void IDeferredInitialized.Initialize(IWorldCoreGameComponentContext worldContext)
 {
     if (_gameComponent == null)
     {
         _gameComponent = new HumanoidNPCGameComponent(_settings, worldContext);
     }
 }
 public HumanoidNPCImplementation(HumanoidNPCSettings settings, IWorldCoreGameComponentContext worldContext)
 {
     _gameComponent = new HumanoidNPCGameComponent(settings, worldContext);
 }