private static void OnTick(EventArgs args) { //recall debug //if (SingedSpell.isRecalling()) //{ // Chat.Print("Recalling..."); //} if (Me.IsDead || SingedSpell.isRecalling()) { return; //IGNORES REST OF CODE ON TICK WHEN DEAD OR RECALLING } //Handles buffered Q casting without stalling thread SingedSpell.checkQTogglePending(); SingedSpell.setPoisonStatus(); WaitRun.updateTick(wrlist, Game.Time); }