/// <summary>
        /// FinishSegment - called to completed any outstanding Segment which may be present.
        /// </summary> 
        private void FinishSegment()
        { 
            if (_currentSegmentPoints != null) 
            {
                Debug.Assert(_currentFigure != null); 

                int count = _currentSegmentPoints.Count;

                Debug.Assert(count > 0); 

                // Is this the first segment? 
                if (_segments == null) 
                {
                    // While we could always just retrieve _currentFigure.Segments (which would auto-promote) 
                    // it's more efficient to create the collection ourselves and set it explicitly.

                    _segments = new PathSegmentCollection();
                    _currentFigure.Segments = _segments; 
                }
 
                PathSegment segment; 

                switch (_currentSegmentType) 
                {
                    case MIL_SEGMENT_TYPE.MilSegmentPolyLine:
                        if (count == 1)
                        { 
                            LineSegment lSegment = new LineSegment();
                            lSegment.Point = _currentSegmentPoints[0]; 
                            segment = lSegment; 
                        }
                        else 
                        {
                            PolyLineSegment pSegment = new PolyLineSegment();
                            pSegment.Points = _currentSegmentPoints;
                            segment = pSegment; 
                        }
                        break; 
                    case MIL_SEGMENT_TYPE.MilSegmentPolyBezier: 
                        if (count == 3)
                        { 
                            BezierSegment bSegment = new BezierSegment();
                            bSegment.Point1 = _currentSegmentPoints[0];
                            bSegment.Point2 = _currentSegmentPoints[1];
                            bSegment.Point3 = _currentSegmentPoints[2]; 
                            segment = bSegment;
                        } 
                        else 
                        {
                            Debug.Assert(count % 3 == 0); 

                            PolyBezierSegment pSegment = new PolyBezierSegment();
                            pSegment.Points = _currentSegmentPoints;
                            segment = pSegment; 
                        }
                        break; 
                    case MIL_SEGMENT_TYPE.MilSegmentPolyQuadraticBezier: 
                        if (count == 2)
                        { 
                            QuadraticBezierSegment qSegment = new QuadraticBezierSegment();
                            qSegment.Point1 = _currentSegmentPoints[0];
                            qSegment.Point2 = _currentSegmentPoints[1];
                            segment = qSegment; 
                        }
                        else 
                        { 
                            Debug.Assert(count % 2 == 0);
 
                            PolyQuadraticBezierSegment pSegment = new PolyQuadraticBezierSegment();
                            pSegment.Points = _currentSegmentPoints;
                            segment = pSegment;
                        } 
                        break;
                    default: 
                        segment = null; 
                        Debug.Assert(false);
                        break; 
                }

                // Handle common PathSegment properties.
                if (_currentSegmentIsStroked != s_defaultValueForPathSegmentIsStroked) 
                {
                    segment.IsStroked  = _currentSegmentIsStroked; 
                } 

                if (_currentSegmentIsSmoothJoin != s_defaultValueForPathSegmentIsSmoothJoin) 
                {
                    segment.IsSmoothJoin  = _currentSegmentIsSmoothJoin;
                }
 
                _segments.Add(segment);
 
                _currentSegmentPoints = null; 
                _currentSegmentType = MIL_SEGMENT_TYPE.MilSegmentNone;
            } 
        }
        private void BuildPath
        (
            PdfContents Contents,
            PaintOp PaintOperator
        )
        {
            // every figure is a separated subpath and contains some segments
            foreach (SysMedia.PathFigure SubPath in MediaPath.Figures)
            {
                // get start of sub-path point
                PointD CurPoint   = PathToDrawing(SubPath.StartPoint);
                PointD StartPoint = CurPoint;
                Contents.MoveTo(CurPoint);

                // process all points of one sub-path
                foreach (SysMedia.PathSegment Seg in SubPath.Segments)
                {
                    // line segment
                    if (Seg.GetType() == typeof(SysMedia.LineSegment))
                    {
                        CurPoint = PathToDrawing(((SysMedia.LineSegment)Seg).Point);
                        Contents.LineTo(CurPoint);
                    }

