コード例 #1
0
        protected virtual void Parse(XmlElement element)
        {
            Vector2 position;
            position.x = element.GetFloat("x", 0.0f);
            position.y = element.GetFloat("y", 0.0f);
            Position = position;

            Vector2 scale = Vector2.one;
            scale.x = element.GetFloat("scale_x", 1.0f);
            scale.y = element.GetFloat("scale_y", 1.0f);
            Scale = scale;

            Angle_Deg = element.GetFloat("angle", 0.0f);

            Spin = (SpinDirection)element.GetInt("spin", 1);
        }
コード例 #2
0
ファイル: SpatialInfo.cs プロジェクト: dval/Spriter2Unity
        protected virtual void Parse(XmlElement element)
        {
            Vector2 position;
            position.x = element.GetFloat("x", 0.0f);
            position.y = element.GetFloat("y", 0.0f);
            Position = position;

            Vector2 scale = Vector2.one;
            scale.x = element.GetFloat("scale_x", 1.0f);
            scale.y = element.GetFloat("scale_y", 1.0f);
            Scale = scale;

            Angle_Deg = element.GetFloat("angle", 0.0f);

            int spinVal = element.GetInt("spin", 1);
            Spin = (spinVal == -1) ? SpinDirection.Clockwise : SpinDirection.CounterClockwise;
        }
コード例 #3
0
ファイル: File.cs プロジェクト: dval/Spriter2Unity
        protected virtual void Parse(XmlElement element, Folder folder)
        {
            Folder = folder;

            var type = element.GetString("type", "image");
            switch(type)
            {
                case "image":
                    FileType = FileType.Image;
                    break;
                case "atlas_image":
                    FileType = FileType.AtlasImage;
                    break;
                case "sound_effect":
                    FileType = FileType.SoundEffect;
                    break;
                case "entity":
                    FileType = FileType.Entity;
                    break;
                default:
                    FileType = FileType.INVALID_TYPE;
                    break;
            }

            Name = element.GetString("name", "");

            Vector2 pivot;
            pivot.x = element.GetFloat("pivot_x", 0.0f);
            pivot.y = element.GetFloat("pivot_y", 0.0f);
            Pivot = pivot;

            Vector2 size;
            size.x = element.GetInt("width", 0);
            size.y = element.GetInt("height", 0);
            Size = size;

            Vector2 offset;
            offset.x = element.GetInt("offset_x", 0);
            offset.y = element.GetInt("offset_y", 0);
            Offset = offset;

            Vector2 originalSize;
            originalSize.x = element.GetInt("original_width", 0);
            originalSize.y = element.GetInt("original_height", 0);
            OriginalSize = originalSize;
        }