コード例 #1
0
        /// <summary>
        /// 统一下单接口
        /// </summary>
        /// <param name="payMode">参数</param>
        /// <returns></returns>
        public ReturnModels <xml> Unifiedorder(string key, PayMode payMode)
        {
            var result = new ReturnModels <xml>();

            if (payMode != null)
            {
                try
                {
                    payMode.sign = CommTool.MD5MakeSigne(payMode.ToDictionary(), key);
                    var parmxml = payMode.ToDictionary();
                    var rdata   = HttpSendResult.SendRequest(this.url, parmxml.ToXML(), "POST", "text/xml");
                    result.RetrnData = rdata.Deserialize <xml>();
                }
                catch (Exception ex)
                {
                    result.HasError = true;
                    result.Message  = ex.Message;
                }
            }
            else
            {
                result.HasError = true;
                result.Message  = "支付参数为空对象。";
            }
            return(result);
        }
コード例 #2
0
 private void GetGameStatusData()
 {
     gameStatus = CommTool.LoadClass <GameStatus>("GameStatus");
     if (gameStatus == null)
     {
         gameStatus = new GameStatus();
         gameStatus.SetAllPro(GameRunStatus.GameEnd, false, basicTimes);
     }
 }
コード例 #3
0
 protected override void OnInit()
 {
     base.OnInit();
     success  = CommTool.FindObjForName(gameObject, "Success");
     fail     = CommTool.FindObjForName(gameObject, "Fail");
     failDrop = CommTool.FindObjForName(gameObject, "FailDrop");
     gameEnd  = CommTool.FindObjForName(gameObject, "GameEnd");
     hasboy   = CommTool.FindObjForName(gameObject, "HasBoy");
 }
コード例 #4
0
 protected override void OnInit()
 {
     base.OnInit();
     time_1    = CommTool.GetCompentCustom <Image>(gameObject, "time_1");
     time_2    = CommTool.GetCompentCustom <Image>(gameObject, "time_2");
     quxian    = CommTool.GetCompentCustom <Image>(gameObject, "quxian");
     text_time = CommTool.GetCompentCustom <Text>(gameObject, "time");
     this.RegisterMsgEvent(
         new MsgHandler(EventHandlerType.Success, Success),
         new MsgHandler(EventHandlerType.HeadPress, HeadPress)
         );
     //elist = SDKManager.Instance.GetVoiceForType(VoiceType.Five);
 }
コード例 #5
0
 protected override void OnInit()
 {
     base.OnInit();
     modelWheel  = CommTool.FindObjForName(gameObject, "wheel_img");
     parentWheel = CommTool.FindObjForName(gameObject, "grid");
     modelPang   = CommTool.FindObjForName(gameObject, "pang");
     parentPang  = CommTool.FindObjForName(gameObject, "xiaopang");
     this.RegisterMsgEvent(
         new MsgHandler(EventHandlerType.FishHookCheck, FishHookCheck),
         new MsgHandler(EventHandlerType.UpFinish, UpFinish),
         new MsgHandler(EventHandlerType.RestStart, RestStart),
         new MsgHandler(EventHandlerType.GameEnd, GameEnd)
         );
 }
コード例 #6
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    //计算次数 是否达到
    private bool ComputeTimes()
    {
        int catchCount = CommTool.GetSaveIntData(CatchTimes.Catch.ToString());       //这台机器抓中过的次数
        int playrCatch = CommTool.GetSaveIntData(CatchTimes.PlayerCatch.ToString()); //这台机器抓中过的次数

        Debug.Log("抓中次数---" + catchCount + "---抓了多少次---" + playrCatch);
        bool flag = catchCount >= SDKManager.Instance.winningTimes;

        if (playrCatch >= SDKManager.Instance.carwBasicCount)
        {
            CommTool.ClearSaveData();
        }
        return(flag);
    }
コード例 #7
0
 protected override void OnInit()
 {
     base.OnInit();
     qrCode           = CommTool.FindObjForName(gameObject, "QR-code");
     raw              = CommTool.GetCompentCustom <RawImage>(qrCode, "RawImage");
     loading          = CommTool.FindObjForName(qrCode, "loading");
     fly              = CommTool.FindObjForName(qrCode, "fly").transform;
     yun              = CommTool.FindObjForName(qrCode, "yun").transform;
     vplayer          = CommTool.GetCompentCustom <VideoPlayer>(gameObject, "movie");
     xiaoP            = CommTool.GetCompentCustom <Image>(qrCode, "xiaopang");
     animator         = CommTool.GetCompentCustom <Animator>(qrCode, "xiaopang");
     animator.enabled = false;
     elist            = SDKManager.Instance.GetVoiceForType(VoiceType.QRCode);
     this.RegisterMsgEvent(new MsgHandler(EventHandlerType.QRCodeSuccess, QRCodeSuccess));
 }
コード例 #8
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    private void UpFinish(object[] data)
    {
        CommTool.SaveIntData(CatchTimes.PlayerCatch.ToString());
        // Stop = true;
        GameEntity ge        = listPang.Find(e => e.catchty != CatchTy.CatchErrorPos);//抓中的
        CatchTy    tempCatch = ge == null ? CatchTy.CatchErrorPos : ge.catchty;

