Example #1
0
        private static void OnTick(EventArgs args)
        {
            //recall debug
            //if (SingedSpell.isRecalling())
            //{
            //    Chat.Print("Recalling...");
            //}


            if (Me.IsDead || SingedSpell.isRecalling())
            {
                return;                                         //IGNORES REST OF CODE ON TICK WHEN DEAD OR RECALLING
            }
            //Handles buffered Q casting without stalling thread
            SingedSpell.checkQTogglePending();
            SingedSpell.setPoisonStatus();


            WaitRun.updateTick(wrlist, Game.Time);
        }