コード例 #1
0
ファイル: Label.cs プロジェクト: koush/Xaml
 protected override void OnRender(DrawingContext drawingContext)
 {
     if (myRun == null)
         return;
     Point offset = Point.Empty;
     float slack = Width - myRun.Width;
     if (myTextAlignment == TextAlignment.Right)
         offset.X = slack;
     else if (myTextAlignment == TextAlignment.Center)
         offset.X = slack / 2;
     drawingContext.PushTranslate(offset.X, offset.Y);
     drawingContext.DrawGlyphRun(ForeBrush, myRun);
     drawingContext.Pop();
 }
コード例 #2
0
ファイル: TextGlyph.cs プロジェクト: borkaborka/gmit
      /// <summary>Draws the text glyph in the specified target area.</summary>
      /// <param name="dc">The drawing context to draw on.</param>
      /// <param name="foreground">The text foreground brush.</param>
      /// <param name="targetArea">The target area where the text is to be drawn (according to the specified alignment).</param>
      /// <param name="alignment">Indicates how to align the text with respect to the target area.</param>
      public void Draw(DrawingContext dc, Brush foreground, Rect targetArea, TextAlign alignment) {
         if (IsEmpty || targetArea.IsEmpty || foreground == null) return;

         // compute bounds 
         var bounds = _computeBounds(targetArea, alignment);
         dc.PushTranslate(bounds.X + SharpnessVector.X, bounds.Y + SharpnessVector.Y);

         if (TextOverflow == TextOverflow.Ignore || Width <= bounds.Width) {
            // ignore overflow - use original glyph run and draw it without clipping
            _drawGlyphRun(dc, _fullRun, foreground);

         } else if (TextOverflow == TextOverflow.Clip) {
            // clip overflow - use original glyph run but clip it to fit bounds
            var clipRect = new RectangleGeometry(new Rect(new Point(), bounds.Size));
            clipRect.Freeze();
            dc.PushClip(clipRect);
            _drawGlyphRun(dc, _fullRun, foreground);
            dc.Pop();

         } else {
            // trim overflow - create a trimmed glyph run that fits the bounds and cache it for next invocation 
            // (the caching of the trimmed glyph is effective only if the width does not change - e.g., when drawing the same glyph in a different color)
            if (_trimmedWidth.CertainlyDifferent(bounds.Width)) {
               var result = _buildGlyph(false, bounds.Width);
               _trimmedRun = (result != null ? result.GlyphRun : null);
               _trimmedWidth = bounds.Width;
            }
            _drawGlyphRun(dc, _trimmedRun, foreground);
         }

         dc.Pop();
      }
コード例 #3
0
ファイル: GaugeScale.cs プロジェクト: borkaborka/gmit
      /// <summary/>
      protected override void OnRender(DrawingContext dc) {
         base.OnRender(dc);
         if (TickCount <= 0 || Foreground == null) return;

         double cx, cy, r0, r1;
         if (!ComputeBoundingCircles(out cx, out cy, out r0, out r1)) return;

         var a0 = StartAngle;
         var a1 = EndAngle;
         Gauge.NormalizeAngularRange(ref a0, ref a1);
         if (a0.AlmostEquals(a1)) return;

         var typeface = new Typeface(FontFamily, FontStyle, FontWeight, FontStretch);
         var fontsize = this.IsDefaultValue(FontSizeProperty) ? (r1 - r0) : FontSize;
         var format = StringFormat.Nvl("{0}");

         Action<double, double> drawText = (double n, double a) => {
            var text = new FormattedText(format.Substitute(n), CultureInfo.CurrentUICulture, FlowDirection.LeftToRight, typeface, fontsize, Foreground);
            var tw = text.Width;
            var th = text.Height;
            var tb = fontsize - text.Baseline;

            if (!IsRotated) {
               var arad = a / 180.0 * Math.PI;
               dc.PushRotate(-a, cx, cy - r1 + th / 2.0);
               dc.PushTranslate(-Math.Sin(arad) * tw / 2.0, Math.Cos(arad) * th / 2.0);
            }
            dc.DrawText(text, new Point(cx - tw / 2.0, cy - r1 + tb));
            if (!IsRotated) {
               dc.Pop();
               dc.Pop();
            }
         };

         var pen = GetStrokePen();
         if (TickCount == 1) {
            dc.PushRotate((a1 + a0) / 2.0, cx, cy);
            drawText((Maximum + Minimum) / 2.0, 0);
            dc.Pop();
         } else {
            var v0 = Minimum;
            var v1 = Maximum;
            Gauge.NormalizeRange(ref v0, ref v1);
            var angleDelta = (a1 - a0) / (TickCount - 1);
            var valueDelta = (v1 - v0) / (TickCount - 1);
            for (var i = 0; i < TickCount; i++) {
               if (SkipCount > 0 && (i % SkipCount) == 0) continue;
               dc.PushRotate(a0 + i * angleDelta, cx, cy);
               drawText(v0 + i * valueDelta, a0 + i * angleDelta);
               dc.Pop();
            }
         }
      }
コード例 #4
0
ファイル: Control.cs プロジェクト: koush/Xaml
        internal void Render(Control control, DrawingContext context)
        {
            OnRender(context);
            myIsVisualValid = true;

            if (myChildren == null)
                return;
            foreach (Control child in myChildren)
            {
                context.PushTranslate(child.myLeft, child.myTop);
                child.Render(child, context);
                context.Pop();
            }
        }