			for(int i=0; i<newList.Count; i++) abilityList.Add(newList[i]);
			
			for(int i=0; i<abilityList.Count; i++) abilityList[i].ID=i;
			
			if(defaultIndicator){
				defaultIndicator=(Transform)Instantiate(defaultIndicator);
				defaultIndicator.parent=thisT;
				defaultIndicator.gameObject.SetActive(false);
			}
		}
コード例 #9
0
        public float CreepDestroyed()
        {
            List <int> rscGain = new List <int>();

            for (int i = 0; i < valueRscMin.Count; i++)
            {
                rscGain.Add(Random.Range(valueRscMin[i], valueRscMax[i]));
            }
            ResourceManager.GainResource(rscGain, PerkManager.GetRscCreepKilled());

            AbilityManager.GainEnergy(valueEnergyGain + (int)PerkManager.GetEnergyWaveClearedModifier());

            if (spawnUponDestroyed != null && spawnUponDestroyedCount > 0)
            {
                for (int i = 0; i < spawnUponDestroyedCount; i++)
                {
                    Vector3    posOffset = new Vector3(Random.Range(-0.5f, 0.5f), 0, Random.Range(-0.5f, 0.5f));
                    GameObject obj       = ObjectPoolManager.Spawn(spawnUponDestroyed, thisT.position + posOffset, thisT.rotation);
                    UnitCreep  unit      = obj.GetComponent <UnitCreep>();

                    unit.waveID = waveID;
                    int ID = SpawnManager.AddDestroyedSpawn(unit);
                    unit.Init(path, ID, waveID, this);
                }
            }

            if (aniInstance != null)
            {
                return(aniInstance.PlayDead());
            }

            return(0);
        }
コード例 #10
0
ファイル: Ability.cs プロジェクト: asd540578/TD_Project
        public void Activate(Vector3 pos = default(Vector3))
        {
            useCount += 1;
            currentCD = GetCooldown();

            if (AbilityManager.UseRscManagerForCost())
            {
                RscManager.SpendRsc(GetCostRsc());
            }
            else
            {
                AbilityManager.SpendRsc(GetCost());
            }


            effectOnActivate.Spawn(pos, Quaternion.identity);
            AudioManager.PlaySound(soundOnActivate);


            //activateCallback();
            if (effectType != _EffectType.Default)
            {
                return;
            }

            AbilityManager.GetInstance().StartCoroutine(AbilityEffect(pos));
        }
コード例 #11
0
        // Update is called once per frame
        void Update()
        {
            txtEnergy.text = AbilityManager.GetEnergy().ToString("f0") + "/" + AbilityManager.GetEnergyFull().ToString("f0");
            float valueX = Mathf.Clamp(AbilityManager.GetEnergy() / AbilityManager.GetEnergyFull() * 200, 4, 200);
            float valueY = Mathf.Min(valueX, 8);

            energyRect.sizeDelta = new Vector2(valueX, valueY);
        }
コード例 #12
0
ファイル: TDUIControl.cs プロジェクト: asd540578/TD_Project
 public static void ClearSelectedAbility()
 {
     pendingAbilityIdx = -1;
     if (AbilityManager.InTargetSelectionMode())
     {
         AbilityManager.ClearSelect();
     }
 }
コード例 #13
0
        void Awake()
        {
            instance = (AbilityManager)target;

            GetAbility();

            EditorUtility.SetDirty(instance);
        }
コード例 #14
0
        public void OnExitAbilityButton(GameObject butObj)
        {
            int idx = UI.GetItemIndex(butObj, abilityButtons);

            if (AbilityManager.GetPendingTargetAbilityIndex() == idx || UIControl.GetPendingAbilityIdx() == idx)
            {
                return;
            }
            UITooltip.Hide();
        }
コード例 #15
0
        public void Init()
        {
            instance = this;
            thisT    = transform;

            if (startWithFullEnergy)
            {
                energy = fullEnergy;
            }

