/// <summary> /// FinishSegment - called to completed any outstanding Segment which may be present. /// </summary> private void FinishSegment() { if (_currentSegmentPoints != null) { Debug.Assert(_currentFigure != null); int count = _currentSegmentPoints.Count; Debug.Assert(count > 0); // Is this the first segment? if (_segments == null) { // While we could always just retrieve _currentFigure.Segments (which would auto-promote) // it's more efficient to create the collection ourselves and set it explicitly. _segments = new PathSegmentCollection(); _currentFigure.Segments = _segments; } PathSegment segment; switch (_currentSegmentType) { case MIL_SEGMENT_TYPE.MilSegmentPolyLine: if (count == 1) { LineSegment lSegment = new LineSegment(); lSegment.Point = _currentSegmentPoints[0]; segment = lSegment; } else { PolyLineSegment pSegment = new PolyLineSegment(); pSegment.Points = _currentSegmentPoints; segment = pSegment; } break; case MIL_SEGMENT_TYPE.MilSegmentPolyBezier: if (count == 3) { BezierSegment bSegment = new BezierSegment(); bSegment.Point1 = _currentSegmentPoints[0]; bSegment.Point2 = _currentSegmentPoints[1]; bSegment.Point3 = _currentSegmentPoints[2]; segment = bSegment; } else { Debug.Assert(count % 3 == 0); PolyBezierSegment pSegment = new PolyBezierSegment(); pSegment.Points = _currentSegmentPoints; segment = pSegment; } break; case MIL_SEGMENT_TYPE.MilSegmentPolyQuadraticBezier: if (count == 2) { QuadraticBezierSegment qSegment = new QuadraticBezierSegment(); qSegment.Point1 = _currentSegmentPoints[0]; qSegment.Point2 = _currentSegmentPoints[1]; segment = qSegment; } else { Debug.Assert(count % 2 == 0); PolyQuadraticBezierSegment pSegment = new PolyQuadraticBezierSegment(); pSegment.Points = _currentSegmentPoints; segment = pSegment; } break; default: segment = null; Debug.Assert(false); break; } // Handle common PathSegment properties. if (_currentSegmentIsStroked != s_defaultValueForPathSegmentIsStroked) { segment.IsStroked = _currentSegmentIsStroked; } if (_currentSegmentIsSmoothJoin != s_defaultValueForPathSegmentIsSmoothJoin) { segment.IsSmoothJoin = _currentSegmentIsSmoothJoin; } _segments.Add(segment); _currentSegmentPoints = null; _currentSegmentType = MIL_SEGMENT_TYPE.MilSegmentNone; } }
private void BuildPath ( PdfContents Contents, PaintOp PaintOperator ) { // every figure is a separated subpath and contains some segments foreach (SysMedia.PathFigure SubPath in MediaPath.Figures) { // get start of sub-path point PointD CurPoint = PathToDrawing(SubPath.StartPoint); PointD StartPoint = CurPoint; Contents.MoveTo(CurPoint); // process all points of one sub-path foreach (SysMedia.PathSegment Seg in SubPath.Segments) { // line segment if (Seg.GetType() == typeof(SysMedia.LineSegment)) { CurPoint = PathToDrawing(((SysMedia.LineSegment)Seg).Point); Contents.LineTo(CurPoint); } // polygon else if (Seg.GetType() == typeof(SysMedia.PolyLineSegment)) { SysMedia.PolyLineSegment LineSegArray = (SysMedia.PolyLineSegment)Seg; foreach (SysWin.Point PolyPoint in LineSegArray.Points) { CurPoint = PathToDrawing(PolyPoint); Contents.LineTo(CurPoint); } } // cubic bezier segment else if (Seg.GetType() == typeof(SysMedia.BezierSegment)) { SysMedia.BezierSegment BezierSeg = (SysMedia.BezierSegment)Seg; CurPoint = PathToDrawing(BezierSeg.Point3); Contents.DrawBezier(PathToDrawing(BezierSeg.Point1), PathToDrawing(BezierSeg.Point2), CurPoint); } // cubic bezier multi segments else if (Seg.GetType() == typeof(SysMedia.PolyBezierSegment)) { SysMedia.PolyBezierSegment BezierSegArray = (SysMedia.PolyBezierSegment)Seg; int Count = BezierSegArray.Points.Count; for (int Index = 0; Index < Count; Index += 3) { CurPoint = PathToDrawing(BezierSegArray.Points[Index + 2]); Contents.DrawBezier(PathToDrawing(BezierSegArray.Points[Index]), PathToDrawing(BezierSegArray.Points[Index + 1]), CurPoint); } } // quadratic bezier segment else if (Seg.GetType() == typeof(SysMedia.QuadraticBezierSegment)) { SysMedia.QuadraticBezierSegment BezierSeg = (SysMedia.QuadraticBezierSegment)Seg; PointD NextPoint = PathToDrawing(BezierSeg.Point2); Contents.DrawBezier(new BezierD(CurPoint, PathToDrawing(BezierSeg.Point1), NextPoint), BezierPointOne.Ignore); CurPoint = NextPoint; } // quadratic bezier multi segments else if (Seg.GetType() == typeof(SysMedia.PolyQuadraticBezierSegment)) { SysMedia.PolyQuadraticBezierSegment BezierSegArray = (SysMedia.PolyQuadraticBezierSegment)Seg; int Count = BezierSegArray.Points.Count; for (int Index = 0; Index < Count; Index += 2) { PointD NextPoint = PathToDrawing(BezierSegArray.Points[Index + 1]); Contents.DrawBezier(new BezierD(CurPoint, PathToDrawing(BezierSegArray.Points[Index]), NextPoint), BezierPointOne.Ignore); CurPoint = NextPoint; } } // draw arc else if (Seg.GetType() == typeof(SysMedia.ArcSegment)) { SysMedia.ArcSegment Arc = (SysMedia.ArcSegment)Seg; PointD NextPoint = PathToDrawing(Arc.Point); ArcType ArcType; if (Arc.SweepDirection == (PathYAxis == YAxisDirection.Down ? SysMedia.SweepDirection.Counterclockwise : SysMedia.SweepDirection.Clockwise)) { ArcType = Arc.IsLargeArc ? ArcType.LargeCounterClockWise : ArcType.SmallCounterClockWise; } else { ArcType = Arc.IsLargeArc ? ArcType.LargeClockWise : ArcType.SmallClockWise; } Contents.DrawArc(CurPoint, NextPoint, SizeToDrawing(Arc.Size), Arc.RotationAngle, ArcType, BezierPointOne.Ignore); CurPoint = NextPoint; } // should no happen else { throw new ApplicationException("Windows Media path: unknown path segment."); } } // for stroke set paint operator for each sub-path if (SubPath.IsClosed) { Contents.SetPaintOp(PaintOp.CloseSubPath); } } // paint operator Contents.SetPaintOp(PaintOperator); return; }
public override void quadTo(float cpx, float cpy, float x, float y) { PolyQuadraticBezierSegment segment = new PolyQuadraticBezierSegment(); segment.Points.Add(new Point(cpx, cpy)); segment.Points.Add(new Point(x, y)); _pathFigure.Segments.Add(segment); }
public static WMedia.Geometry ToWindows(this Geometry geometry) { WMedia.Geometry wGeometry = null; if (geometry is LineGeometry) { LineGeometry lineGeometry = geometry as LineGeometry; wGeometry = new WMedia.LineGeometry { StartPoint = lineGeometry.StartPoint.ToWindows(), EndPoint = lineGeometry.EndPoint.ToWindows() }; } else if (geometry is RectangleGeometry) { var rect = (geometry as RectangleGeometry).Rect; wGeometry = new WMedia.RectangleGeometry { Rect = new WFoundation.Rect(rect.X, rect.Y, rect.Width, rect.Height) }; } else if (geometry is EllipseGeometry) { EllipseGeometry ellipseGeometry = geometry as EllipseGeometry; wGeometry = new WMedia.EllipseGeometry { Center = ellipseGeometry.Center.ToWindows(), RadiusX = ellipseGeometry.RadiusX, RadiusY = ellipseGeometry.RadiusY }; } else if (geometry is GeometryGroup) { GeometryGroup geometryGroup = geometry as GeometryGroup; wGeometry = new WMedia.GeometryGroup { FillRule = ConvertFillRule(geometryGroup.FillRule) }; foreach (Geometry children in geometryGroup.Children) { WMedia.Geometry winChild = children.ToWindows(); (wGeometry as WMedia.GeometryGroup).Children.Add(winChild); } } else if (geometry is PathGeometry) { PathGeometry pathGeometry = geometry as PathGeometry; WMedia.PathGeometry wPathGeometry = new WMedia.PathGeometry { FillRule = ConvertFillRule(pathGeometry.FillRule) }; foreach (PathFigure xamPathFigure in pathGeometry.Figures) { WMedia.PathFigure wPathFigure = new WMedia.PathFigure { StartPoint = xamPathFigure.StartPoint.ToWindows(), IsFilled = xamPathFigure.IsFilled, IsClosed = xamPathFigure.IsClosed }; wPathGeometry.Figures.Add(wPathFigure); foreach (PathSegment pathSegment in xamPathFigure.Segments) { // LineSegment if (pathSegment is LineSegment) { LineSegment lineSegment = pathSegment as LineSegment; WMedia.LineSegment winSegment = new WMedia.LineSegment { Point = lineSegment.Point.ToWindows() }; wPathFigure.Segments.Add(winSegment); } // PolylineSegment if (pathSegment is PolyLineSegment) { PolyLineSegment polyLineSegment = pathSegment as PolyLineSegment; WMedia.PolyLineSegment wSegment = new WMedia.PolyLineSegment(); foreach (var point in polyLineSegment.Points) { wSegment.Points.Add(point.ToWindows()); } wPathFigure.Segments.Add(wSegment); } // BezierSegment if (pathSegment is BezierSegment) { BezierSegment bezierSegment = pathSegment as BezierSegment; WMedia.BezierSegment wSegment = new WMedia.BezierSegment { Point1 = bezierSegment.Point1.ToWindows(), Point2 = bezierSegment.Point2.ToWindows(), Point3 = bezierSegment.Point3.ToWindows() }; wPathFigure.Segments.Add(wSegment); } // PolyBezierSegment else if (pathSegment is PolyBezierSegment) { PolyBezierSegment polyBezierSegment = pathSegment as PolyBezierSegment; WMedia.PolyBezierSegment wSegment = new WMedia.PolyBezierSegment(); foreach (var point in polyBezierSegment.Points) { wSegment.Points.Add(point.ToWindows()); } wPathFigure.Segments.Add(wSegment); } // QuadraticBezierSegment if (pathSegment is QuadraticBezierSegment) { QuadraticBezierSegment quadraticBezierSegment = pathSegment as QuadraticBezierSegment; WMedia.QuadraticBezierSegment wSegment = new WMedia.QuadraticBezierSegment { Point1 = quadraticBezierSegment.Point1.ToWindows(), Point2 = quadraticBezierSegment.Point2.ToWindows() }; wPathFigure.Segments.Add(wSegment); } // PolyQuadraticBezierSegment else if (pathSegment is PolyQuadraticBezierSegment) { PolyQuadraticBezierSegment polyQuadraticBezierSegment = pathSegment as PolyQuadraticBezierSegment; WMedia.PolyQuadraticBezierSegment wSegment = new WMedia.PolyQuadraticBezierSegment(); foreach (var point in polyQuadraticBezierSegment.Points) { wSegment.Points.Add(point.ToWindows()); } wPathFigure.Segments.Add(wSegment); } // ArcSegment else if (pathSegment is ArcSegment) { ArcSegment arcSegment = pathSegment as ArcSegment; WMedia.ArcSegment wSegment = new WMedia.ArcSegment { Size = new WFoundation.Size(arcSegment.Size.Width, arcSegment.Size.Height), RotationAngle = arcSegment.RotationAngle, IsLargeArc = arcSegment.IsLargeArc, SweepDirection = arcSegment.SweepDirection == SweepDirection.Clockwise ? WMedia.SweepDirection.Clockwise : WMedia.SweepDirection.Counterclockwise, Point = arcSegment.Point.ToWindows() }; wPathFigure.Segments.Add(wSegment); } } } wGeometry = wPathGeometry; } return(wGeometry); }
/// <summary> /// Returns new PolyQuadraticBezierSegment by easing startValue to endValue using a time percentage 0 -> 1. /// </summary> /// <example>XAML: Points="200,200 300,100 0,200 30,400"</example> /// <seealso cref="http://msdn.microsoft.com/en-us/library/system.windows.media.polyquadraticbeziersegment.aspx"/> public static PolyQuadraticBezierSegment EaseValue(PolyQuadraticBezierSegment startValue, PolyQuadraticBezierSegment endValue, double percent) { return new PolyQuadraticBezierSegment { Points = EaseValue(startValue.Points, endValue.Points, percent), }; }
public void PolyQuadraticBezierTo(IList<Point> points, bool isStroked, bool isSmoothJoin) { CheckState(); PolyQuadraticBezierSegment seg = new PolyQuadraticBezierSegment(); PointCollection pts = new PointCollection(); foreach (Point p in points) pts.Add(p); seg.Points = pts; _Fig.Segments.Add(seg); }
public static IEnumerable<Telerik.Windows.Documents.Fixed.Model.Graphics.QuadraticBezierSegment> ConvertPolyQuadraticBezierSegment(PolyQuadraticBezierSegment polyQuadraticBezierSegment) { var points = polyQuadraticBezierSegment.Points; for (int index = 1; index < points.Count; index += 2) { var pdfQuadraticBezierSegment = new Telerik.Windows.Documents.Fixed.Model.Graphics.QuadraticBezierSegment(); pdfQuadraticBezierSegment.Point1 = points[index - 1]; pdfQuadraticBezierSegment.Point2 = points[index]; yield return pdfQuadraticBezierSegment; } }
public static PolyQuadraticBezierSegment ClonePolyQuadraticBezierSegment(this PolyQuadraticBezierSegment source) { if (source == null) return (PolyQuadraticBezierSegment)null; PolyQuadraticBezierSegment quadraticBezierSegment = new PolyQuadraticBezierSegment(); foreach (Point point in source.Points) quadraticBezierSegment.Points.Add(point); return quadraticBezierSegment; }