コード例 #1
0
        protected override void OnRender(DrawingContext dc)
        {

            var lightBrush = new SolidColorBrush(Colors.LightGray);
            var darkBrush = new SolidColorBrush(Colors.Black);
            lightBrush.Opacity = 0.4;
            darkBrush.Opacity = 0.1;

            double t1 = 6; // thickness of dark circle pen
            double t2 = 2; // thickness of light pen (circle, arcs, segments)
            double d = 0; // distance from light circle to segments
            double l = 10; // length of segments
            double r = 20.0; // radius of light circle

            double r1 = r - (t1 + t2) / 2;
            double r2 = r + l;
            double r3 = r + t2 / 2 + d;
            double r4 = (r + r2) / 2;

            var darkPen = new Pen(darkBrush, t1);
            var lightPen = new Pen(lightBrush, t2);

            dc.DrawEllipse(null, lightPen, Position, r, r);
            dc.DrawEllipse(null, darkPen, Position, r1, r1);
            dc.DrawArc(null, lightPen, Position, 10, 80, r4, r4);
            dc.DrawArc(null, lightPen, Position, 100, 170, r4, r4);
            dc.DrawArc(null, lightPen, Position, 190, 260, r4, r4);
            dc.DrawArc(null, lightPen, Position, 280, 350, r4, r4);

            dc.DrawLine(lightPen, new Point(Position.X, Position.Y - r2), new Point(Position.X, Position.Y - r3));
            dc.DrawLine(lightPen, new Point(Position.X, Position.Y + r2), new Point(Position.X, Position.Y + r3));
            dc.DrawLine(lightPen, new Point(Position.X - r2, Position.Y), new Point(Position.X - r3, Position.Y));
            dc.DrawLine(lightPen, new Point(Position.X + r2, Position.Y), new Point(Position.X + r3, Position.Y));
        }
コード例 #2
0
 private void DrawConnection(DrawingContext dc, Pen pen2, SkillNode n1, SkillNode n2)
 {
     if (n1.NodeGroup == n2.NodeGroup && n1.orbit == n2.orbit)
     {
         if (n1.Arc - n2.Arc > 0 && n1.Arc - n2.Arc <= Math.PI ||
             n1.Arc - n2.Arc < -Math.PI)
         {
             dc.DrawArc(null, pen2, n1.Position, n2.Position,
                        new Size(SkillTree.SkillNode.orbitRadii[n1.orbit],
                                 SkillTree.SkillNode.orbitRadii[n1.orbit]));
         }
         else
         {
             dc.DrawArc(null, pen2, n2.Position, n1.Position,
                        new Size(SkillTree.SkillNode.orbitRadii[n1.orbit],
                                 SkillTree.SkillNode.orbitRadii[n1.orbit]));
         }
     }
     else
     {
         dc.DrawLine(pen2, n1.Position, n2.Position);
     }
 }
コード例 #3
0
 private static void DrawConnection(DrawingContext dc, Pen pen2, SkillNode n1, SkillNode n2)
 {
     if (!n1.VisibleNeighbors.Contains(n2) || !n2.VisibleNeighbors.Contains(n1)) return;
     if (n1.SkillNodeGroup == n2.SkillNodeGroup && n1.Orbit == n2.Orbit)
     {
         if (n1.Arc - n2.Arc > 0 && n1.Arc - n2.Arc <= Math.PI ||
             n1.Arc - n2.Arc < -Math.PI)
         {
             dc.DrawArc(null, pen2, n1.Position, n2.Position,
                 new Size(SkillNode.OrbitRadii[n1.Orbit],
                     SkillNode.OrbitRadii[n1.Orbit]));
         }
         else
         {
             dc.DrawArc(null, pen2, n2.Position, n1.Position,
                 new Size(SkillNode.OrbitRadii[n1.Orbit],
                     SkillNode.OrbitRadii[n1.Orbit]));
         }
     }
     else
     {
         var draw = true;
         foreach (var attibute in n1.attributes)
         {
             if (AscendantClassStartRegex.IsMatch(attibute))
                 draw = false;
         }
         if (n1.Type == NodeType.Mastery || n2.Type == NodeType.Mastery)
             draw = false;
         if (draw)
             dc.DrawLine(pen2, n1.Position, n2.Position);
     }
 }