public void CloseEditor() { trajectoryPanel.SetActive(false); trajectory = false; dpmRobot.drawing = false; DPMDataHandler.WriteRobot(); moveArrows.SetActive(false); }
public DriverPractice GetDriverPractice(Gamepiece g) { DriverPractice dp = new DriverPractice(g.name, "node_0.bxda", "node_0.bxda", UnityEngine.Vector3.zero, UnityEngine.Vector3.zero); if (DPMDataHandler.dpmodes.Where(d => d.gamepiece.Equals(g.name)).Count() > 0) { dp = DPMDataHandler.dpmodes.Where(d => d.gamepiece.Equals(g.name)).ToArray()[0]; } else { DPMDataHandler.dpmodes.Add(dp); DPMDataHandler.WriteRobot(); SetAllInteractors(); } return(dp); }