Exemple #1
0
        private void OnGUI()
        {
            if (_paused == false)
            {
                _controller.ProccessMouse(Input.mousePosition.x, UnityEngine.Screen.height - Input.mousePosition.y);
                _controller.ProccessKeys();
            }

            _controller.Draw();
        }
Exemple #2
0
        private void OnGUI()
        {
            if (_paused == false)
            {
                var mousePosition = new System.Drawing.PointF(Input.mousePosition.x, UnityEngine.Screen.height - Input.mousePosition.y);
                _controller.ProccessMouse(mousePosition);
                _controller.ProccessKeys();
            }

            _controller.Draw();
        }