private void OnGUI() { if (_paused == false) { _controller.ProccessMouse(Input.mousePosition.x, UnityEngine.Screen.height - Input.mousePosition.y); _controller.ProccessKeys(); } _controller.Draw(); }
private void OnGUI() { if (_paused == false) { var mousePosition = new System.Drawing.PointF(Input.mousePosition.x, UnityEngine.Screen.height - Input.mousePosition.y); _controller.ProccessMouse(mousePosition); _controller.ProccessKeys(); } _controller.Draw(); }