        EventHandler.ExcuteMsgEvent(EventHandlerType.Success, tempCatch);
        if (ge != null && ge.catchty == CatchTy.Catch)
        {
            tempPange.SetActive(false);
            tempPange.transform.SetParent(parentPang.transform);
            tempPange.transform.localPosition = Vector3.zero;
        }
    }
コード例 #9
0
ファイル: DDebug.cs プロジェクト: nljqyy/LuckyBoyGame-hotfix
 // Use this for initialization
 void Start()
 {
     close.onClick.AddListener(() => obj.SetActive(false));
     open.onClick.AddListener(() => obj.SetActive(true));
     checkDown.onClick.AddListener(() =>
     {
         SDKManager.Instance.checkProperty -= 0.2f;
     });
     checkUp.onClick.AddListener(() =>
     {
         SDKManager.Instance.checkProperty += 0.2f;
     });
     clearSave.onClick.AddListener(() => CommTool.ClearSaveData());
     openPay.onClick.AddListener(() => SDKManager.Instance.isOpenPay = !SDKManager.Instance.isOpenPay);
 }
コード例 #10
0
ファイル: Anim.cs プロジェクト: nljqyy/LuckyBoyGame-hotfix
    //获得没使用的子弹 炸弹
    private BulletBomEffect GetBullteBom(BullteType bt)
    {
        List <BulletBomEffect> tplist;
        BulletBomEffect        zd;

        if (listZidan.ContainsKey(bt))
        {
            tplist = listZidan[bt];
        }
        else
        {
            tplist = new List <BulletBomEffect>();
            listZidan.Add(bt, tplist);
        }
        zd = tplist.FirstOrDefault(e => !e.isShoot);
        if (zd == null)
        {
            Transform md   = null;
            Vector3   scal = Vector3.zero;
            if (bt == BullteType.Bullte)
            {
                scal = Vector3.one * 1.5f;
                md   = zidan;
            }
            else
            {
                scal = Vector3.one * 2;
                md   = bom;
            }
            GameObject go = CommTool.InstantiateObj(md.gameObject, md.parent.gameObject, Vector3.zero, scal, tplist.Count.ToString());
            zd = new BulletBomEffect(go);
            tplist.Add(zd);
            listZidan[bt] = tplist;
        }
        return(zd);
    }
コード例 #11
0
 protected override void OnInit()
 {
     base.OnInit();
     msg = CommTool.GetCompentCustom <Text>(gameObject, "msg");
 }
コード例 #12
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 private void SaveData()
 {
     CommTool.SaveClass <GameStatus>("GameStatus", this);
 }
コード例 #13
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    IEnumerator WinPlay(CatchTy cat)
    {
        SDKManager.Instance.gameStatus.SetGameNumber(time_ci - 1);
        if (cat == CatchTy.Catch)
        {
            MyFuncPerSecond func = null;
            #region  异物
            if (!SDKManager.Instance.isTabke())//出口有异物
            {
                UIManager.Instance.ShowUI(UIPromptPage.NAME, true, CatchTy.HasBoy);
                List <ExcelTableEntity> etable = SDKManager.Instance.GetVoiceForType(VoiceType.Special);
                func = (ref float t) =>
                {
                    if (t == 20 && !SDKManager.Instance.isTakeAway)
                    {
                        SDKManager.Instance.Speak(etable[1].TimeContent);//播放音效
                    }
                    if (t == 0)
                    {
                        t = 21;
                    }
                    return(SDKManager.Instance.isTakeAway);
                };
                yield return(SDKManager.Instance.TimeFun(20, 1, func));
            }
            #endregion

