Exemple #1
0
        public static Exception TranslateWinRTException(this Exception exception, string filePath, bool isDirectory = false)
        {
            int errorCode = Win32Marshal.TryMakeWin32ErrorCodeFromHR(exception.HResult);

            if (isDirectory)
            {
                // WinRT remaps all ERROR_PATH_NOT_FOUND to ERROR_FILE_NOT_FOUND
                if (errorCode == Interop.ERROR_FILE_NOT_FOUND)
                {
                    errorCode = Interop.ERROR_PATH_NOT_FOUND;
                }
            }
            else
            {
                // Existing comment from FileStream:
                //   NT5 oddity - when trying to open "C:\" as a FileStream,
                //   we usually get ERROR_PATH_NOT_FOUND from the OS.  We should
                //   probably be consistent w/ every other directory.
                // This remaps the error for non-existent drives which is incorrect
                // but we need to preserve it for compatibility
                if (errorCode == Interop.ERROR_PATH_NOT_FOUND && filePath.Equals(Directory.InternalGetDirectoryRoot(filePath)))
                {
                    errorCode = Interop.ERROR_ACCESS_DENIED;
                }

                // Known issue: WinRT pre-check's the find data of a fullPath before trying to create it, if the type doesn't match
                // (IE: open file on a directory) it will return E_INVALIDARG instead of ERROR_ACCESS_DENIED

                // CreateFile returns ERROR_PATH_NOT_FOUND when given a fullPath that ends in a backslash.
                // WinRT remaps all ERROR_PATH_NOT_FOUND to ERROR_FILE_NOT_FOUND
                if (errorCode == Interop.ERROR_FILE_NOT_FOUND && filePath.Length > 0 && filePath[filePath.Length - 1] == Path.DirectorySeparatorChar)
                {
                    errorCode = Interop.ERROR_PATH_NOT_FOUND;
                }
            }

            // Known issue: We still can't handle ERROR_SHARING_VIOLATION because WinRT APIs are mapping this to ERROR_ACCESS_DENIED

            // Maps all unknown exceptions to IOException to be consistent with Win32 behavior
            return(Win32Marshal.GetExceptionForWin32Error(errorCode, filePath));
        }
Exemple #2
0
        public override void CreateDirectory(string fullPath)
        {
            if (PathInternal.IsDirectoryTooLong(fullPath))
            {
                throw new PathTooLongException(SR.IO_PathTooLong);
            }

            // We can save a bunch of work if the directory we want to create already exists.  This also
            // saves us in the case where sub paths are inaccessible (due to ERROR_ACCESS_DENIED) but the
            // final path is accessable and the directory already exists.  For example, consider trying
            // to create c:\Foo\Bar\Baz, where everything already exists but ACLS prevent access to c:\Foo
            // and c:\Foo\Bar.  In that case, this code will think it needs to create c:\Foo, and c:\Foo\Bar
            // and fail to due so, causing an exception to be thrown.  This is not what we want.
            if (DirectoryExists(fullPath))
            {
                return;
            }

            List <string> stackDir = new List <string>();

            // Attempt to figure out which directories don't exist, and only
            // create the ones we need.  Note that InternalExists may fail due
            // to Win32 ACL's preventing us from seeing a directory, and this
            // isn't threadsafe.

            bool somepathexists = false;

            int length = fullPath.Length;

            // We need to trim the trailing slash or the code will try to create 2 directories of the same name.
            if (length >= 2 && PathHelpers.EndsInDirectorySeparator(fullPath))
            {
                length--;
            }

            int lengthRoot = PathInternal.GetRootLength(fullPath);

            if (length > lengthRoot)
            {
                // Special case root (fullpath = X:\\)
                int i = length - 1;
                while (i >= lengthRoot && !somepathexists)
                {
                    String dir = fullPath.Substring(0, i + 1);

                    if (!DirectoryExists(dir)) // Create only the ones missing
                    {
                        stackDir.Add(dir);
                    }
                    else
                    {
                        somepathexists = true;
                    }

                    while (i > lengthRoot && !PathInternal.IsDirectorySeparator(fullPath[i]))
                    {
                        i--;
                    }
                    i--;
                }
            }

            int count = stackDir.Count;

            // If we were passed a DirectorySecurity, convert it to a security
            // descriptor and set it in he call to CreateDirectory.
            Interop.mincore.SECURITY_ATTRIBUTES secAttrs = default(Interop.mincore.SECURITY_ATTRIBUTES);

            bool   r           = true;
            int    firstError  = 0;
            String errorString = fullPath;