                    // polygon
                    else if (Seg.GetType() == typeof(SysMedia.PolyLineSegment))
                    {
                        SysMedia.PolyLineSegment LineSegArray = (SysMedia.PolyLineSegment)Seg;
                        foreach (SysWin.Point PolyPoint in LineSegArray.Points)
                        {
                            CurPoint = PathToDrawing(PolyPoint);
                            Contents.LineTo(CurPoint);
                        }
                    }

                    // cubic bezier segment
                    else if (Seg.GetType() == typeof(SysMedia.BezierSegment))
                    {
                        SysMedia.BezierSegment BezierSeg = (SysMedia.BezierSegment)Seg;
                        CurPoint = PathToDrawing(BezierSeg.Point3);
                        Contents.DrawBezier(PathToDrawing(BezierSeg.Point1), PathToDrawing(BezierSeg.Point2), CurPoint);
                    }

                    // cubic bezier multi segments
                    else if (Seg.GetType() == typeof(SysMedia.PolyBezierSegment))
                    {
                        SysMedia.PolyBezierSegment BezierSegArray = (SysMedia.PolyBezierSegment)Seg;
                        int Count = BezierSegArray.Points.Count;
                        for (int Index = 0; Index < Count; Index += 3)
                        {
                            CurPoint = PathToDrawing(BezierSegArray.Points[Index + 2]);
                            Contents.DrawBezier(PathToDrawing(BezierSegArray.Points[Index]), PathToDrawing(BezierSegArray.Points[Index + 1]), CurPoint);
                        }
                    }

                    // quadratic bezier segment
                    else if (Seg.GetType() == typeof(SysMedia.QuadraticBezierSegment))
                    {
                        SysMedia.QuadraticBezierSegment BezierSeg = (SysMedia.QuadraticBezierSegment)Seg;
                        PointD NextPoint = PathToDrawing(BezierSeg.Point2);
                        Contents.DrawBezier(new BezierD(CurPoint, PathToDrawing(BezierSeg.Point1), NextPoint), BezierPointOne.Ignore);
                        CurPoint = NextPoint;
                    }

                    // quadratic bezier multi segments
                    else if (Seg.GetType() == typeof(SysMedia.PolyQuadraticBezierSegment))
                    {
                        SysMedia.PolyQuadraticBezierSegment BezierSegArray = (SysMedia.PolyQuadraticBezierSegment)Seg;
                        int Count = BezierSegArray.Points.Count;
                        for (int Index = 0; Index < Count; Index += 2)
                        {
                            PointD NextPoint = PathToDrawing(BezierSegArray.Points[Index + 1]);
                            Contents.DrawBezier(new BezierD(CurPoint, PathToDrawing(BezierSegArray.Points[Index]), NextPoint), BezierPointOne.Ignore);
                            CurPoint = NextPoint;
                        }
                    }

                    // draw arc
                    else if (Seg.GetType() == typeof(SysMedia.ArcSegment))
                    {
                        SysMedia.ArcSegment Arc = (SysMedia.ArcSegment)Seg;
                        PointD  NextPoint       = PathToDrawing(Arc.Point);
                        ArcType ArcType;
                        if (Arc.SweepDirection == (PathYAxis == YAxisDirection.Down ? SysMedia.SweepDirection.Counterclockwise : SysMedia.SweepDirection.Clockwise))
                        {
                            ArcType = Arc.IsLargeArc ? ArcType.LargeCounterClockWise : ArcType.SmallCounterClockWise;
                        }
                        else
                        {
                            ArcType = Arc.IsLargeArc ? ArcType.LargeClockWise : ArcType.SmallClockWise;
                        }
                        Contents.DrawArc(CurPoint, NextPoint, SizeToDrawing(Arc.Size), Arc.RotationAngle, ArcType, BezierPointOne.Ignore);
                        CurPoint = NextPoint;
                    }

                    // should no happen
                    else
                    {
                        throw new ApplicationException("Windows Media path: unknown path segment.");
                    }
                }

                // for stroke set paint operator for each sub-path
                if (SubPath.IsClosed)
                {
                    Contents.SetPaintOp(PaintOp.CloseSubPath);
                }
            }

