コード例 #1
0
        public override void CreateDirectory(string fullPath)
        {
            // NOTE: This logic is primarily just carried forward from Win32FileSystem.CreateDirectory.

            int length = fullPath.Length;

            // We need to trim the trailing slash or the code will try to create 2 directories of the same name.
            if (length >= 2 && PathHelpers.EndsInDirectorySeparator(fullPath))
            {
                length--;
            }

            // For paths that are only // or ///
            if (length == 2 && PathInternal.IsDirectorySeparator(fullPath[1]))
            {
                throw new IOException(SR.Format(SR.IO_CannotCreateDirectory, fullPath));
            }

            // We can save a bunch of work if the directory we want to create already exists.
            if (DirectoryExists(fullPath))
            {
                return;
            }

            // Attempt to figure out which directories don't exist, and only create the ones we need.
            bool           somepathexists = false;
            Stack <string> stackDir       = new Stack <string>();
            int            lengthRoot     = PathInternal.GetRootLength(fullPath);

            if (length > lengthRoot)
            {
                int i = length - 1;
                while (i >= lengthRoot && !somepathexists)
                {
                    string dir = fullPath.Substring(0, i + 1);
                    if (!DirectoryExists(dir)) // Create only the ones missing
                    {
                        stackDir.Push(dir);
                    }
                    else
                    {
                        somepathexists = true;
                    }

                    while (i > lengthRoot && !PathInternal.IsDirectorySeparator(fullPath[i]))
                    {
                        i--;
                    }
                    i--;
                }
            }

            int count = stackDir.Count;

            if (count == 0 && !somepathexists)
            {
                string root = Directory.InternalGetDirectoryRoot(fullPath);
                if (!DirectoryExists(root))
                {
                    throw Interop.GetExceptionForIoErrno(Interop.Error.ENOENT.Info(), fullPath, isDirectory: true);
                }
                return;
            }

            // Create all the directories
            int result = 0;

            Interop.ErrorInfo firstError  = default(Interop.ErrorInfo);
            string            errorString = fullPath;

            while (stackDir.Count > 0)
            {
                string name = stackDir.Pop();
                if (name.Length >= MaxDirectoryPath)
                {
                    throw new PathTooLongException(SR.IO_PathTooLong);
                }

                // The mkdir command uses 0777 by default (it'll be AND'd with the process umask internally).
                // We do the same.
                result = Interop.Sys.MkDir(name, (int)Interop.Sys.Permissions.Mask);
                if (result < 0 && firstError.Error == 0)
                {
                    Interop.ErrorInfo errorInfo = Interop.Sys.GetLastErrorInfo();

                    // While we tried to avoid creating directories that don't
                    // exist above, there are a few cases that can fail, e.g.
                    // a race condition where another process or thread creates
                    // the directory first, or there's a file at the location.
                    if (errorInfo.Error != Interop.Error.EEXIST)
                    {
                        firstError = errorInfo;
                    }
                    else if (FileExists(name) || (!DirectoryExists(name, out errorInfo) && errorInfo.Error == Interop.Error.EACCES))
                    {
                        // If there's a file in this directory's place, or if we have ERROR_ACCESS_DENIED when checking if the directory already exists throw.
                        firstError  = errorInfo;
                        errorString = name;
                    }
                }
            }

            // Only throw an exception if creating the exact directory we wanted failed to work correctly.
            if (result < 0 && firstError.Error != 0)
            {
                throw Interop.GetExceptionForIoErrno(firstError, errorString, isDirectory: true);
            }
        }
コード例 #2
0
        private async Task <FileStreamBase> OpenAsync(string fullPath, FileMode mode, FileAccess access, FileShare share, int bufferSize, FileOptions options, FileStream parent)
        {
            // When trying to open the root directory, we need to throw an Access Denied
            if (PathInternal.GetRootLength(fullPath) == fullPath.Length)
            {
                throw Win32Marshal.GetExceptionForWin32Error(Interop.mincore.Errors.ERROR_ACCESS_DENIED, fullPath);
            }

            // Win32 CreateFile returns ERROR_PATH_NOT_FOUND when given a path that ends with '\'
            if (PathHelpers.EndsInDirectorySeparator(fullPath))
            {
                throw Win32Marshal.GetExceptionForWin32Error(Interop.mincore.Errors.ERROR_PATH_NOT_FOUND, fullPath);
            }

            StorageFile file = null;

            // FileMode
            if (mode == FileMode.Open || mode == FileMode.Truncate)
            {
                file = await StorageFile.GetFileFromPathAsync(fullPath).TranslateWinRTTask(fullPath);
            }
            else
            {
                CreationCollisionOption collisionOptions;

                switch (mode)
                {
                case FileMode.Create:
                    collisionOptions = CreationCollisionOption.ReplaceExisting;
                    break;

                case FileMode.CreateNew:
                    collisionOptions = CreationCollisionOption.FailIfExists;
                    break;

                case FileMode.Append:
                case FileMode.OpenOrCreate:
                default:
                    collisionOptions = CreationCollisionOption.OpenIfExists;
                    break;
                }

                string directoryPath, fileName;
                PathHelpers.SplitDirectoryFile(fullPath, out directoryPath, out fileName);

                StorageFolder directory = await StorageFolder.GetFolderFromPathAsync(directoryPath).TranslateWinRTTask(directoryPath, isDirectory: true);

                file = await directory.CreateFileAsync(fileName, collisionOptions).TranslateWinRTTask(fullPath);
            }

            // FileAccess: WinRT doesn't support FileAccessMode.Write so we upgrade to ReadWrite
            FileAccessMode accessMode = ((access & FileAccess.Write) != 0) ? FileAccessMode.ReadWrite : FileAccessMode.Read;

            // FileShare: cannot translate StorageFile uses a different sharing model (oplocks) that is controlled via FileAccessMode

            // FileOptions: ignore most values of FileOptions as they are hints and are not supported by WinRT.
            // FileOptions.Encrypted is not a hint, and not supported by WinRT, but there is precedent for ignoring this (FAT).
            // FileOptions.DeleteOnClose should result in an UnauthorizedAccessException when
            //   opening a file that can only be read, but we cannot safely reproduce that behavior
            //   in WinRT without actually deleting the file.
            //   Instead the failure will occur in the finalizer for WinRTFileStream and be ignored.

            // open our stream
            Stream stream = (await file.OpenAsync(accessMode).TranslateWinRTTask(fullPath)).AsStream(bufferSize);

            if (mode == FileMode.Append)
            {
                // seek to end.
                stream.Seek(0, SeekOrigin.End);
            }
            else if (mode == FileMode.Truncate)
            {
                // truncate stream to 0
                stream.SetLength(0);
            }

            return(new WinRTFileStream(stream, file, access, options, parent));
        }