            List <Ability> dbList = TDTK.GetAbilityDBList();            //AbilityDB.Load();

            availableIDList = new List <int>();
            abilityList     = new List <Ability>();
            for (int i = 0; i < dbList.Count; i++)
            {
                if (dbList[i].disableInAbilityManager)
                {
                    continue;
                }
                if (!unavailableIDList.Contains(dbList[i].ID))
                {
                    abilityList.Add(dbList[i].Clone());
                    availableIDList.Add(dbList[i].ID);
                }
            }

            List <Ability> newList = PerkManager.GetUnlockedAbilityList();

            for (int i = 0; i < newList.Count; i++)
            {
                abilityList.Add(newList[i].Clone());
            }

            for (int i = 0; i < abilityList.Count; i++)
            {
                abilityList[i].Init();
            }


            if (defaultIndicator != null)
            {
                defaultIndicator        = (Transform)Instantiate(defaultIndicator);
                defaultIndicator.parent = thisT;
                defaultIndicator.gameObject.SetActive(false);
            }

            maskAOE = 1 << TDTK.GetLayerPlatform();
            int terrainLayer = TDTK.GetLayerTerrain();

            if (terrainLayer >= 0)
            {
                maskAOE |= 1 << terrainLayer;
            }
        }
コード例 #16
0
        void Start()
        {
            if (!AbilityManager.IsOn() || AbilityManager.GetAbilityCount() == 0)
            {
                thisObj.SetActive(false);
                return;
            }

            List <Ability> abList = AbilityManager.GetAbilityList();

            for (int i = 0; i < abList.Count; i++)
            {
                if (i == 0)
                {
                    buttonList[0].Init();
                }
                else if (i > 0)
                {
                    buttonList.Add(UIButton.Clone(buttonList[0].rootObj, "AbilityButton" + (i + 1)));
                }

                buttonList[i].imgIcon.sprite       = abList[i].icon;
                buttonList[i].imgHighlight.enabled = false;
                buttonList[i].label.text           = "";

                if (abList[i].usedRemained > 0)
                {
                    buttonList[i].label.text = abList[i].usedRemained.ToString();
                }
                //else buttonList[i].label.text="∞";

                if (UIMainControl.InTouchMode())
                {
                    buttonList[i].SetCallback(null, null, this.OnAbilityButton, null);
                }
                else
                {
                    buttonList[i].SetCallback(this.OnHoverButton, this.OnExitButton, this.OnAbilityButton, null);
                }
            }


            tooltipRscItem.Init();


            butCancelCanvasG = butCancelObj.AddComponent <CanvasGroup>();
            OnAbilitySelectingTarget(false);

            UIItemCallback cancelCallback = butCancelObj.AddComponent <UIItemCallback>();

            cancelCallback.SetDownCallback(this.OnCancelAbilityButton);
            //cancelCallback.SetUpCallback(up);

            tooltipObj.SetActive(false);
        }
コード例 #17
0
ファイル: TDUIControl.cs プロジェクト: asd540578/TD_Project
 public static void SelectAbility(int idx)
 {
     if (UseDragNDropTgtMode())
     {
         AbilityManager.SelectAbility(idx);
     }
     else
     {
         instance.StartCoroutine(_SelectAbility(idx));
     }
 }
コード例 #18
0
ファイル: SpawnManager.cs プロジェクト: asd540578/TD_Project
        public void Cleared()
        {
            cleared = true;

            GameControl.GainLife(PerkManager.GetLifeGainOnWaveCleared(lifeGainOnCleared));
            RscManager.GainRsc(rscGainOnCleared, RscManager._GainType.WaveCleared);
            PerkManager.GainRsc(perkRscGainOnCleared);
            AbilityManager.GainRsc(PerkManager.GetAbRscGainOnWaveCleared(abilityRscGainOnCleared));