            // paint operator
            Contents.SetPaintOp(PaintOperator);
            return;
        }
Example #3
0
 public override void quadTo(float cpx, float cpy, float x, float y)
 {
     PolyQuadraticBezierSegment segment = new PolyQuadraticBezierSegment();
     segment.Points.Add(new Point(cpx, cpy));
     segment.Points.Add(new Point(x, y));
     _pathFigure.Segments.Add(segment);
 }
Example #4
0
        public static WMedia.Geometry ToWindows(this Geometry geometry)
        {
            WMedia.Geometry wGeometry = null;

            if (geometry is LineGeometry)
            {
                LineGeometry lineGeometry = geometry as LineGeometry;
                wGeometry = new WMedia.LineGeometry
                {
                    StartPoint = lineGeometry.StartPoint.ToWindows(),
                    EndPoint   = lineGeometry.EndPoint.ToWindows()
                };
            }
            else if (geometry is RectangleGeometry)
            {
                var rect = (geometry as RectangleGeometry).Rect;
                wGeometry = new WMedia.RectangleGeometry
                {
                    Rect = new WFoundation.Rect(rect.X, rect.Y, rect.Width, rect.Height)
                };
            }
            else if (geometry is EllipseGeometry)
            {
                EllipseGeometry ellipseGeometry = geometry as EllipseGeometry;
                wGeometry = new WMedia.EllipseGeometry
                {
                    Center  = ellipseGeometry.Center.ToWindows(),
                    RadiusX = ellipseGeometry.RadiusX,
                    RadiusY = ellipseGeometry.RadiusY
                };
            }
            else if (geometry is GeometryGroup)
            {
                GeometryGroup geometryGroup = geometry as GeometryGroup;
                wGeometry = new WMedia.GeometryGroup
                {
                    FillRule = ConvertFillRule(geometryGroup.FillRule)
                };

                foreach (Geometry children in geometryGroup.Children)
                {
                    WMedia.Geometry winChild = children.ToWindows();
                    (wGeometry as WMedia.GeometryGroup).Children.Add(winChild);
                }
            }
            else if (geometry is PathGeometry)
            {
                PathGeometry pathGeometry = geometry as PathGeometry;

                WMedia.PathGeometry wPathGeometry = new WMedia.PathGeometry
                {
                    FillRule = ConvertFillRule(pathGeometry.FillRule)
                };

                foreach (PathFigure xamPathFigure in pathGeometry.Figures)
                {
                    WMedia.PathFigure wPathFigure = new WMedia.PathFigure
                    {
                        StartPoint = xamPathFigure.StartPoint.ToWindows(),
                        IsFilled   = xamPathFigure.IsFilled,
                        IsClosed   = xamPathFigure.IsClosed
                    };
                    wPathGeometry.Figures.Add(wPathFigure);

                    foreach (PathSegment pathSegment in xamPathFigure.Segments)
                    {
                        // LineSegment
                        if (pathSegment is LineSegment)
                        {
                            LineSegment lineSegment = pathSegment as LineSegment;

                            WMedia.LineSegment winSegment = new WMedia.LineSegment
                            {
                                Point = lineSegment.Point.ToWindows()
                            };

                            wPathFigure.Segments.Add(winSegment);
                        }

                        // PolylineSegment
                        if (pathSegment is PolyLineSegment)
                        {
                            PolyLineSegment        polyLineSegment = pathSegment as PolyLineSegment;
                            WMedia.PolyLineSegment wSegment        = new WMedia.PolyLineSegment();

                            foreach (var point in polyLineSegment.Points)
                            {
                                wSegment.Points.Add(point.ToWindows());
                            }

                            wPathFigure.Segments.Add(wSegment);
                        }

                        // BezierSegment
                        if (pathSegment is BezierSegment)
                        {
                            BezierSegment bezierSegment = pathSegment as BezierSegment;

                            WMedia.BezierSegment wSegment = new WMedia.BezierSegment
                            {
                                Point1 = bezierSegment.Point1.ToWindows(),
                                Point2 = bezierSegment.Point2.ToWindows(),
                                Point3 = bezierSegment.Point3.ToWindows()
                            };

