/// <include file='doc\TextureBrush.uex' path='docs/doc[@for="TextureBrush.Clone"]/*' /> /// <devdoc> /// Creates an exact copy of this <see cref='System.Drawing.TextureBrush'/>. /// </devdoc> public override Object Clone() { IntPtr cloneBrush = IntPtr.Zero; int status = SafeNativeMethods.GdipCloneBrush(new HandleRef(this, nativeBrush), out cloneBrush); if (status != SafeNativeMethods.Ok) { throw SafeNativeMethods.StatusException(status); } return(new TextureBrush(cloneBrush)); }
/// <include file='doc\SolidBrush.uex' path='docs/doc[@for="SolidBrush.Clone"]/*' /> /// <devdoc> /// Creates an exact copy of this <see cref='System.Drawing.SolidBrush'/>. /// </devdoc> public override object Clone() { IntPtr cloneBrush = IntPtr.Zero; int status = SafeNativeMethods.GdipCloneBrush(new HandleRef(this, nativeBrush), out cloneBrush); if (status != SafeNativeMethods.Ok) { throw SafeNativeMethods.StatusException(status); } // We intentionally lose the "immutable" bit. return(new SolidBrush(cloneBrush, 0)); }