public float DecreaseStatPerc(Objects.Unit unit, Common.UnitStats stat, float perc) { if (unit == null) lua.ArgumentError(1, "Unit cannot be null"); return unit.DecreaseStatPerc(stat, perc); }
public float DecreaseStatPerc(Objects.Unit unit, Common.UnitStats stat, float perc) { if (unit == null) lua.ArgumentError(1, "Unit cannot be null"); return unit.DecreaseStatPerc(stat, perc); }