/// <summary> /// Retrieves custom attributes. /// </summary> internal AttributeCollection GetAttributes() { // Worst case collision scenario: we don't want the perf hit // of taking a lock, so if we collide we will query for // attributes twice. Not a big deal. if (_attributes == null) { // Obtaining attributes follows a very critical order: we must take care that // we merge attributes the right way. Consider this: // // [A4] // interface IBase; // // [A3] // interface IDerived; // // [A2] // class Base : IBase; // // [A1] // class Derived : Base, IDerived // // Calling GetAttributes on type Derived must merge attributes in the following // order: A1 - A4. Interfaces always lose to types, and interfaces and types // must be merged in the same order. At the same time, we must be careful // that we don't always go through reflection here, because someone could have // created a custom provider for a type. Because there is only one instance // of ReflectTypeDescriptionProvider created for typeof(object), if our code // is invoked here we can be sure that there is no custom provider for // _type all the way up the base class chain. // We cannot be sure that there is no custom provider for // interfaces that _type implements, however, because they are not derived // from _type. So, for interfaces, we must go through TypeDescriptor // again to get the interfaces attributes. // Get the type's attributes. This does not recurse up the base class chain. // We append base class attributes to this array so when walking we will // walk from Length - 1 to zero. // Attribute[] attrArray = ReflectGetAttributes(_type); Type baseType = _type.BaseType; while (baseType != null && baseType != typeof(object)) { Attribute[] baseArray = ReflectGetAttributes(baseType); Attribute[] temp = new Attribute[attrArray.Length + baseArray.Length]; Array.Copy(attrArray, temp, attrArray.Length); Array.Copy(baseArray, 0, temp, attrArray.Length, baseArray.Length); attrArray = temp; baseType = baseType.BaseType; } // Next, walk the type's interfaces. We append these to // the attribute array as well. int ifaceStartIdx = attrArray.Length; Type[] interfaces = _type.GetInterfaces(); for (int idx = 0; idx < interfaces.Length; idx++) { Type iface = interfaces[idx]; // Only do this for public interfaces. if ((iface.Attributes & (TypeAttributes.Public | TypeAttributes.NestedPublic)) != 0) { // No need to pass an instance into GetTypeDescriptor here because, if someone provided a custom // provider based on object, it already would have hit. AttributeCollection ifaceAttrs = TypeDescriptor.GetAttributes(iface); if (ifaceAttrs.Count > 0) { Attribute[] temp = new Attribute[attrArray.Length + ifaceAttrs.Count]; Array.Copy(attrArray, temp, attrArray.Length); ifaceAttrs.CopyTo(temp, attrArray.Length); attrArray = temp; } } } // Finally, put all these attributes in a dictionary and filter out the duplicates. OrderedDictionary attrDictionary = new OrderedDictionary(attrArray.Length); for (int idx = 0; idx < attrArray.Length; idx++) { bool addAttr = true; if (idx >= ifaceStartIdx) { for (int ifaceSkipIdx = 0; ifaceSkipIdx < s_skipInterfaceAttributeList.Length; ifaceSkipIdx++) { if (s_skipInterfaceAttributeList[ifaceSkipIdx].IsInstanceOfType(attrArray[idx])) { addAttr = false; break; } } } if (addAttr && !attrDictionary.Contains(attrArray[idx].TypeId)) { attrDictionary[attrArray[idx].TypeId] = attrArray[idx]; } } attrArray = new Attribute[attrDictionary.Count]; attrDictionary.Values.CopyTo(attrArray, 0); _attributes = new AttributeCollection(attrArray); } return(_attributes); }
public AttributeCollection GetAttributes() => NativeTypeDesc.GetAttributes(_entityType, true);
/// <summary> /// Retrieves the editor for the given base type. /// </summary> internal object GetEditor(object instance, Type editorBaseType) { EditorAttribute typeAttr; // For instances, the design time object for them may want to redefine the // attributes. So, we search the attribute here based on the instance. If found, // we then search on the same attribute based on type. If the two don't match, then // we cannot cache the value and must re-create every time. It is rare for a designer // to override these attributes, so we want to be smart here. if (instance != null) { typeAttr = GetEditorAttribute(TypeDescriptor.GetAttributes(_type), editorBaseType); EditorAttribute instanceAttr = GetEditorAttribute(TypeDescriptor.GetAttributes(instance), editorBaseType); if (typeAttr != instanceAttr) { Type editorType = GetTypeFromName(instanceAttr.EditorTypeName); if (editorType != null && editorBaseType.IsAssignableFrom(editorType)) { return(CreateInstance(editorType, _type)); } } } // If we got here, we return our type-based editor. lock (this) { for (int idx = 0; idx < _editorCount; idx++) { if (_editorTypes[idx] == editorBaseType) { return(_editors[idx]); } } } // Editor is not cached yet. Look in the attributes. object editor = null; typeAttr = GetEditorAttribute(TypeDescriptor.GetAttributes(_type), editorBaseType); if (typeAttr != null) { Type editorType = GetTypeFromName(typeAttr.EditorTypeName); if (editorType != null && editorBaseType.IsAssignableFrom(editorType)) { editor = CreateInstance(editorType, _type); } } // Editor is not in the attributes. Search intrinsic tables. if (editor == null) { Hashtable intrinsicEditors = GetEditorTable(editorBaseType); if (intrinsicEditors != null) { editor = SearchIntrinsicTable(intrinsicEditors, _type); } // As a quick sanity check, check to see that the editor we got back is of // the correct type. if (editor != null && !editorBaseType.IsInstanceOfType(editor)) { Debug.Fail($"Editor {editor.GetType().FullName} is not an instance of {editorBaseType.FullName} but it is in that base types table."); editor = null; } } if (editor != null) { lock (this) { if (_editorTypes == null || _editorTypes.Length == _editorCount) { int newLength = (_editorTypes == null ? 4 : _editorTypes.Length * 2); Type[] newTypes = new Type[newLength]; object[] newEditors = new object[newLength]; if (_editorTypes != null) { _editorTypes.CopyTo(newTypes, 0); _editors.CopyTo(newEditors, 0); } _editorTypes = newTypes; _editors = newEditors; _editorTypes[_editorCount] = editorBaseType; _editors[_editorCount++] = editor; } } } return(editor); }