void IDeferredInitialized.Initialize(IWorldCoreGameComponentContext worldContext) { if (_gameComponent == null) { _gameComponent = new HumanoidNPCGameComponent(_settings, worldContext); } }
public HumanoidNPCImplementation(HumanoidNPCSettings settings, IWorldCoreGameComponentContext worldContext) { _gameComponent = new HumanoidNPCGameComponent(settings, worldContext); }