private void AddObstacle(Obstacle o) { HookPointBody b; ////////////////////////// //Create the Obstacle Body ////////////////////////// ///////////////////////////////// //Set points at queue postion ///////////////////////////////// b = new HookPointBody(World, o.initialPosition, o._hookPointBodyType); CircleShape CircleShape = new CircleShape(1f, 1f); //Vertices varray = new Vertices(10); //CircleShape CircleShape = new PolygonShape(varray, 1f); Fixture fixture = b.CreateFixture(CircleShape); fixture.Body.BodyType = BodyType.Kinematic; /////////////////////////////////////// //Set the created body of our hookpoint /////////////////////////////////////// o._hookPointBody = b; /////////////////////////////// //Add hookpoints to our manager /////////////////////////////// hookpointmanager.AddObstacle(o); }
public void AddObstacle(Obstacle obstacle) { ObstacleManager.AddObstacle(obstacle); }
public void AddObstacle(Obstacle obstacle) { Obstacles.Add(obstacle); }