/// <summary> /// Loots all items from a given container. /// </summary> /// <param name="fromContainer">The Objects.Container object to loot.</param> private void LootItems(Objects.Container fromContainer) { if (fromContainer == null || !fromContainer.IsOpen || fromContainer.ItemsAmount == 0) return; if (!this.StopwatchFoodEater.IsRunning) this.StopwatchFoodEater.Start(); int index = fromContainer.ItemsAmount - 1, retryCount = 0; Random rand = new Random(); #region item handling for this container while (index >= 0) { if (!fromContainer.IsOpen || fromContainer.ItemsAmount == 0) return; if (retryCount >= 3) { retryCount = 0; index--; continue; } Objects.Item item = fromContainer.GetItemInSlot((byte)index); if (item == null) { index--; continue; } // check if it's food, and eat if it is if (!this.StopwatchFoodEater.IsRunning) this.StopwatchFoodEater.Start(); if (this.CurrentSettings.EatFood && this.Client.ItemList.Food.All.Contains(item.ID) && this.StopwatchFoodEater.ElapsedMilliseconds >= 16000) { this.StopwatchFoodEater.Reset(); this.StopwatchFoodEater.Start(); ushort amount = item.Count; item.Use(); if (amount <= 1) { Thread.Sleep(rand.Next(175, 265)); index--; continue; } else { for (int i = 0; i < Math.Min(amount, (ushort)3); i++) { item = fromContainer.GetItemInSlot((byte)index); if (item == null) break; item.Use(); Thread.Sleep(rand.Next(150, 280)); if (this.Client.Window.StatusBar.GetText() == Enums.StatusBar.YouAreFull) break; } if (fromContainer.GetItemInSlot((byte)index) == null) { index--; continue; } } } // check if item is in the loot list Loot loot = null; foreach (Loot l in this.Loots.ToArray()) { if (l.ID != item.ID) continue; loot = l; break; } if (loot == null || (loot.Destination != Loot.Destinations.Ground && loot.Cap > this.Client.Player.Cap)) { index--; continue; } Objects.ItemLocation toItem = null; switch (loot.Destination) { case Loot.Destinations.Ground: Map.Tile playerTile = this.Client.Map.GetPlayerTile(); if (playerTile == null) break; List<Map.Tile> adjacentTiles = new List<Map.Tile>(this.Client.Map.GetAdjacentTiles(playerTile).GetTiles()); adjacentTiles.Shuffle(); Map.Tile suitableTile = playerTile; foreach (Map.Tile t in adjacentTiles) { if (t.IsWalkable()) { suitableTile = t; break; } } Map.TileObject topItem = suitableTile.GetTopMoveItem(); item.Move(topItem.ToItemLocation()); toItem = new Objects.ItemLocation(new Objects.Item(this.Client)); break; case Loot.Destinations.EmptyContainer: toItem = this.Client.Inventory.GetFirstSuitableSlot(item, loot.Index); if (toItem != null) item.Move(toItem); break; } if (toItem != null) { if (!item.WaitForInteraction(800)) { retryCount++; continue; } else { if (this.ItemLooted != null) this.ItemLooted(item); if (!this.CurrentSettings.FastLooting) Thread.Sleep(rand.Next(350, 700)); retryCount = 0; } } index--; } #endregion index = (byte)(fromContainer.ItemsAmount - 1); retryCount = 0; if (!this.CurrentSettings.OpenContainers) return; while (index >= 0) { if (!fromContainer.IsOpen || fromContainer.ItemsAmount == 0) return; if (retryCount >= 3) { retryCount = 0; index--; continue; } Objects.Item item = fromContainer.GetItemInSlot((byte)index); if (item == null) { index--; continue; } if (item.HasFlag(Enums.ObjectPropertiesFlags.IsContainer)) { item.Use(); if (!item.WaitForInteraction(800)) { retryCount++; continue; } else { if (!this.CurrentSettings.FastLooting) Thread.Sleep(rand.Next(450, 600)); this.LootItems(fromContainer); return; } } index--; } }
private void LootItems(Objects.Container lootContainer, IEnumerable<Loot> loots, Map.TileCollection tiles) { Random rand = new Random(); if (!this.Parent.StopwatchFoodEater.IsRunning) this.Parent.StopwatchFoodEater.Start(); int index = lootContainer.ItemsAmount - 1, retryCount = 0; while (index >= 0 && !this.Cancel) { // sanity checks if (lootContainer.ItemsAmount == 0 || !lootContainer.IsOpen) break; if (retryCount >= 3) { retryCount = 0; index--; continue; } // get item Objects.Item item = lootContainer.GetItemInSlot((byte)index); if (item == null) { index--; retryCount = 0; continue; } // check if it's food, eat it if so if (this.Parent.CurrentSettings.EatFood && this.Parent.StopwatchFoodEater.Elapsed.TotalSeconds > 20 && this.Parent.Client.ItemList.Food.All.Contains(item.ID)) { if (item.Count <= 1) item.Use(); else { for (int i = 0; i < Math.Min(item.Count, (ushort)3); i++) { item.Use(); Thread.Sleep(rand.Next(200, 325)); } } this.Parent.StopwatchFoodEater.Restart(); Thread.Sleep(rand.Next(200, 350)); index--; continue; } // check if we want to loot this item Loot loot = null; foreach (Loot l in loots) { if (l.ID == item.ID) { loot = l; break; } } if (loot == null) { index--; continue; } // loot this item bool successful = false; switch (loot.Destination) { case Loot.Destinations.Ground: Objects.Map.Tile playerTile = tiles.GetTile(count: this.Parent.Client.Player.ID); if (playerTile == null) break; List<Map.Tile> adjacentTiles = tiles.GetAdjacentTileCollection(playerTile).GetTiles().ToList(); adjacentTiles.Shuffle(); foreach (Objects.Map.Tile tile in adjacentTiles) { if (!tile.IsWalkable()) continue; item.Move(new Objects.ItemLocation(tile.WorldLocation)); successful = true; break; } break; case Loot.Destinations.EmptyContainer: Objects.ItemLocation toItem = this.Parent.Client.Inventory.GetFirstSuitableSlot(item, loot.Index); if (toItem == null) break; item.Move(toItem); successful = true; break; } // if successful, check if it's looted // if it wasn't looted, try again if (successful) { if (!item.WaitForInteraction(800)) { retryCount++; continue; } if (this.Parent.ItemLooted != null) this.Parent.ItemLooted(item); if (!this.Parent.CurrentSettings.FastLooting) Thread.Sleep(rand.Next(400, 700)); } retryCount = 0; index--; } if (this.Parent.CurrentSettings.OpenContainers && !this.Cancel && lootContainer.IsOpen && lootContainer.ItemsAmount > 0) { bool found = false; foreach (Objects.Item item in lootContainer.GetItems().Reverse()) { if (item.HasFlag(Enums.ObjectPropertiesFlags.IsContainer)) { for (int i = 0; i < 3; i++) { item.Use(); if (item.WaitForInteraction(800)) break; } found = true; break; } } if (found) this.LootItems(lootContainer, loots, this.CachedTiles); } }