コード例 #1
0
ファイル: BoardRecognizer.cs プロジェクト: hakerg/SzachyAI
        public Image <Bgr, byte> ConstructBoardImage(BoardView board, Color backgroundColor = (Color)(-1))
        {
            Image <Bgr, byte> image = new Image <Bgr, byte>(boardSize);

            for (int y = 0; y < Board.height; y++)
            {
                for (int x = 0; x < Board.width; x++)
                {
                    int   bc    = backgroundColor == (Color)(-1) ? (x + y) % 2 : (int)backgroundColor;
                    Point start = new Point(x * fieldSize.Width, y * fieldSize.Height);
                    image.ROI = new Rectangle(start, fieldSize);
                    Piece piece = board.board.At(new Point(x, y));
                    if (piece == null)
                    {
                        templateFields[bc].CopyTo(image);
                    }
                    else
                    {
                        templatePieces[bc, (int)piece.color, (int)piece.type].CopyTo(image);
                    }
                }
            }
            image.ROI = Rectangle.Empty;
            return(image);
        }
コード例 #2
0
ファイル: BoardRecognizer.cs プロジェクト: hakerg/SzachyAI
        public bool RecognizeBoard(Image <Bgr, byte> boardImage, out BoardView board)
        {
            board = new BoardView();
            int allowedMistakes = 4;

            for (int y = 0; y < Board.height && allowedMistakes >= 0; y++)
            {
                for (int x = 0; x < Board.width && allowedMistakes >= 0; x++)
                {
                    int   bc    = (x + y) % 2;
                    Point start = new Point(x * fieldSize.Width, y * fieldSize.Height);
                    boardImage.ROI         = new Rectangle(start, fieldSize);
                    templateFields[bc].ROI = clippedROI;
                    Image <Gray, float> fieldMatch = boardImage.MatchTemplate(templateFields[bc],
                                                                              TemplateMatchingType.SqdiffNormed);
                    templateFields[bc].ROI = Rectangle.Empty;
                    fieldMatch.MinMax(out double[] fieldScores, out _, out _, out _);
                    double fieldScore = fieldScores[0];
                    double bestPieceScore = double.MaxValue;
                    int    bestPC = 0, bestP = 0;
                    for (int pc = 0; pc < (int)Color.Length; pc++)
                    {
                        for (int p = 0; p < (int)Type.Length; p++)
                        {
                            templatePieces[bc, pc, p].ROI = clippedROI;
                            Image <Gray, float> pieceMatch = boardImage.MatchTemplate(templatePieces[bc, pc, p],
                                                                                      TemplateMatchingType.SqdiffNormed);
                            templatePieces[bc, pc, p].ROI = Rectangle.Empty;
                            pieceMatch.MinMax(out double[] pieceScores, out _, out _, out _);
                            double pieceScore = pieceScores[0];
                            if (pieceScore < bestPieceScore)
                            {
                                bestPieceScore = pieceScore;
                                bestPC         = pc;
                                bestP          = p;
                            }
                        }
                    }
                    if (fieldScore > 0.1 && bestPieceScore > 0.1)
                    {
                        allowedMistakes--;
                        if (fieldScore > 0.2 && bestPieceScore > 0.2)
                        {
                            allowedMistakes = -1;
                        }
                    }
                    if (bestPieceScore < fieldScore)
                    {
                        Point pos = new Point(x, y);
                        board.AddPiece(new Piece(pos, (Type)bestP, (Color)bestPC));
                    }
                }
            }
            boardImage.ROI = Rectangle.Empty;
            return(allowedMistakes >= 0);
        }
コード例 #3
0
        public Board(BoardView boardView)
        {
            int[] piecesTop    = new int[(int)Color.Length];
            int[] piecesBottom = new int[(int)Color.Length];
            foreach (Piece piece in boardView.board)
            {
                if (piece != null)
                {
                    if (piece.pos.Y < height / 2)
                    {
                        piecesTop[(int)piece.color]++;
                    }
                    else
                    {
                        piecesBottom[(int)piece.color]++;
                    }
                }
            }
            int whiteAtBottomVotes = piecesTop[(int)Color.Black] + piecesBottom[(int)Color.White];
            int blackAtBottomVotes = piecesTop[(int)Color.White] + piecesBottom[(int)Color.Black];

            score = boardView.score;
            if (whiteAtBottomVotes >= blackAtBottomVotes)
            {
                board      = boardView.board;
                nextPlayer = Color.White;
                rotated    = false;
            }
            else
            {
                board      = boardView.Rotate180().board;
                nextPlayer = Color.Black;
                rotated    = true;
            }
            if (FenLayout.Equals(initLayout))
            {
                nextPlayer = Color.White;
            }
            repeatedFens.AddOrUpdate(FenPositionNoClocks, 1, (_, count) => count + 1);
        }
コード例 #4
0
 public bool Update(BoardView boardView, int maxMoves)
 {
     if (rotated ? Equals(boardView.Rotate180()) : Equals(boardView))
     {
         return(true);
     }
     else if (maxMoves > 0)
     {
         maxMoves--;
         List <Move> moves = GetMovesInaccurate();
         foreach (Move move in moves)
         {
             MakeMove(move);
             string fen = FenPositionNoClocks;
             if (Update(boardView, maxMoves))
             {
                 repeatedFens.AddOrUpdate(fen, 1, (_, count) => count + 1);
                 return(true);
             }
             UndoMove(move);
         }
     }
     return(false);
 }