/// <summary> /// Gets the parameter along the polyline which is closest to a test-point. /// </summary> /// <param name="testPoint">Point to approximate.</param> /// <returns>The parameter along the polyline closest to testPoint.</returns> public double ClosestParameter(Point3d testPoint) { int count = Count; if (count < 2) { return 0.0; } int s_min = 0; double t_min = 0.0; double d_min = double.MaxValue; for (int i = 0; i < count - 1; i++) { Line seg = new Line(this[i], this[i + 1]); double d; double t; if (seg.Direction.IsTiny(1e-32)) { t = 0.0; d = this[i].DistanceTo(testPoint); } else { t = seg.ClosestParameter(testPoint); if (t <= 0.0) { t = 0.0; } else if (t > 1.0) { t = 1.0; } d = seg.PointAt(t).DistanceTo(testPoint); } if (d < d_min) { d_min = d; t_min = t; s_min = i; } } return s_min + t_min; }