コード例 #1
0
ファイル: UnixFileSystem.cs プロジェクト: thiagodin/corefx
            internal FileSystemEnumerable(
                string userPath, string searchPattern,
                SearchOption searchOption, SearchTarget searchTarget,
                Func <string, bool, T> translateResult)
            {
                // Basic validation of the input path
                if (userPath == null)
                {
                    throw new ArgumentNullException("path");
                }
                if (string.IsNullOrWhiteSpace(userPath))
                {
                    throw new ArgumentException(SR.Argument_EmptyPath, "path");
                }

                // Validate and normalize the search pattern.  If after doing so it's empty,
                // matching Win32 behavior we can skip all additional validation and effectively
                // return an empty enumerable.
                searchPattern = NormalizeSearchPattern(searchPattern);
                if (searchPattern.Length > 0)
                {
                    PathHelpers.CheckSearchPattern(searchPattern);
                    PathHelpers.ThrowIfEmptyOrRootedPath(searchPattern);

                    // If the search pattern contains any paths, make sure we factor those into
                    // the user path, and then trim them off.
                    int lastSlash = searchPattern.LastIndexOf(Path.DirectorySeparatorChar);
                    if (lastSlash >= 0)
                    {
                        if (lastSlash >= 1)
                        {
                            userPath = Path.Combine(userPath, searchPattern.Substring(0, lastSlash));
                        }
                        searchPattern = searchPattern.Substring(lastSlash + 1);
                    }
                    string fullPath = Path.GetFullPath(userPath);

                    // Store everything for the enumerator
                    _initialDirectory   = new PathPair(userPath, fullPath);
                    _searchPattern      = searchPattern;
                    _searchOption       = searchOption;
                    _includeFiles       = (searchTarget & SearchTarget.Files) != 0;
                    _includeDirectories = (searchTarget & SearchTarget.Directories) != 0;
                    _translateResult    = translateResult;
                }

                // Open the first enumerator so that any errors are propagated synchronously.
                _firstEnumerator = Enumerate();
            }
コード例 #2
0
        private static string NormalizeSearchPattern(string searchPattern)
        {
            Contract.Requires(searchPattern != null);

            // Win32 normalization trims only U+0020.
            string tempSearchPattern = searchPattern.TrimEnd(PathHelpers.TrimEndChars);

            // Make this corner case more useful, like dir
            if (tempSearchPattern.Equals("."))
            {
                tempSearchPattern = "*";
            }

            PathHelpers.CheckSearchPattern(tempSearchPattern);
            return(tempSearchPattern);
        }
コード例 #3
0
ファイル: UnixFileSystem.cs プロジェクト: sboulema/corefx
            internal FileSystemEnumerable(
                string userPath, string searchPattern,
                SearchOption searchOption, SearchTarget searchTarget,
                Func <string, bool, T> translateResult)
            {
                // Basic validation of the input path
                if (userPath == null)
                {
                    throw new ArgumentNullException("path");
                }
                if (string.IsNullOrEmpty(userPath))
                {
                    throw new ArgumentException(SR.Argument_EmptyPath, "path");
                }

                // Validate and normalize the search pattern.  If after doing so it's empty,
                // matching Win32 behavior we can skip all additional validation and effectively
                // return an empty enumerable.
                searchPattern = NormalizeSearchPattern(searchPattern);
                if (searchPattern.Length > 0)
                {
                    PathHelpers.CheckSearchPattern(searchPattern);
                    PathHelpers.ThrowIfEmptyOrRootedPath(searchPattern);

                    // If the search pattern contains any paths, make sure we factor those into
                    // the user path, and then trim them off.
                    int lastSlash = searchPattern.LastIndexOf(Path.DirectorySeparatorChar);
                    if (lastSlash >= 0)
                    {
                        if (lastSlash >= 1)
                        {
                            userPath = Path.Combine(userPath, searchPattern.Substring(0, lastSlash));
                        }
                        searchPattern = searchPattern.Substring(lastSlash + 1);
                    }

                    // Typically we shouldn't see either of these cases, an upfront check is much faster
                    foreach (char c in searchPattern)
                    {
                        if (c == '\\' || c == '[')
                        {
                            // We need to escape any escape characters in the search pattern
                            searchPattern = searchPattern.Replace(@"\", @"\\");

                            // And then escape '[' to prevent it being picked up as a wildcard
                            searchPattern = searchPattern.Replace(@"[", @"\[");
                            break;
                        }
                    }

                    string fullPath = Path.GetFullPath(userPath);

                    // Store everything for the enumerator
                    _initialDirectory   = new PathPair(userPath, fullPath);
                    _searchPattern      = searchPattern;
                    _searchOption       = searchOption;
                    _includeFiles       = (searchTarget & SearchTarget.Files) != 0;
                    _includeDirectories = (searchTarget & SearchTarget.Directories) != 0;
                    _translateResult    = translateResult;
                }

                // Open the first enumerator so that any errors are propagated synchronously.
                _firstEnumerator = Enumerate();
            }