            PerkManager.WaveCleared(waveIdx + 1);
        }
コード例 #19
0
ファイル: UnitTower.cs プロジェクト: j1mmyto9/TowerDefense
 //not compatible with PointNBuild mode
 void OnMouseEnter()
 {
     if (UIUtilities.IsCursorOnUI())
     {
         return;
     }
     if (AbilityManager.InTargetSelectMode())
     {
         return;
     }
     BuildManager.ShowIndicator(this);
 }
コード例 #20
0
        // Use this for initialization
        void Start()
        {
            tooltipObj.SetActive(false);

            if (!AbilityManager.IsOn())
            {
                Hide();
                return;
            }

            List <Ability> abList = AbilityManager.GetAbilityList();

            if (abList.Count == 0)
            {
                Hide();
                return;
            }

            EventTrigger.Entry entryRequireTargetSelect     = SetupTriggerEntry(true);
            EventTrigger.Entry entryDontRequireTargetSelect = SetupTriggerEntry(false);

            for (int i = 0; i < abList.Count; i++)
            {
                if (i == 0)
                {
                    buttonList[0].Init();
                }
                else if (i > 0)
                {
                    buttonList.Add(buttonList[0].Clone("button" + (i + 1), new Vector3(i * 55, 0, 0)));
                }
                buttonList[i].imageIcon.sprite = abList[i].icon;
                buttonList[i].label.text       = "";

                EventTrigger trigger = buttonList[i].rootObj.GetComponent <EventTrigger>();
                if (abList[i].requireTargetSelection)
                {
                    trigger.triggers.Add(entryRequireTargetSelect);
                }
                else
                {
                    trigger.triggers.Add(entryDontRequireTargetSelect);
                }
            }

            float offset = 0.5f * (buttonList.Count - 1) * 55;

            for (int i = 0; i < buttonList.Count; i++)
            {
                buttonList[i].rootT.localPosition -= new Vector3(offset, 0, 0);
            }
        }
コード例 #21
0
ファイル: TDUIControl.cs プロジェクト: asd540578/TD_Project
        private void OnCursorDownAbilityTargetMode(int idx = -1)
        {
            TargetingInfo tInfo = AbilityManager.OnCursorDown(Input.mousePosition, idx);

            //if -1 is passed, AbilityManager will use the idx given when AbilityManager.SelectAbility() is called
            if (tInfo.valid)
            {
                AbilityManager.ActivateAbility(idx, tInfo.pos);
            }
            else
            {
                Debug.Log("target not valid");
            }
        }
コード例 #22
0
        void Update()
        {
            if (FPSControl.IsInFPSMode())
            {
                return;
            }
            if (AbilityManager.IsSelectingTarget())
            {
                return;
            }

            //if(!disableCursorIndicator)
            BuildManager.SetTileIndicator(Input.mousePosition);
        }
コード例 #23
0
ファイル: TDUIControl.cs プロジェクト: asd540578/TD_Project
        //~ void OnGUI(){
        //~ GUI.Label(new Rect(10, Screen.height/2, 130, 35), "ability:");
        //~ if(GUI.Button(new Rect(80, Screen.height/2, 130, 35), ""+targetMode)){
        //~ if(targetMode==_TargetMode.DragNDrop) targetMode=_TargetMode.SelectNDeploy;
        //~ else if(targetMode==_TargetMode.SelectNDeploy) targetMode=_TargetMode.DragNDrop;
        //~ }

        //~ GUI.Label(new Rect(10, Screen.height/2+40, 130, 35), "build:");
        //~ if(GUI.Button(new Rect(80, Screen.height/2+40, 130, 35), ""+buildMode)){
        //~ if(buildMode==_BuildMode.DragNDrop) buildMode=_BuildMode.PointNBuild;
        //~ else if(buildMode==_BuildMode.PointNBuild) buildMode=_BuildMode.PointNBuild;
        //~ }
        //~ }



        void Update()
        {
            if (!isGameScene)
            {
                return;
            }

            if (TowerManager.InDragNDropPhase())
            {
                //for mobile, to prevent getting stuck in DnD phase if user click but not drag the button
                //if(Input.touchCount==0) TowerManager.ExitDragNDropPhase();
                return;
            }