                            wPathFigure.Segments.Add(wSegment);
                        }
                        // PolyBezierSegment
                        else if (pathSegment is PolyBezierSegment)
                        {
                            PolyBezierSegment        polyBezierSegment = pathSegment as PolyBezierSegment;
                            WMedia.PolyBezierSegment wSegment          = new WMedia.PolyBezierSegment();

                            foreach (var point in polyBezierSegment.Points)
                            {
                                wSegment.Points.Add(point.ToWindows());
                            }

                            wPathFigure.Segments.Add(wSegment);
                        }

                        // QuadraticBezierSegment
                        if (pathSegment is QuadraticBezierSegment)
                        {
                            QuadraticBezierSegment quadraticBezierSegment = pathSegment as QuadraticBezierSegment;

                            WMedia.QuadraticBezierSegment wSegment = new WMedia.QuadraticBezierSegment
                            {
                                Point1 = quadraticBezierSegment.Point1.ToWindows(),
                                Point2 = quadraticBezierSegment.Point2.ToWindows()
                            };

                            wPathFigure.Segments.Add(wSegment);
                        }
                        // PolyQuadraticBezierSegment
                        else if (pathSegment is PolyQuadraticBezierSegment)
                        {
                            PolyQuadraticBezierSegment        polyQuadraticBezierSegment = pathSegment as PolyQuadraticBezierSegment;
                            WMedia.PolyQuadraticBezierSegment wSegment = new WMedia.PolyQuadraticBezierSegment();

                            foreach (var point in polyQuadraticBezierSegment.Points)
                            {
                                wSegment.Points.Add(point.ToWindows());
                            }

                            wPathFigure.Segments.Add(wSegment);
                        }
                        // ArcSegment
                        else if (pathSegment is ArcSegment)
                        {
                            ArcSegment arcSegment = pathSegment as ArcSegment;

                            WMedia.ArcSegment wSegment = new WMedia.ArcSegment
                            {
                                Size           = new WFoundation.Size(arcSegment.Size.Width, arcSegment.Size.Height),
                                RotationAngle  = arcSegment.RotationAngle,
                                IsLargeArc     = arcSegment.IsLargeArc,
                                SweepDirection = arcSegment.SweepDirection == SweepDirection.Clockwise ? WMedia.SweepDirection.Clockwise : WMedia.SweepDirection.Counterclockwise,
                                Point          = arcSegment.Point.ToWindows()
                            };

                            wPathFigure.Segments.Add(wSegment);
                        }
                    }
                }

                wGeometry = wPathGeometry;
            }

            return(wGeometry);
        }
Example #5
0
 /// <summary>
 /// Returns new PolyQuadraticBezierSegment by easing startValue to endValue using a time percentage 0 -> 1.
 /// </summary>
 /// <example>XAML: Points="200,200 300,100 0,200 30,400"</example>
 /// <seealso cref="http://msdn.microsoft.com/en-us/library/system.windows.media.polyquadraticbeziersegment.aspx"/>
 public static PolyQuadraticBezierSegment EaseValue(PolyQuadraticBezierSegment startValue, PolyQuadraticBezierSegment endValue, double percent)
 {
     return new PolyQuadraticBezierSegment
     {
         Points = EaseValue(startValue.Points, endValue.Points, percent),
     };
 }
Example #6
0
 public void PolyQuadraticBezierTo(IList<Point> points, bool isStroked, bool isSmoothJoin) {
   CheckState();
   PolyQuadraticBezierSegment seg = new PolyQuadraticBezierSegment();
   PointCollection pts = new PointCollection();
   foreach (Point p in points) pts.Add(p);
   seg.Points = pts;
   _Fig.Segments.Add(seg);
 }
Example #7
0
        /// <summary>
        /// FinishSegment - called to completed any outstanding Segment which may be present.
        /// </summary>
        private void FinishSegment()
        {
            if (_currentSegmentPoints != null)
            {
                Debug.Assert(_currentFigure != null);

                int count = _currentSegmentPoints.Count;

                Debug.Assert(count > 0);

                // Is this the first segment?
                if (_segments == null)
                {
                    // While we could always just retrieve _currentFigure.Segments (which would auto-promote)
                    // it's more efficient to create the collection ourselves and set it explicitly.

