コード例 #1
0
 // Called when this object is going to destroy it's Win32 handle.  You
 // may override this if there is something special you need to do to
 // destroy the handle.  This will be called even if the handle is not
 // owned by this object, which is handy if you want to create a
 // derived class that has it's own create/destroy semantics.
 //
 // The default implementation will call the appropriate Win32
 // call to destroy the handle if this object currently owns the
 // handle.  It will do nothing if the object does not currently
 // own the handle.
 internal void DestroyHandle()
 {
     if (_ownHandle)
     {
         SafeNativeMethods.DestroyIcon(new HandleRef(this, _handle));
         _handle = IntPtr.Zero;
     }
 }