            //for mobile, to prevent getting stuck in target select phase if user click but not drag the button
            //if(AbilityManager.InTargetSelectionMode()){
            //	if(Input.touchCount==0) AbilityManager.ClearSelect();
            //}

            int pointerID = Input.touchCount == 0 ? -1 : 0;

            if (Input.GetMouseButtonDown(0) && !UI.IsCursorOnUI(pointerID))
            {
                if (!InTargetSelectionMode())
                {
                    OnCursorDown();
                }
            }

            if (Input.GetMouseButtonUp(0) && !wasCursorOnUI)
            {
                if (AbilityManager.InTargetSelectionMode())
                {
                    OnCursorDownAbilityTargetMode();
                }
                else if (pendingAbilityIdx >= 0)
                {
                    OnCursorDownAbilityTargetMode(pendingAbilityIdx);
                    pendingAbilityIdx = -1;
                }
            }

            if (Input.GetMouseButtonDown(1))
            {
                UIAbilityButton.ClearSelect();                          //ClearSelectedAbility();
            }
            wasCursorOnUI = UI.IsCursorOnUI(pointerID);                 //to be used for next frame
        }
コード例 #24
0
 public string IsAvailable()
 {
     if (GetCost() > AbilityManager.GetEnergy())
     {
         return("Insufficient Energy");
     }
     if (currentCD > 0)
     {
         return("Ability is on cooldown");
     }
     if (maxUseCount > 0 && usedCount >= maxUseCount)
     {
         return("Usage limit exceed");
     }
     return("");
 }
コード例 #25
0
        public void OnHoverAbilityButton(GameObject butObj)
        {
            if (GameControl.GetSelectedTower() != null)
            {
                return;
            }

            int     ID      = GetButtonID(butObj);
            Ability ability = AbilityManager.GetAbilityList()[ID];

            txtTooltipName.text = ability.name;
            txtTooltipCost.text = "" + ability.GetCostInt();
            txtTooltipDesp.text = ability.GetDesp();

            tooltipObj.SetActive(true);
        }
コード例 #26
0
        public void Init()
        {
            if (maxUseCount > 0)
            {
                usedRemained = maxUseCount;
            }
            else
            {
                usedRemained = -1;
            }

            if (indicator != null)
            {
                indicator        = (Transform)MonoBehaviour.Instantiate(indicator);
                indicator.parent = AbilityManager.GetInstance().transform;
            }
        }
コード例 #27
0
        public void Activate(Vector3 pos)
        {
            usedCount    += 1;
            usedRemained -= 1;

            AbilityManager.GetInstance().StartCoroutine(CooldownRoutine());

            if (effectObj != null)
            {
                if (!destroyEffectObj)
                {
                    ObjectPoolManager.Spawn(effectObj, pos, Quaternion.identity);
                }
                else
                {
                    ObjectPoolManager.Spawn(effectObj, pos, Quaternion.identity, destroyEffectDuration);
                }
            }
        }
コード例 #28
0
        public override void Destroyed(float delay = 0)
        {
            if (destroyed)
            {
                return;
            }

            destroyed = true;

            List <int> rscGain = new List <int>();

            for (int i = 0; i < valueRscMin.Count; i++)
            {
                rscGain.Add(Random.Range(valueRscMin[i], valueRscMax[i]));
            }
            ResourceManager.GainResource(rscGain, PerkManager.GetRscCreepKilled());

            AbilityManager.GainEnergy(valueEnergyGain + (int)PerkManager.GetEnergyWaveClearedModifier());
            if (lifeValue > 0)
            {
                GameControl.GainLife(lifeValue);
            }

            if (spawnUponDestroyed != null && spawnUponDestroyedCount > 0)
            {
                for (int i = 0; i < spawnUponDestroyedCount; i++)
                {
                    Vector3    posOffset = new Vector3(Random.Range(-0.5f, 0.5f), 0, Random.Range(-0.5f, 0.5f));
                    GameObject obj       = ObjectPoolManager.Spawn(spawnUponDestroyed.gameObject, thisT.position + posOffset, thisT.rotation);
                    UnitCreep  unit      = obj.GetComponent <UnitCreep>();

                    unit.waveID = waveID;
                    int ID = SpawnManager.AddDestroyedSpawn(unit);
                    unit.Init(path, ID, waveID, this);
                }
            }

