public static Exception TranslateWinRTException(this Exception exception, string filePath, bool isDirectory = false) { int errorCode = Win32Marshal.TryMakeWin32ErrorCodeFromHR(exception.HResult); if (isDirectory) { // WinRT remaps all ERROR_PATH_NOT_FOUND to ERROR_FILE_NOT_FOUND if (errorCode == Interop.ERROR_FILE_NOT_FOUND) { errorCode = Interop.ERROR_PATH_NOT_FOUND; } } else { // Existing comment from FileStream: // NT5 oddity - when trying to open "C:\" as a FileStream, // we usually get ERROR_PATH_NOT_FOUND from the OS. We should // probably be consistent w/ every other directory. // This remaps the error for non-existent drives which is incorrect // but we need to preserve it for compatibility if (errorCode == Interop.ERROR_PATH_NOT_FOUND && filePath.Equals(Directory.InternalGetDirectoryRoot(filePath))) { errorCode = Interop.ERROR_ACCESS_DENIED; } // Known issue: WinRT pre-check's the find data of a fullPath before trying to create it, if the type doesn't match // (IE: open file on a directory) it will return E_INVALIDARG instead of ERROR_ACCESS_DENIED // CreateFile returns ERROR_PATH_NOT_FOUND when given a fullPath that ends in a backslash. // WinRT remaps all ERROR_PATH_NOT_FOUND to ERROR_FILE_NOT_FOUND if (errorCode == Interop.ERROR_FILE_NOT_FOUND && filePath.Length > 0 && filePath[filePath.Length - 1] == Path.DirectorySeparatorChar) { errorCode = Interop.ERROR_PATH_NOT_FOUND; } } // Known issue: We still can't handle ERROR_SHARING_VIOLATION because WinRT APIs are mapping this to ERROR_ACCESS_DENIED // Maps all unknown exceptions to IOException to be consistent with Win32 behavior return(Win32Marshal.GetExceptionForWin32Error(errorCode, filePath)); }
public override void CreateDirectory(string fullPath) { if (PathInternal.IsDirectoryTooLong(fullPath)) { throw new PathTooLongException(SR.IO_PathTooLong); } // We can save a bunch of work if the directory we want to create already exists. This also // saves us in the case where sub paths are inaccessible (due to ERROR_ACCESS_DENIED) but the // final path is accessable and the directory already exists. For example, consider trying // to create c:\Foo\Bar\Baz, where everything already exists but ACLS prevent access to c:\Foo // and c:\Foo\Bar. In that case, this code will think it needs to create c:\Foo, and c:\Foo\Bar // and fail to due so, causing an exception to be thrown. This is not what we want. if (DirectoryExists(fullPath)) { return; } List <string> stackDir = new List <string>(); // Attempt to figure out which directories don't exist, and only // create the ones we need. Note that InternalExists may fail due // to Win32 ACL's preventing us from seeing a directory, and this // isn't threadsafe. bool somepathexists = false; int length = fullPath.Length; // We need to trim the trailing slash or the code will try to create 2 directories of the same name. if (length >= 2 && PathHelpers.EndsInDirectorySeparator(fullPath)) { length--; } int lengthRoot = PathInternal.GetRootLength(fullPath); if (length > lengthRoot) { // Special case root (fullpath = X:\\) int i = length - 1; while (i >= lengthRoot && !somepathexists) { String dir = fullPath.Substring(0, i + 1); if (!DirectoryExists(dir)) // Create only the ones missing { stackDir.Add(dir); } else { somepathexists = true; } while (i > lengthRoot && !PathInternal.IsDirectorySeparator(fullPath[i])) { i--; } i--; } } int count = stackDir.Count; // If we were passed a DirectorySecurity, convert it to a security // descriptor and set it in he call to CreateDirectory. Interop.mincore.SECURITY_ATTRIBUTES secAttrs = default(Interop.mincore.SECURITY_ATTRIBUTES); bool r = true; int firstError = 0; String errorString = fullPath; // If all the security checks succeeded create all the directories while (stackDir.Count > 0) { String name = stackDir[stackDir.Count - 1]; stackDir.RemoveAt(stackDir.Count - 1); r = Interop.mincore.CreateDirectory(name, ref secAttrs); if (!r && (firstError == 0)) { int currentError = Marshal.GetLastWin32Error(); // While we tried to avoid creating directories that don't // exist above, there are at least two cases that will // cause us to see ERROR_ALREADY_EXISTS here. InternalExists // can fail because we didn't have permission to the // directory. Secondly, another thread or process could // create the directory between the time we check and the // time we try using the directory. Thirdly, it could // fail because the target does exist, but is a file. if (currentError != Interop.mincore.Errors.ERROR_ALREADY_EXISTS) { firstError = currentError; } else { // If there's a file in this directory's place, or if we have ERROR_ACCESS_DENIED when checking if the directory already exists throw. if (File.InternalExists(name) || (!DirectoryExists(name, out currentError) && currentError == Interop.mincore.Errors.ERROR_ACCESS_DENIED)) { firstError = currentError; errorString = name; } } } } // We need this check to mask OS differences // Handle CreateDirectory("X:\\") when X: doesn't exist. Similarly for n/w paths. if ((count == 0) && !somepathexists) { String root = Directory.InternalGetDirectoryRoot(fullPath); if (!DirectoryExists(root)) { throw Win32Marshal.GetExceptionForWin32Error(Interop.mincore.Errors.ERROR_PATH_NOT_FOUND, root); } return; } // Only throw an exception if creating the exact directory we // wanted failed to work correctly. if (!r && (firstError != 0)) { throw Win32Marshal.GetExceptionForWin32Error(firstError, errorString); } }
public override void CreateDirectory(string fullPath) { // NOTE: This logic is primarily just carried forward from Win32FileSystem.CreateDirectory. int length = fullPath.Length; // We need to trim the trailing slash or the code will try to create 2 directories of the same name. if (length >= 2 && PathHelpers.EndsInDirectorySeparator(fullPath)) { length--; } // For paths that are only // or /// if (length == 2 && PathInternal.IsDirectorySeparator(fullPath[1])) { throw new IOException(SR.Format(SR.IO_CannotCreateDirectory, fullPath)); } // We can save a bunch of work if the directory we want to create already exists. if (DirectoryExists(fullPath)) { return; } // Attempt to figure out which directories don't exist, and only create the ones we need. bool somepathexists = false; Stack <string> stackDir = new Stack <string>(); int lengthRoot = PathInternal.GetRootLength(fullPath); if (length > lengthRoot) { int i = length - 1; while (i >= lengthRoot && !somepathexists) { string dir = fullPath.Substring(0, i + 1); if (!DirectoryExists(dir)) // Create only the ones missing { stackDir.Push(dir); } else { somepathexists = true; } while (i > lengthRoot && !PathInternal.IsDirectorySeparator(fullPath[i])) { i--; } i--; } } int count = stackDir.Count; if (count == 0 && !somepathexists) { string root = Directory.InternalGetDirectoryRoot(fullPath); if (!DirectoryExists(root)) { throw Interop.GetExceptionForIoErrno(Interop.Error.ENOENT.Info(), fullPath, isDirectory: true); } return; } // Create all the directories int result = 0; Interop.ErrorInfo firstError = default(Interop.ErrorInfo); string errorString = fullPath; while (stackDir.Count > 0) { string name = stackDir.Pop(); if (name.Length >= MaxDirectoryPath) { throw new PathTooLongException(SR.IO_PathTooLong); } Interop.ErrorInfo errorInfo = default(Interop.ErrorInfo); while ((result = Interop.libc.mkdir(name, (int)Interop.libc.Permissions.S_IRWXU)) < 0 && (errorInfo = Interop.Sys.GetLastErrorInfo()).Error == Interop.Error.EINTR) { ; } if (result < 0 && firstError.Error == 0) { // While we tried to avoid creating directories that don't // exist above, there are a few cases that can fail, e.g. // a race condition where another process or thread creates // the directory first, or there's a file at the location. if (errorInfo.Error != Interop.Error.EEXIST) { firstError = errorInfo; } else if (FileExists(name) || (!DirectoryExists(name, out errorInfo) && errorInfo.Error == Interop.Error.EACCES)) { // If there's a file in this directory's place, or if we have ERROR_ACCESS_DENIED when checking if the directory already exists throw. firstError = errorInfo; errorString = name; } } } // Only throw an exception if creating the exact directory we wanted failed to work correctly. if (result < 0 && firstError.Error != 0) { throw Interop.GetExceptionForIoErrno(firstError, errorString, isDirectory: true); } }