public bool Process(float[] buffer, bool bufferAdd, uint numberOfSamples, float volume = 1.0f, double masterBpm = 0.0f, double masterMsElapsedSinceLastBeat = -1.0, double phase = -1.0, double quantum = -1.0) { if (pObject != IntPtr.Zero) { return(SuperpoweredAdvancedAudioPlayerWrapper.Process(pObject, buffer, bufferAdd, numberOfSamples, volume, masterBpm, masterMsElapsedSinceLastBeat, phase, quantum)); } return(false); }