            // If all the security checks succeeded create all the directories
            while (stackDir.Count > 0)
            {
                String name = stackDir[stackDir.Count - 1];
                stackDir.RemoveAt(stackDir.Count - 1);

                r = Interop.mincore.CreateDirectory(name, ref secAttrs);
                if (!r && (firstError == 0))
                {
                    int currentError = Marshal.GetLastWin32Error();
                    // While we tried to avoid creating directories that don't
                    // exist above, there are at least two cases that will
                    // cause us to see ERROR_ALREADY_EXISTS here.  InternalExists
                    // can fail because we didn't have permission to the
                    // directory.  Secondly, another thread or process could
                    // create the directory between the time we check and the
                    // time we try using the directory.  Thirdly, it could
                    // fail because the target does exist, but is a file.
                    if (currentError != Interop.mincore.Errors.ERROR_ALREADY_EXISTS)
                    {
                        firstError = currentError;
                    }
                    else
                    {
                        // If there's a file in this directory's place, or if we have ERROR_ACCESS_DENIED when checking if the directory already exists throw.
                        if (File.InternalExists(name) || (!DirectoryExists(name, out currentError) && currentError == Interop.mincore.Errors.ERROR_ACCESS_DENIED))
                        {
                            firstError  = currentError;
                            errorString = name;
                        }
                    }
                }
            }

            // We need this check to mask OS differences
            // Handle CreateDirectory("X:\\") when X: doesn't exist. Similarly for n/w paths.
            if ((count == 0) && !somepathexists)
            {
                String root = Directory.InternalGetDirectoryRoot(fullPath);
                if (!DirectoryExists(root))
                {
                    throw Win32Marshal.GetExceptionForWin32Error(Interop.mincore.Errors.ERROR_PATH_NOT_FOUND, root);
                }
                return;
            }

            // Only throw an exception if creating the exact directory we
            // wanted failed to work correctly.
            if (!r && (firstError != 0))
            {
                throw Win32Marshal.GetExceptionForWin32Error(firstError, errorString);
            }
        }
Exemple #3
0
        public override void CreateDirectory(string fullPath)
        {
            // NOTE: This logic is primarily just carried forward from Win32FileSystem.CreateDirectory.

            int length = fullPath.Length;

            // We need to trim the trailing slash or the code will try to create 2 directories of the same name.
            if (length >= 2 && PathHelpers.EndsInDirectorySeparator(fullPath))
            {
                length--;
            }

            // For paths that are only // or ///
            if (length == 2 && PathInternal.IsDirectorySeparator(fullPath[1]))
            {
                throw new IOException(SR.Format(SR.IO_CannotCreateDirectory, fullPath));
            }

            // We can save a bunch of work if the directory we want to create already exists.
            if (DirectoryExists(fullPath))
            {
                return;
            }

            // Attempt to figure out which directories don't exist, and only create the ones we need.
            bool           somepathexists = false;
            Stack <string> stackDir       = new Stack <string>();
            int            lengthRoot     = PathInternal.GetRootLength(fullPath);

            if (length > lengthRoot)
            {
                int i = length - 1;
                while (i >= lengthRoot && !somepathexists)
                {
                    string dir = fullPath.Substring(0, i + 1);
                    if (!DirectoryExists(dir)) // Create only the ones missing
                    {
                        stackDir.Push(dir);
                    }
                    else
                    {
                        somepathexists = true;
                    }

                    while (i > lengthRoot && !PathInternal.IsDirectorySeparator(fullPath[i]))
                    {
                        i--;
                    }
                    i--;
                }
            }

            int count = stackDir.Count;

            if (count == 0 && !somepathexists)
            {
                string root = Directory.InternalGetDirectoryRoot(fullPath);
                if (!DirectoryExists(root))
                {
                    throw Interop.GetExceptionForIoErrno(Interop.Error.ENOENT.Info(), fullPath, isDirectory: true);
                }
                return;
            }

            // Create all the directories
            int result = 0;

            Interop.ErrorInfo firstError  = default(Interop.ErrorInfo);
            string            errorString = fullPath;

            while (stackDir.Count > 0)
            {
                string name = stackDir.Pop();
                if (name.Length >= MaxDirectoryPath)
                {
                    throw new PathTooLongException(SR.IO_PathTooLong);
                }

                Interop.ErrorInfo errorInfo = default(Interop.ErrorInfo);
                while ((result = Interop.libc.mkdir(name, (int)Interop.libc.Permissions.S_IRWXU)) < 0 && (errorInfo = Interop.Sys.GetLastErrorInfo()).Error == Interop.Error.EINTR)
                {
                    ;
                }
                if (result < 0 && firstError.Error == 0)
                {
                    // While we tried to avoid creating directories that don't
                    // exist above, there are a few cases that can fail, e.g.
                    // a race condition where another process or thread creates
                    // the directory first, or there's a file at the location.
                    if (errorInfo.Error != Interop.Error.EEXIST)
                    {
                        firstError = errorInfo;
                    }
                    else if (FileExists(name) || (!DirectoryExists(name, out errorInfo) && errorInfo.Error == Interop.Error.EACCES))
                    {
                        // If there's a file in this directory's place, or if we have ERROR_ACCESS_DENIED when checking if the directory already exists throw.
                        firstError  = errorInfo;
                        errorString = name;
                    }
                }
            }

            // Only throw an exception if creating the exact directory we wanted failed to work correctly.
            if (result < 0 && firstError.Error != 0)
            {
                throw Interop.GetExceptionForIoErrno(firstError, errorString, isDirectory: true);
            }
        }