// Initialize known object types internal static TypeConverter CreateKnownTypeConverter(Int16 converterId) { TypeConverter o = null; switch (converterId) { case -42: o = new System.Windows.Media.Converters.BoolIListConverter(); break; case -46: o = new System.ComponentModel.BooleanConverter(); break; case -53: o = new System.Windows.Media.BrushConverter(); break; case -61: o = new System.ComponentModel.ByteConverter(); break; case -70: o = new System.ComponentModel.CharConverter(); break; case -71: o = new System.Windows.Media.Converters.CharIListConverter(); break; case -87: o = new System.Windows.Media.ColorConverter(); break; case -94: o = new System.Windows.Input.CommandConverter(); break; case -96: o = new System.Windows.Markup.ComponentResourceKeyConverter(); break; case -111: o = new System.Windows.CornerRadiusConverter(); break; case -114: o = new System.ComponentModel.CultureInfoConverter(); break; case -115: o = new System.Windows.CultureInfoIetfLanguageTagConverter(); break; case -117: o = new System.Windows.Input.CursorConverter(); break; case -124: o = new System.ComponentModel.DateTimeConverter(); break; case -125: o = new System.Windows.Markup.DateTimeConverter2(); break; case -130: o = new System.ComponentModel.DecimalConverter(); break; case -137: o = new System.Windows.Markup.DependencyPropertyConverter(); break; case -138: o = new System.Windows.DialogResultConverter(); break; case -174: o = new System.Windows.Media.DoubleCollectionConverter(); break; case -175: o = new System.ComponentModel.DoubleConverter(); break; case -176: o = new System.Windows.Media.Converters.DoubleIListConverter(); break; case -188: o = new System.Windows.DurationConverter(); break; case -190: o = new System.Windows.DynamicResourceExtensionConverter(); break; case -201: o = new System.Windows.ExpressionConverter(); break; case -204: o = new System.Windows.FigureLengthConverter(); break; case -215: o = new System.Windows.Media.FontFamilyConverter(); break; case -216: o = new System.Windows.FontSizeConverter(); break; case -218: o = new System.Windows.FontStretchConverter(); break; case -220: o = new System.Windows.FontStyleConverter(); break; case -222: o = new System.Windows.FontWeightConverter(); break; case -240: o = new System.Windows.Media.GeometryConverter(); break; case -256: o = new System.Windows.GridLengthConverter(); break; case -267: o = new System.ComponentModel.GuidConverter(); break; case -286: o = new System.Windows.Media.ImageSourceConverter(); break; case -299: o = new System.Windows.Input.InputScopeConverter(); break; case -301: o = new System.Windows.Input.InputScopeNameConverter(); break; case -306: o = new System.ComponentModel.Int16Converter(); break; case -314: o = new System.Windows.Media.Int32CollectionConverter(); break; case -315: o = new System.ComponentModel.Int32Converter(); break; case -319: o = new System.Windows.Int32RectConverter(); break; case -324: o = new System.ComponentModel.Int64Converter(); break; case -338: o = new System.Windows.Input.KeyConverter(); break; case -340: o = new System.Windows.Input.KeyGestureConverter(); break; case -342: o = new System.Windows.KeySplineConverter(); break; case -344: o = new System.Windows.KeyTimeConverter(); break; case -348: o = new System.Windows.LengthConverter(); break; case -387: o = new System.Windows.Media.Media3D.Matrix3DConverter(); break; case -392: o = new System.Windows.Media.MatrixConverter(); break; case -410: o = new System.Windows.Input.ModifierKeysConverter(); break; case -411: o = new System.Windows.Input.MouseActionConverter(); break; case -415: o = new System.Windows.Input.MouseGestureConverter(); break; case -423: o = new System.Windows.NullableBoolConverter(); break; case -445: o = new System.Windows.Media.PathFigureCollectionConverter(); break; case -453: o = new System.Windows.Media.PixelFormatConverter(); break; case -462: o = new System.Windows.Media.Media3D.Point3DCollectionConverter(); break; case -463: o = new System.Windows.Media.Media3D.Point3DConverter(); break; case -467: o = new System.Windows.Media.Media3D.Point4DConverter(); break; case -473: o = new System.Windows.Media.PointCollectionConverter(); break; case -474: o = new System.Windows.PointConverter(); break; case -475: o = new System.Windows.Media.Converters.PointIListConverter(); break; case -492: o = new System.Windows.PropertyPathConverter(); break; case -498: o = new System.Windows.Media.Media3D.QuaternionConverter(); break; case -507: o = new System.Windows.Media.Media3D.Rect3DConverter(); break; case -511: o = new System.Windows.RectConverter(); break; case -521: o = new System.Windows.Media.Animation.RepeatBehaviorConverter(); break; case -538: o = new System.Windows.Markup.RoutedEventConverter(); break; case -545: o = new System.ComponentModel.SByteConverter(); break; case -563: o = new System.ComponentModel.SingleConverter(); break; case -568: o = new System.Windows.Media.Media3D.Size3DConverter(); break; case -572: o = new System.Windows.SizeConverter(); break; case -615: o = new System.ComponentModel.StringConverter(); break; case -619: o = new System.Windows.StrokeCollectionConverter(); break; case -633: o = new System.Windows.TemplateBindingExpressionConverter(); break; case -635: o = new System.Windows.TemplateBindingExtensionConverter(); break; case -637: o = new System.Windows.Markup.TemplateKeyConverter(); break; case -645: o = new System.Windows.TextDecorationCollectionConverter(); break; case -655: o = new System.Windows.ThicknessConverter(); break; case -664: o = new System.ComponentModel.TimeSpanConverter(); break; case -681: o = new System.Windows.Media.TransformConverter(); break; case -692: o = new System.Windows.Markup.TypeTypeConverter(); break; case -696: o = new System.ComponentModel.UInt16Converter(); break; case -698: o = new System.ComponentModel.UInt32Converter(); break; case -700: o = new System.ComponentModel.UInt64Converter(); break; case -701: o = new System.Windows.Media.Converters.UShortIListConverter(); break; case -705: o = new System.UriTypeConverter(); break; case -714: o = new System.Windows.Media.Media3D.Vector3DCollectionConverter(); break; case -715: o = new System.Windows.Media.Media3D.Vector3DConverter(); break; case -722: o = new System.Windows.Media.VectorCollectionConverter(); break; case -723: o = new System.Windows.VectorConverter(); break; case -757: o = new System.Windows.Markup.XmlLanguageConverter(); break; } return o; }
public ModelConverter() { matrixConverter = new Matrix3DConverter(); }
/// <summary> /// Initializes a new instance of the <c>Mckineap.Models.Model3D.SkeletonManager</c> class. /// </summary> public SkeletonConverter() { matrixConverter = new Matrix3DConverter(); }
public void KeyPressed(KeyEventArgs e) { Matrix3DConverter conv = new Matrix3DConverter(); Transform3D trans; Matrix3D mat; //Warning: memory hog at the moment. Does not combine 3D rotations! switch (e.Key) { case Key.S: //Rotate the object trans = (Transform3D)Transforms.makeAxisTransform(Axis.X, 5); mat = Matrix3D.Multiply(trans.Value, currentMatTransform.Value); currentMatTransform = new MatrixTransform3D(mat); outerModel.Children[0].Transform = currentMatTransform; break; case Key.A: //Reduce the azimuth: trans = (Transform3D)Transforms.makeAxisTransform(Axis.Y, 5); mat = Matrix3D.Multiply(trans.Value, currentMatTransform.Value); currentMatTransform = new MatrixTransform3D(mat); outerModel.Children[0].Transform = currentMatTransform; break; case Key.D: //Increase the azimuth: trans = (Transform3D)Transforms.makeAxisTransform(Axis.Y, -5); //System.Windows.MessageBox.Show(trans.Value.ToString()); mat = Matrix3D.Multiply(trans.Value, currentMatTransform.Value); currentMatTransform = new MatrixTransform3D(mat); outerModel.Children[0].Transform = currentMatTransform; break; case Key.W: //Increase the inclination: trans = (Transform3D)Transforms.makeAxisTransform(Axis.X, -5); mat = Matrix3D.Multiply(trans.Value, currentMatTransform.Value); currentMatTransform = new MatrixTransform3D(mat); outerModel.Children[0].Transform = currentMatTransform; break; case Key.E: //Increase the inclination: trans = (Transform3D)Transforms.makeAxisTransform(Axis.Z, 5); mat = Matrix3D.Multiply(trans.Value, currentMatTransform.Value); currentMatTransform = new MatrixTransform3D(mat); outerModel.Children[0].Transform = currentMatTransform; break; case Key.F: //Increase the inclination: trans = (Transform3D)Transforms.makeAxisTransform(Axis.Z, -5); mat = Matrix3D.Multiply(trans.Value, currentMatTransform.Value); currentMatTransform = new MatrixTransform3D(mat); outerModel.Children[0].Transform = currentMatTransform; break; case Key.Z: //Zoom in: focussedCamera.Zoom+=5; break; case Key.X: //Zoom out: focussedCamera.Zoom-=5; break; case Key.C: System.Windows.MessageBox.Show("Azimuth: " + focussedCamera.Azimuth.ToString() + "\nInclination: " + focussedCamera.Inclination.ToString() + "\nZoom: " + focussedCamera.Zoom.ToString() + "\nLocation: " + focussedCamera.Location.ToString()); break; default: break; } camera.Position = focussedCamera.Location; camera.LookDirection = focussedCamera.Direction; light.Direction = focussedCamera.Direction; }