            SpawnManager.OnUnitDestroyed(this);
            TDTK.OnUnitCreepDestroyed(this);

            base.Destroyed(PlayAnimDestroyed());
        }
コード例 #29
0
        IEnumerator ButtonCDRoutine(Ability ability)
        {
            int ID = AbilityManager.GetAbilityIndex(ability);

            if (ability.usedRemained >= 0)
            {
                buttonList[ID].label.text = ability.usedRemained.ToString();
            }

            buttonList[ID].button.interactable = false;

            if (ability.usedRemained == 0)
            {
                yield break;
            }


            while (true)
            {
                string text     = "";
                float  duration = ability.currentCD;
                if (duration <= 0)
                {
                    break;
                }

                if (duration > 60)
                {
                    text = Mathf.Floor(duration / 60).ToString("F0") + "m";
                }
                else
                {
                    text = (Mathf.Ceil(duration)).ToString("F0") + "s";
                }
                buttonList[ID].label.text = text;

                yield return(new WaitForSeconds(0.05f));
            }

            buttonList[ID].label.text          = "";
            buttonList[ID].button.interactable = true;
        }
コード例 #30
0
        void Awake()
        {
            instance = this;

            List <Ability> dbList = AbilityDB.GetList();

            for (int i = 0; i < dbList.Count; i++)
            {
                if (!unavailablePrefabIDList.Contains(dbList[i].prefabID) && !dbList[i].hideInInspector)
                {
                    abilityList.Add(dbList[i].Clone());
                }
            }

            tgtSelectIndicator        = Instantiate(tgtSelectIndicator.gameObject).transform;
            tgtSelectIndicator.parent = transform;
            tgtSelectIndicator.gameObject.SetActive(false);

            pendingTgtAbilityIdx = -1;
        }
コード例 #31
0
ファイル: Ability.cs プロジェクト: asd540578/TD_Project
 public _Status IsReady()
 {
     if (currentCD > 0)
     {
         return(_Status.OnCooldown);
     }
     if (UseLimitReached())
     {
         return(_Status.UseLimitReached);
     }
     if (AbilityManager.UseRscManagerForCost() && !RscManager.HasSufficientRsc(GetCostRsc()))
     {
         return(_Status.InsufficientRsc);
     }
     if (!AbilityManager.UseRscManagerForCost() && !AbilityManager.HasSufficientRsc(GetCost()))
     {
         return(_Status.InsufficientRsc);
     }
     return(_Status.Ready);
 }
コード例 #32
0
        // Use this for initialization
        void Start()
        {
            tooltipObj.SetActive(false);
            if (!AbilityManager.IsOn())
            {
                Hide();
                return;
            }

            abList = AbilityManager.GetAbilityList();
            if (abList.Count == 0)
            {
                Hide();
                return;
            }
            EventTrigger.Entry entryRequireTargetSelect     = SetupTriggerEntry(true);
            EventTrigger.Entry entryDontRequireTargetSelect = SetupTriggerEntry(false);

            for (int i = 0; i < abList.Count; i++)
            {
                if (i == 0)
                {
                    buttonList[0].Init();
                }
                else if (i > 0)
                {
                    buttonList.Add(buttonList[0].Clone("button" + (i + 1), new Vector3(i * 155, 0, 0)));
                }
                buttonList[i].InitAbility(abList[i]);

                EventTrigger trigger = buttonList[i].gameObject.GetComponent <EventTrigger>();
                if (abList[i].requireTargetSelection)
                {
                    trigger.triggers.Add(entryRequireTargetSelect);
                }
                else
                {
                    trigger.triggers.Add(entryDontRequireTargetSelect);
                }
            }
        }
コード例 #33
0
		void OnDestroy(){ instance=null; }