void Awake() { Application.targetFrameRate = 30; SwordMetaParserManager mm = new SwordMetaParserManager(); mm.InitLite(); mm.Execute(); }
protected override void PreEnter(CStateMachine sm) { m_preCreatePrefabAddress.Add("UI_CharacterEntry"); if (m_firstEnter) { m_parser.OnSingleParseComplete = OnMetaLoaded; Debug.Log("Enter Character Entry First Time"); m_parser.InitLite(); m_enterSceneAssetMaxNum = m_parser.MainMetaNum; } else { base.PreEnter(sm); } }