                    _segments = new PathSegmentCollection();
                    _currentFigure.Segments = _segments;
                }

                PathSegment segment;

                switch (_currentSegmentType)
                {
                case MIL_SEGMENT_TYPE.MilSegmentPolyLine:
                    if (count == 1)
                    {
                        LineSegment lSegment = new LineSegment();
                        lSegment.Point = _currentSegmentPoints[0];
                        segment        = lSegment;
                    }
                    else
                    {
                        PolyLineSegment pSegment = new PolyLineSegment();
                        pSegment.Points = _currentSegmentPoints;
                        segment         = pSegment;
                    }
                    break;

                case MIL_SEGMENT_TYPE.MilSegmentPolyBezier:
                    if (count == 3)
                    {
                        BezierSegment bSegment = new BezierSegment();
                        bSegment.Point1 = _currentSegmentPoints[0];
                        bSegment.Point2 = _currentSegmentPoints[1];
                        bSegment.Point3 = _currentSegmentPoints[2];
                        segment         = bSegment;
                    }
                    else
                    {
                        Debug.Assert(count % 3 == 0);

                        PolyBezierSegment pSegment = new PolyBezierSegment();
                        pSegment.Points = _currentSegmentPoints;
                        segment         = pSegment;
                    }
                    break;

                case MIL_SEGMENT_TYPE.MilSegmentPolyQuadraticBezier:
                    if (count == 2)
                    {
                        QuadraticBezierSegment qSegment = new QuadraticBezierSegment();
                        qSegment.Point1 = _currentSegmentPoints[0];
                        qSegment.Point2 = _currentSegmentPoints[1];
                        segment         = qSegment;
                    }
                    else
                    {
                        Debug.Assert(count % 2 == 0);

                        PolyQuadraticBezierSegment pSegment = new PolyQuadraticBezierSegment();
                        pSegment.Points = _currentSegmentPoints;
                        segment         = pSegment;
                    }
                    break;

                default:
                    segment = null;
                    Debug.Assert(false);
                    break;
                }

                // Handle common PathSegment properties.
                if (_currentSegmentIsStroked != s_defaultValueForPathSegmentIsStroked)
                {
                    segment.IsStroked = _currentSegmentIsStroked;
                }

                if (_currentSegmentIsSmoothJoin != s_defaultValueForPathSegmentIsSmoothJoin)
                {
                    segment.IsSmoothJoin = _currentSegmentIsSmoothJoin;
                }

                _segments.Add(segment);

                _currentSegmentPoints = null;
                _currentSegmentType   = MIL_SEGMENT_TYPE.MilSegmentNone;
            }
        }
        public static IEnumerable<Telerik.Windows.Documents.Fixed.Model.Graphics.QuadraticBezierSegment> ConvertPolyQuadraticBezierSegment(PolyQuadraticBezierSegment polyQuadraticBezierSegment)
        {
            var points = polyQuadraticBezierSegment.Points;

            for (int index = 1; index < points.Count; index += 2)
            {
                var pdfQuadraticBezierSegment = new Telerik.Windows.Documents.Fixed.Model.Graphics.QuadraticBezierSegment();
                pdfQuadraticBezierSegment.Point1 = points[index - 1];
                pdfQuadraticBezierSegment.Point2 = points[index];

                yield return pdfQuadraticBezierSegment;
            }
        }
Example #9
0
 public static PolyQuadraticBezierSegment ClonePolyQuadraticBezierSegment(this PolyQuadraticBezierSegment source)
 {
     if (source == null)
         return (PolyQuadraticBezierSegment)null;
     PolyQuadraticBezierSegment quadraticBezierSegment = new PolyQuadraticBezierSegment();
     foreach (Point point in source.Points)
         quadraticBezierSegment.Points.Add(point);
     return quadraticBezierSegment;
 }