/// <summary>
    /// Gets the parameter along the polyline which is closest to a test-point.
    /// </summary>
    /// <param name="testPoint">Point to approximate.</param>
    /// <returns>The parameter along the polyline closest to testPoint.</returns>
    public double ClosestParameter(Point3d testPoint)
    {
      int count = Count;
      if (count < 2) { return 0.0; }

      int s_min = 0;
      double t_min = 0.0;
      double d_min = double.MaxValue;

      for (int i = 0; i < count - 1; i++)
      {
        Line seg = new Line(this[i], this[i + 1]);
        double d;
        double t;

        if (seg.Direction.IsTiny(1e-32))
        {
          t = 0.0;
          d = this[i].DistanceTo(testPoint);
        }
        else
        {
          t = seg.ClosestParameter(testPoint);
          if (t <= 0.0) { t = 0.0; }
          else if (t > 1.0) { t = 1.0; }
          d = seg.PointAt(t).DistanceTo(testPoint);
        }

        if (d < d_min)
        {
          d_min = d;
          t_min = t;
          s_min = i;
        }
      }

      return s_min + t_min;
    }