            #region 胜利等待取走礼物
            succNum++;
            SDKManager.Instance.gameStatus.SetIsCatch(true);
            SDKManager.Instance.RecordTimes(succNum, true);
            UIManager.Instance.ShowUI(UIPromptPage.NAME, true, CatchTy.Catch);
            SDKManager.Instance.AutoSendPresent();                                       //自动出礼物
            CommTool.SaveIntData(CatchTimes.Catch.ToString());
            AudioManager.Instance.PlayByName(AudioType.Fixed, AudioNams.shengli, false); //播放胜利音效
            SDKManager.Instance.WonDoll(true);                                           //摆动翅膀闪光带
            EffectMrg.ShowEffect();                                                      //播放特效
            SDKManager.Instance.Speak(elist[0].WinningContent);
            int winTime  = Convert.ToInt32(elist[0].WinTime);
            int winafter = Convert.ToInt32(elist[0].WinningAfterTime) + 2;//时间间隔两秒
            yield return(SDKManager.Instance.TimeFun(winTime, winTime));

            func = null;
            func = (ref float t) =>
            {
                if (SDKManager.Instance.isTakeAway)//已取走
                {
                    Debug.Log("已取走");
                    EffectMrg.StopPlayEffect();
                    SDKManager.Instance.WonDoll(false);
                    UIManager.Instance.ShowUI(UIPromptPage.NAME, false);
                    return(true);
                }
                if (t == 0)
                {
                    SDKManager.Instance.Speak(elist[0].WinningAfter);//播放音效
                    t = winafter;
                }
                return(false);
            };
            yield return(SDKManager.Instance.TimeFun(winafter, 1, func));

            #endregion
        }
        else
        {
            SDKManager.Instance.RecordTimes(succNum, false);
            UIManager.Instance.ShowUI(UIPromptPage.NAME, true, cat);//失败显示
            AudioManager.Instance.PlayByName(AudioType.Fixed, AudioNams.shibai, false);
            string[] contents;
            if (cat == CatchTy.NoCatch)
            {
                contents = elist[0].FailContent.Split('|');
            }
            else
            {
                contents = elist[0].FialContentDrop.Split('|');
            }
            int index = UnityEngine.Random.Range(0, contents.Length);
            SDKManager.Instance.Speak(contents[index]);//随机语音
            int delytime = Convert.ToInt32(elist[0].FailTime);
            if (time_ci > 0)
            {
                SDKManager.Instance.Light(false, 5000);
            }
            else
            {
                SDKManager.Instance.Light(false, (delytime - 1) * 1000);
            }
            yield return(new WaitForSeconds(delytime));

            UIManager.Instance.ShowUI(UIPromptPage.NAME, false);
        }
        RestStart();
    }
コード例 #14
0
    //创建物体
    void CreateGameObject()
    {
        GameObject tempObj = null;
        GameEntity entity  = null;

        if (modelWheel && parentWheel)
        {
            Image  img;
            Text   duiImg;
            Text   duiImg2;
            Sprite sp = null;
            if (modelWheel && parentWheel)
            {
                for (int i = 0; i < 14; i++)
                {
                    float posX = i * 86;
                    if (i == 0)
                    {
                        tempObj = modelWheel;
                        tempObj.SetActive(true);
                    }
                    else
                    {
                        tempObj = CommTool.InstantiateObj(modelWheel, parentWheel, new Vector3(posX, 0, 0), Vector3.one * wheel, "wheels" + i);
                    }
                    tempObj.transform.GetComponent <Image>().overrideSprite = sp;
                    entity = new GameEntity(tempObj);
                    list.Add(entity);
                }
            }
            if (modelPang && parentPang)
            {
                tempPange = CommTool.InstantiateObj(modelPang, parentPang, Vector3.zero, Vector3.one * xiaoPang, "tempPange");
                img       = tempPange.GetComponent <Image>();
                duiImg2   = CommTool.GetCompentCustom <Text>(tempPange, "dui");
                tempPange.SetActive(false);
                string  img_name = "j-";
                string  new_name = string.Empty;
                Vector3 pos      = Vector3.zero;
                for (int i = 0; i < 4; i++)
                {
                    int num = i + 1;
                    new_name = img_name + num;
                    if (i == 0)
                    {
                        tempObj      = modelPang;
                        tempObj.name = new_name;
                        tempObj.SetActive(true);
                    }
                    else
                    {
                        pos.x   = i * 380;
                        tempObj = CommTool.InstantiateObj(modelPang, parentPang, pos, Vector3.one * xiaoPang, new_name);
                    }
                    sp = UIAtlasManager.LoadSprite(UIAtlasName.UIMain, new_name);
                    tempObj.transform.GetComponent <Image>().overrideSprite = sp;
                    duiImg = CommTool.GetCompentCustom <Text>(tempObj, "dui");
                    entity = new GameEntity(tempObj, img, sp, duiImg, duiImg2);
                    listPang.Add(entity);
                }

                for (int i = 0; i < 4; i++)
                {
                    if (i == 0)
                    {
                        listPang[i].last = listPang[3];
                    }
                    else
                    {
                        listPang[i].last = listPang[i - 1];
                    }
                }
            }
        }
    }